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D2 Manual

Below is the original manual that came with the game D2 Manual. The pictures have been removed to save space on out servers but the text is complete and accurate. D2 Manual Manual has been translated onto the web by atArcade, if you plan to using D2 Manual Manual on another site be sure to link back to the original source. You can find a complete archive of game manuals back at our Game Manuals page.

D2 Manual Manual

Story
Canada, Christmas 2000….
In the skies over Canada, Laura’s plane has been
hijacked by terrorists. The plane is filled with
screams, shouts and fear as the hijackers terrorize
the passengers and crew. In one of the seats a
black robed magician gazes into a crystal, chanting
the phrase “Shadow, the final destroyer.”
Mysterious indeed.
Laura’s compact begins to glow.A vision of a meteorite
hurtling towards the Earth is reflected in the
mirror. Suddenly the plane is struck by the
same meteorite that appeared in the vision, and
falls towards the frozen tundra below.
In the middle of a raging blizzard, Laura opens her
eyes to find herself inside a mountain cabin. She
was saved by Kimberly, one of the passengers of
the wrecked plane. 10 days have passed since the
crash but Laura can remember nothing, not even her
name.
The door of the cabin opens and one of the
terrorists enters. While Kimberly and Laura
stare in horror, he transforms into a hideous
monster. He is not the only one. Other crash
survivors and locals have mutated into
terrifying monstrosities and attacked people.
Is there anyway to survive this living
nightmare?
At present all is shrouded in mystery. 1
3
Place Disc 1 into the
Dreamcast console. As
progress is made in the
game it will be necessary to
change discs. Once the Title
Screen appears, use the
Analog Thumb Pad to select
“Opening Movie” and press
the Button, then insert
Disc 4 to display the
opening movie. Game play
will commence once the
opening movie has finished.
The game starts as the
heroine, Laura, opens her
eyes in a small mountain
cabin. The first Full Motion
Animation (FMA) Movie is
played. Once this is
finished, you will control
Laura throughout the game.
FMAMovies appear during
the game to show important
events. During a FMA
Movie, the images shown
progress automatically and
will be shown in letterbox
format .
While it is not possible to
control Laura during a FMA
Movie, they are important as
they show the development
of the
story.
After
viewing a FMAMovie once,
press the Button if it is
displayed again to skip the
FMAMovie. (Without
having previously viewed
the FMAMovie,
rapidly press the Button
twice to skip it. It is
recommended for those
playing for the first time
however to view all the FMA
Movies.)
When the game screen
returns to normal size and
the camera perspective
switches to first-person ,
Laura is able move freely.
As Laura, you can now
venture out and explore the
snow-covered mountain
landscape.
In Dl2, the Button is the
“Action Button.” Press the
Button when you wish to
open a door, move something,
etc.
Use the Analog Thumb Pad
to move Laura in the
direction entered. Press
the Button to cancel or to
return to the previous
screen. These button
functions are used
throughout the game.
The game begins from
inside the mountain cabin.
Indoors, it is possible to talk
to various people, collect
items, sleep on the bed to
recover Hit Points (H.P.) and
take photos. There are also
many clues with which to
solve the game’s puzzles. It
is important to carefully
check around as much as
possible.
Going outside the cabin will
bring Laura into a large
outdoors area known as the
field .
There, Laura
is able to
move, walk
around and
run with the
same level
of freedom
as in real life.
Sometimes there will be an
item lying in the snow, as
you move close to it, the
view changes, indicating
you can pick it up. These
items will come in handy.
Once Laura is able to use
the snowmobile , movement
outside will not only be
quicker but exhilarating.
Laura will automatically
dismount when she
confronts monsters .
Indoors, Laura is safe,
however in the field, she will
encounter monsters. When
attacked by monsters, the
Battle Screen will appear
and Laura must use her
weapons to fight. Defeat
enemies and earn
experience points to level
up. Leveling up raises both
Laura’s physical
strength (H.P.) and
skill level. During a
battle, if Laura’s
level of H.P. falls to
zero, the game is
over and you’ll have
to start from the last
saved point.
When the level of remaining
H.P. is low, recover H.P. by
using the First Aid Spray,
sleeping in beds or eating
meat. Meat can be collected
by hunting animals with the
Rifle. When an animal is
sighted, select the Rifle and
your
view will
change
. Shoot the
animal to collect meat.
It is also possible to take
photographs. Select the
Camera, aim and press
the Button. You can save
a caption for each
photograph. When a
beautiful landscape or
animal you would like to
keep a record of appears,
take some snapshots.
When Laura finds a new
building, enter it and search.
She may find important
items and clues. Sometimes
Laura will encounter locked
doors. When this happens
she will need to find a key
from somewhere to open
the door.
GAME SYSTEM
It is possible to hunt
and take photographs.
From the Title Screen it is
possible to select “Opening
Movie,” “Load Game” and
“Options.”
Select “Load Game” to
load a saved game. Select
“Options” to adjust the
game options.
2
Press the
Button to sleep
in the bed and
recover H.P.
Approach the
table. If there is an
item, press the
Button to pick it
up. Press the
Button to look
around - there may
be other items
scattered about.
Kimberly moves
around the room.
There are times
when she will be
walking or making
coffee etc. Approach
her and press the
Button to speak.
Awarm fireplace. It is not possible
to approach the fireplace.
Approach the door and press the
Button or the Analog Thumb
Pad to go outside.
Stand in front of the
cabinet and press
the Button to
open it. There
may be some
useful items
inside.
CABINET
BED
TABLE
OTHER PEOPLE
Approach the door and
press the Button or the
Analog Thumb Pad to go
outside.
Indoors, it is only possible to
move to a fixed number of
points. View the diagram to
the left, to see the points
Laura can move to. The
arrows represent Laura’s
possible path of movement.
It is not possible to move to
areas outside of those
specified on the diagram.
Use the Analog Thumb Pad
6 to advance while indoors.
Press the Analog Thumb
Pad 45 to turn in the
corresponding direction.
When Laura finds an item,
press the Button to pick it
up. Use the Analog Thumb
Pad while pressing the
Button to look around. You
may find items that were not
previously visible. When
such an item is found, the
camera will automatically
zoom in on the item. After
this, press the Button to
acquire the item. It is best to
look around from every
point available.
When there is another
person in the room, move in
front of them and press the
Button to talk. You may
learn some important
information or hints.
Apart from picking up items,
it is possible to take photos
of the room and people.
Select the Camera, use the
Analog Thumb Pad to aim
and press the Button to
take a picture.
Save photos on a memory
card and you will be able to
add captions and paste
them in a photo album.
Sleep in the bed and Laura
will recover the maximum
amount of H.P. Move close
to the bed and press the
Button to sleep.
Move to the door and press
the Button to go outside.
FIREPLACE
DOOR
Use the
Analog Thumb
Pad while
pressing the
Button to
look around
INSIDE OF BUILDINGS Locate an item and press the Button
Press the Button The camera will zoom
Talk with other characters Recover H.P. Go outside
4 5
6
Once outside of the cabin,
Laura will enter a large open
area (the field).
Just like in the real world,
the position of the sun
changes with time. It is
roughly possible to tell the
position of the sun by
looking at shadows.
Unlike indoors, in the field, it
is possible to move with
total freedom. Using the
compass displayed on the
screen of the Visual
Memory Unit and the map,
Laura can determine her
current position.
While moving, Laura is
displayed on-screen from
the 3rd person perspective.
Use the Analog Thumb Pad
6 to walk forward. Use the
Analog Thumb Pad 45 to
change direction.
Laura can also run: use the
Analog Thumb Pad 6 and
press down fully to run.
Use the Analog Thumb Pad
7 and press fully to face
the opposite
direction.
Use the
Analog Thumb
Pad 7 and
press lightly
to walk
backwards.
Laura can
look around her
surrounding
area.
Use the Analog
Thumb Pad
while
pressing the
Button to view
the surrounding
area.
There are many
items scattered
about the snow. Upon
locating an item, move close
to it and Laura will
automatically zoom in on it.
While in the field, press the
Trigger to display the Item
Window in the bottom left of
the screen. In the bottom
center of the screen is the
Health Gauge. Once the
Item Window is displayed,
use the Analog Thumb Pad
45 to select an item and
press the Button to use it.
A number will appear beside
each item showing the
amount in stock (if there is
only a single item then no
number will be displayed.)
The Health Gauge
represents numerically and
by color, the amount of
remaining H.P. At the
right of the screen. The
Weapon Window will display
the remaining amount
of ammunition for each
weapon as they are
displayed.
Once the Weapon Window
is displayed, use the Analog
Thumb Pad 45 to select a
weapon and press the
Button to use it. Try to
select the weapon you wish
to use before monsters
appear.
maximum amount, the
gauge is red. As Laura is
hit, the gauge color will
change color. When she
has close to zero H.P., the
gauge will turn green. If the
number of H.P. falls to
zero, the game is over.
When H.P. is close to
zero, Laura can recover
by using the First Aid
Spray, or by
selecting the meat
contained within the
Portable Cooker.
Press the Trigger to
display the Weapon
Window at the bottom
Press the Button to pick
the item up.
IN THE FIELD
Cloudy skies,
golden sunsets,
nighttime. The
weather and
light changes
are very
realistic.
Meat is kept inside the Portable Cooker. Select the Portable Cooker
and the Meat icon will be displayed. Press the Button again to eat
the meat and recover H.P. The amount of meat in stock is displayed
on the Meat icon.
When the counter
reaches 0, a new
magazine will be
automatically loaded
Press the Trigger to display the
Item Window.
Press the Trigger to display the
Weapon Window.
7
9 8
The Photo
Screen
will now be
displayed. Use the Analog
Thumb Pad to aim the
camera, and press the
Button to take a picture.
Press the Button to
cancel and return to the
field. It is possible to view
the photo and add a
caption from the Status
Screen.
The setting for this game is
Canada. In the field,
Laura will encounter four
different types of animal:
Caribou, Moose, Hare and
Snow Grouse.
Use the Rifle to hunt animals
for meat (the amount
of meat obtained depends
on the size of the animal).
Meat will be automatically
placed in the Portable
Cooker. Select this item
from the Item Window to
recover H.P. when hurt.
Hunting results will be
recorded. It is possible to
view them from the Status
Screen. In addition to
hunting animals, it is also
possible to take pictures of
them. Display the Item
Window and select and
enter the Camera.
reverse the direction
of the snowmobile.
To dismount, press
the Trigger until
the Snowmobile
comes to a
complete halt then press
the Button. A FMA
Movie will play, then Laura
will be back in the field.
The Button is not used.
If Laura falls off after a
collision, a FMAMovie will
play and she will need to
get back on the
Snowmobile.
The speedometer is
displayed in the bottom left
corner of the screen.
While riding the
Snowmobile it is not
possible to display
the Status
Screen. To view
the Status
Screen, Laura
must first dismount
the
Snowmobile.
Steer left and right
A hit! 3 pieces of meat acquired. Press
the Button to return to the field
Select the Camera from the Item Window. Like a normal camera, use the
viewfinder and aim. Press the Button to take a picture. Press Trigger
/ to zoom.
PHOTO & HUNTING SNOWMOBILE
Approach the Snowmobile and
press the Button to ride A Caribou! Press the Trigger
and select the Rifle
Once Laura has obtained
gasoline, she will be able
to use the Snowmobile.
To ride the Snowmobile,
approach it and press the
Button.
While riding, press the
Trigger to accelerate
and the Trigger to
brake. Use the Analog
Thumb Pad45to steer.
Use the Analog Thumb
Pad 67 and Laura will
lean forward or backward,
altering the Snowmobile’s
center of gravity. This is a
useful technique for cor -
nering and speeding up.
Try experimenting with the
controls.
Press the Button to
Press the Trigger to zoom
Position the crosshairs over the
animal, press the Button to shoot
Press the Trigger to accelerate
Ride the Snowmobile
11 10
(human blood)
to green
(monster
blood), as
Laura is hit by
the monsters.
The numerical
value of the
Health Gauge
represents the
remaining
number of H.P.
When the
Health Gauge
reaches to zero, the game is
over and Laura will return to
the last previously saved
point.
When Laura encounters
monsters in the field, the
Battle Screen will be
displayed and a battle will
commence.
Use the Analog Thumb Pad
to aim and press
the Button to shoot.
For weapons like the
machine gun, hold down on
the Button for continuous
fire. For single shot weapons
like the shotgun, press the
Button once to fire one
shot.
The color of the Health
Gauge changes from red
When the number of H.P.
remaining becomes low,
Laura can use either the
First Aid Spray (its
effectiveness depends on
the color of the can – red,
yellow or green) or by using
the meat in the Portable
Cooker. Press the Trigger
to display the Item Window,
the battle will pause and it
will be possible to select an
item.
It is also possible to change
weapons during a battle.
Press the Trigger to
display the Weapon Window,
the battle will pause it will be
possible to select a weapon.
The machine gun uses
cartridges and reloads
automatically.
While the machine gun is
reloading, it will not be
possible to shoot. Press the
Button to reload manually
and minimize damage from
attacks while reloading.
There are many different
types of monsters:
humanoid, four legged,
burrowing and flying. Each
weapon’s effectiveness
depends on the type of
monster. It also depends
on whether there are single
or multiple enemies. It is
beneficial to learn which
weapons are effective in
which situation as quickly as
possible.
Find each monster’s weak
point to ensure victory. The
monster’s weak point is the
area when the weapon
crosshairs turn red.
During the game, Laura will
encounter bosses at
important points in the story.
These ‘Boss’monsters will
take little to no damage if not
hit in their weak point.
While monsters are
off-screen the / Button
symbols will appear to
indicate their position.
When the blue Button
symbol appears, a monster
is to the right of
Laura. Press
the Button to
face the
monster.
Likewise, when
the yellow
Button symbol appears, a
monster is to the left of
Laura. Press the Button
to face the monster.
When the / Button
symbols displayed on-screen
turn red, this indicates the
monster is attacking from
off-screen.
After winning a battle, Laura
will receive experience
points. The amount of points
received is based upon the
difficulty of the battle. The
number of points received
will be displayed on the
Experience Screen. Press
the / Button to return
to the field.
After earning a fixed number
of experience points, Laura’s
level will go up. Her Max
H.P. will increase as will her
level of skill in battle. The
more battles Laura fights,
the stronger she becomes!
Press the
Button to face the
enemy on the right
Press the
Button to face the
enemy on the left
Follow the instructions on
screen to face the enemy.
When the arrows are red,
the enemy is attacking!
IN THE BATTLE Monster Off-screen: face the monsters!
Crosshair: turns red if aimed at the monster’s weak point
Health gauge: displayed during battles
Weapon Window: press the Trigger
The health gauge measures the change in
Laura. The color starts off red (human
blood) and as Laura is hit changes from
yellow to green (monster blood).
Use the Analog Thumb Pad
to select the Map icon and
press the Button to display
the map below
MEMORY CARD
Dl2, is a memory card compatible game [Visual
Memory Unit (VMU)sold separately]. With this
game, 7 blocks are needed to save game files.
Saving picture files takes approximately 4-10
blocks per picture. While saving or loading game
files, never turn the Dreamcast power OFF or
remove the memory card, controller or other
peripheral devices.
ANALOG THUMB PAD/DIRECTIONAL PAD*
Move:4567(Field, Indoors)
Item Search:4567, while holding
the Button (Field, Indoors)
Steer Snowmobile:4567 (Field)
Aim:4567(Battles, Hunting, Photos)
Select Weapon/Item:45(Field,
Status Screen)
*This instruction manual refers to the
Analog Thumb Pad, however it is also
possible to use the Directional Pad
START BUTTON
Game Start: (Title Screen)
Display Status Screen
Display Title Screen: press Start and
simultaneously after the ending credits
TRIGGER
Display Weapon Window: (Field)
Targeting Zoom In: (Hunting, Photos)
Snowmobile: Accelerate (Field)
VMU DISPLAY
Displays compass while moving in
the field.
BUTTON
Face Enemies (Right): (Battles)
EXPANSION SOCKET 2
Insert the Jump Pack.
BUTTON
Item Search:4567, while holding
the Button (Field, Indoors)
EXPANSION SOCKET 1
Insert a memory card.
BUTTON
Cancel
Previous Screen: (Status Screen)
Face Enemies (Left): (Battles)
Cancel FMA Movie
BUTTON
Enter Door, Talk: (Indoors)
Shoot: (Battles)
Take picture: (Photos)
Ride Snowmobile: (Field)
TRIGGER
Display Item Window: (Field)
Targeting Zoom Out: (Hunting, Photos)
Snowmobile: Brake (Field)
CONTROLLER STATUS SCREEN - Map
12 13
To return to the Title Screen at any point during game play,
simultaneously press and hold the , , , and Start Buttons
on the Dreamcast Controller. Never touch the Analog Thumb Pad or
Triggers / while turning the Dreamcast power ON.
Press the Start Button while
indoors or in the field to
display the Status Screen.
From this screen, view
information about Laura’s
current situation. Use the
Analog Thumb Pad to select
an item and press the
Button to enter.
When Laura has the map,
select and enter the Map
icon to view Laura’s current
location. The blue pin
indicates Laura’s current
position. The light areas of
the map show where Laura
is able to go. It is not
possible to climb the steep
slopes of the mountains.
Move the cursor to display
the names of important or
special locations in the
game.
Shannon Mountain
Mt. Porten
Mt.Ruffs
Laura’s current location
The mountain cabin
The stone hut
14 15
From the Status Screen
view information related to
Laura’s game progress.
CURRENT STATUS
View information relating to
Laura’s current situation.
Below her name is written
her current location. On
the right are her current
attributes:
H.P.: Current hit points
Max H.P.: The maximum
amount Laura’s H.P. can
reach at her current level
Skill: Current skill level
Exp.: Current experience
Level: Current level
The amount of Max H.P.
increases with every level
up. The higher the skill
level, the higher the hit
ratio and damage inflicted
by Laura’s bullets. As
Words; Photo & Hunting;
Save/Load.
Use the Analog Thumb
Pad to select an icon and
press the Button to
enter. Information
regarding each item will
appear in the center of the
screen.
INVENTORY
Displays the items which
Laura currently possesses.
To receive more
information about each
item, use the Analog
Thumb Pad to select an
item and press the
Button to enter. Information
is displayed on the right of
the suitcase.
Make sure to check the
information about each
item as game-hints are
included. Press the
Button to return to the
Status Screen.
WEAPONS
Displays available
weapons. To receive more
information about each
weapon, use the Analog
Thumb Pad to select an
weapon and press the
Button to enter.
ARCHIVE
View words recorded from
conversations during the
game. Use the Analog
Thumb Pad to select a
word and press the
Button to view a detailed
explanation. There are
game-hints included within
the explanations, so it is
advisable to check as the
story progresses.
Laura gains experience,
she becomes more skilled
in battle.
Experience is earned after
winning a battle. The
amount of experience
received depends on the
difficulty of the battle
fought. After a fixed
amount of experience
points have been earned,
Laura will level up. The
maximum level Laura can
reach is thirty – after this
no matter how many
experience points Laura
earns her level will not
increase.
STATUS ICONS
The Status icons are
displayed on the left of the
Status Screen. Select from
the following icons: Map;
Inventory; Weapons;
MAP
Displays Laura’s
current position
INVENTORY
Information
about items
WEAPONS
Information
about weapons
ARCHIVE
Information about
words appearing
in the game
PHOTO & HUNTING
Photo &
hunting
records
SAVE/LOAD
Save and load
game files
Laura Parton,
the heroine
Laura’s current
location
Laura’s current attributes
Laura’s level can increase up to 30
There are 5 different kinds of
weapon. Once a new weapon is
acquired it will appear here.
STATUS SCREEN - Inventory/Weapons/Words
17 16
View photos taken during
the game. Use the Analog
Thumb Pad to select the
Photo & Hunting icon and
press the Button to
enter.
Select and enter “LOAD
PICTURE” to load photo
files from a memory card.
The photos
will be displayed
from A to I. It is
possible to save
a maximum of 9
photos on a
memory card.
Compare your
photos with your friends!
Take photos of animals
and create a photo album
of animals or take portraits
and make a photo album
of portraits.
To view a photo, select
and enter “PHOTO
ALBUM,” then select and
enter the photo you wish to
view.
Select and enter
“PHOTO DESCRIPTIONS”
to write a caption for a
photo or edit existing
captions. The
soft-keyboard
will be
displayed .
Use the
Analog
Thumb Pad
to select a
letter and
press the Button to
enter.A caption can be up
to 16 letters long. It is
possible to edit the
caption. Select and enter
the and arrows to
move the cursor. Select
and enter “Insert” to
overwrite characters.
Select and enter “Delete”
or press the Button to
delete a character. Select
and enter “Space” to enter
a space between words.
Select and enter “Exit” to
return to the previous
screen without saving the
caption.
Once the caption is
completed, select and
enter “Enter” to save the
caption.
Select and enter
“HUNTING RESULTS” to
view the number of
animals successfully
hunted.
Results for each type of
animal are displayed:
Caribou; Moose; Hare;
Snow Grouse.
The number of bullets
beside each animal
indicates the number
successfully hunted. After
10 successful hunts, a
medal will be displayed.
“MAX. WEIGHT” refers to
the weight of the largest
kill for that type of animal
hunted. After Laura has
successfully hunted more
than 10 of each animal,
she will earn a trophy.
At the top right of the
screen, a title
indicating Laura’s
proficiency as a hunter
will be displayed. At
the beginning of
the game, Laura
is ranked as a
“TRAINEE.”
As Laura
successfully
hunts more animals, this
title will change to
“HUNTER” to “GOOD
HUNTER” and so on. Just
how good a hunter will
Laura become?
Select and enter the
Save & Load icon to save
or load game files. Up to 3
game files can be saved.
Select either “SAVE” or
“LOAD” then follow the
instructions on the screen
to either save or load
game files. The game can
be saved either in the field
or while indoors.
Press the Button to
return to the previous
screen without saving.
From the Status Screen,
press the Button to
return to the game.
STATUS SCREEN - Photo & Hunting/Save & Load
Caribou
Medal = 10 successful hunts 1 Bullet = 1 successful hunt
Moose Hare
Snow Grouse
Laura Parton
Kimberly Fox
David Brenner
Parker Jackson
Jannie
Larry (Terrorist)
Cliff (Terrorist)
Norex Gheorghita
Flight Attendant
Jannie’s grandpa
Voice Actors
(Japan)
l l l
Yui Komazuka
Naoko Koda
Akio Otsuka
Jin Yamanoi
Etsuko Kozakura
Yoshitada Otsuka
Fubito Yamano
Miyoko Aso
Taro Arakawa
Kazuya Nakai
Ken Sanders
Ichiro Nagai
Minako Ichiki
Yoshiko Sakakibara
Haruko Kitahama
Kumiko Hironaka
Kenji Nojima
Yuzuru Fujimoto
Moriya Endo
Jin Domon
Hiromi Nishikawa
Productions of Voice Actors
l l l
IZUMI KIKAKU
EZAKI PRODUCTION
OFFICE OHSAWA
DOJINSHA
PRODUCTION
AONI PRODUCTION
SEINENZA
HAIKYO
81 PRODUCE
PRODUTION BAOBAB
l l l
Casting by
Kenji Ohyama(Office Ohsawa)
Engineering/
Post Production
Steve Shapiro
l l l
Script Rewrite
John R. Palmer
l l l
Casting
Bobby White, Bobby
White Co.
Rick Bowman, Lethal
Sounds
Elaine Clark,Voice
One
l l l
Recorded at Steve
Shapiro Music, San
Francisco
Voice Actors
(America)
l l l
Peter Bayham
Deem Bristow
Elena Ginebreda -
Frendel
Alise Hahn
Ron Jones
Peter Kepler
Craig Knudsen
Terence McGovern
Lani Minella
Roger Nicolas
Chistopher Sullivan
l l l
Sound Director
Elaine A.Clark
Directed and Story by
Kenji Eno
l l l
C.G. Director
Shosaburo Tateishi
C.G. Animators
Hirohiko Sugamura
Tomohisa Oda
Tomoko Kasahara
Tomonori Kubokawa
Kazuaki Arai
Satoshi Mochizuki
Atsushi Inoue
Takeshi Nozue
Tomomi Yano
Hideki Sudo
Takashi Otsuki
C.G. Designers
Tomohiro Miyazaki
Yuji Haba
Terunori Kobayashi
Ko Takeuchi
Marie Yamada
Michihito Hatakeyama
Takahiro Matsuhira
Kazuyuki Ebara
Programmers
Hirofumi Hayashida
Makoto Sakai
Naoya Sato
Hiromitsu Shimakura
Daijyu Kawashima
Tomoharu Shibuya
Tetsuya Ogawa
Shinya Sato
Dialogue Writer
Yuji Sakamoto
Assistant Planner
Osamu Watanabe
Chiharu Sugaya
l l l
SOUND STAFF
Sound Producer
Daigo Uchida(Create One)
Sound Producer’s assistant
Minoru Shibata
Sound Engineering by
MIT GATHERING
Sound Engineer
Takashi Tachibana(MIT)
Assistant Sound Engineer
Yuki Yasoshima(MIT)
Sound Effects by
Takashi Tachibana(MIT)
Masayoshi Shimano(MIT)
Hiroko Takagi(MIT)
Mixed by SONY PCL
Mixer
Masakazu Yamaguchi(SONY PCL)
Assistant Mixer
Takuya Hara(SONY PCL)
Cordinated by
Tatehiko Aoki(Sotsu Agency)
Recorded at
MIT STUDIO
Sound data Converted by
Motohiro Tsuji(Be-flat)
Tetsuya Ohuchi(Be-flat)
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MUSIC STAFF
Music by
Kenji Eno
A&R Producer
Katsunori Eguchi(First Smile)
Director
Takao Kondo(Sonic Parade)
Motohiro Tsuji(Be-Flat)
Engineer
Motohiro Tsuji
Masayoshi Okawa
Programmed by
Kenji Eno
Kazuhiro Yamahara
Manipulated by
Kazuhiro Yamahara
Recorded at
Den Music Studio
GTO Studio
Sonic Garden
HIT Studio
Wonder Station
Musicians are
Tonika Ichinose
Madoka Sato
Azusa Dodo
Tomoko Kanda
Yumi Arai
Mina Fukuzawa
Akina Karasawa
Kazuo Iwai
Noriko Nomizo
Atsuko Ozaki
Yuki Umemoto
Kazuhiro Yamahara
Kenji Eno
Instruments Equipment by
YAMAHA CORPORATION
‘Counting the Roses’
Music and Lyrics by
Arto Lindsay
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C.G. Supported by
SHIROGUMI INC.
Director
Yuji Hikosaka
Chief Designers
Akira Iwamoto
Takayuki Taketa
Designers
Yoshiki Shimahara
Hirotaka Nitou
Manabu Koike
C.G. Supported by
Magic Pictures
Chief Designer
Makoto Chiba
Designers
Yoshihiro Fujita
Midori Tokutomi
C.G. Supported by
Jun Yokoishi
Discreet
A Division of Autodesk, Ltd. Japan
D-STORM, Inc.
DPS Japan K.K.
Q, Inc.
Program Supported by
SEGA(Software technical support dept.)
Kazuhiro Takase
Hiroaki Sano
Kenei Unoki
Koichi Murayama
Program Supported by
SEGA(System R&D dept.)
Takashi Ando
Tomoaki Saito
Hideki Kudo
Kazuyoshi Hara
Akira Matsuo
Technical Supported by
CRI Corp.
Takashi Nozawa
Misao Matushita
Masao Oshimi
Tomonori Saguchi
Yasuhide Tanaka
Shun Hosaka
Kengo Mikoshiba
Sound Program Supported by
SEGA(Digital media planning dept.)
Takahiro Obara
Yoshiaki Kashima
Tadashi Jokagi
Koichi Ishii
Staffs at WARP are
Junko Sunaoka
Chiaki Sakurai
Shinji Yorifuji
Sakura Yamazaki
Eri Tanabe
Tamami Tatsuzawa
Takako Kishi
Special Thanks
SEGA ENTERPRISES,LTD.
YAMAHA CORPORATION
Shoichiro Irimajiri
Isao Okawa
Masanao Maeda
Yu Suzuki
Norio Watanabe
Junichi Shimizu
Keith Palmer
Masaaki Kawamura
Jin Shimazaki
Koji Iwase
The Producer Wishes to Thank
Tetsuya Mizuguchi
Ken-ichi Nishi
Yoot Saito
Hideo Kojima
Yuji Horii
Ryuichi Sakamoto
Hiroyuki Nakata
Stephen Cohen
Ebizoo
Each family of creators at WARP
My family
Produced by
Kenji Eno
Made at
WARP, tokyo, Japan
Presented by
WARP
Thank You for Playing
STAFF CAST
18 19
So Icount the roses
Yellow red and white
Don’t dare use my fingers
Many many roses
Wrap me up at night
So Icount the roses
Yellow red and white
Don’t dare use my fingers
Many many roses
Wrap me up at night
I wonder if I’m alone
Wonder who might be outside
I don’t want raise my eyes
All small folded up tight
I don’t see what I see
Falling away, falling behind
I’m in a game of hide and seek
Sun shines outside my mind Roses wait and roses grow
They get their rhythm right
I wanna know whot roses know
How they grow smooth and ripe
Producer Keith Palmer
Assistant Producer June Honma
Lead Testers Chris Meyer
Rick “Maverick”Ribble Jr.
Assistant Lead Tester Brian Ivanhoe
Product Manager Rob Alvarez
Marketing Specialist Dennis Lee
Project Management (SOJ) Koji Kuroki
Shindo Shinobu
Manual Translation/DTP Michael Hanna
Special Thanks Howard Gipson
Dave Fischer
Sandy Castagnola
Jin Shimazaki
John Golden
SEGA of America Dreamcast Inc.
“Counting the Roses”
lyrics and music by Arto Linsday
20

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