Daytona USA Manual
Below is the original manual that came with the game Daytona USA Manual. The pictures have been removed to save space on out servers but the text is complete and accurate. Daytona USA Manual Manual has been translated onto the web by atArcade, if you plan to using Daytona USA Manual Manual on another site be sure to link back to the original source. You can find a complete archive of game manuals back at our Game Manuals page.
Daytona USA Manual Manual
DAYTONA USA® is a memory card [Visual Memory Unit (VMU) sold separately]
compatible game. For details regarding game files, see p.23. While saving never
turn the Dreamcast OFF, or remove the memory card, controller or other peripheral
devices.
Controls . . . . . . . . . . . . . . . . . 2
Game Display . . . . . . . . . . . . 4
Starting Up . . . . . . . . . . . . . . . 6
Main Select . . . . . . . . . . . . . . 8
Single Race . . . . . . . . . . . . . 11
Championship . . . . . . . . . . . 11
Time Attack . . . . . . . . . . . . . 13
VS Battle . . . . . . . . . . . . . . . 14
Net Battle . . . . . . . . . . . . . . . 16
Records . . . . . . . . . . . . . . . . 20
Replay . . . . . . . . . . . . . . . . . 20
Options . . . . . . . . . . . . . . . . 21
Homepage . . . . . . . . . . . . . . 24
Course Information . . . . . . . 25
Car Information . . . . . . . . . . 28
Credits . . . . . . . . . . . . . . . . . 29
Thank you for purchasing DAYTONA USA®. Please note that this software
is designed only for use with the Dreamcast console. Be sure to read this
instruction manual thoroughly before playing.
2 3
] Never touch the Analog Thumb Pad or L/R while turning the Dreamcast Power ON.
Doing so may disrupt the controller initialization process and result in malfunction.
] The controls shown on this page are the default controls.
Menu
Controls
Game
Controls
JUMP PACK™ (sold separately)
DAYTONA USA® is compatible for use with the Jump
Pack. Insert the Jump Pack into Expansion Socket 2 of
the Dreamcast Controller.
To return to the Title Screen at any time during game play, simultaneously press and
hold A, B, X, Y and the Start Button on the Dreamcast Controller.
CONTROLS
L R
A
B
X
Y
Start Button
Analog Thumb Pad
Directional Pad (D-Pad)
CONTROLS
Move Cursor @*
Enter A
Cancel/Return to Previous Screen B
Adjust $^
Game Start/Pause Start Button
Steering Analog Thumb Pad
Accelerate R
Brake L
Change Camera View D-Pad @*
Gear (Manual transmission only) X (1st)/A (2nd)/Y (3rd)/B (4th)
Scroll Up/Down Analog Thumb Pad
Move Cursor D-Pad
Enter A
Cancel B
Web Navigation L/R
This is a 1 to 2 Player game. For a 1 Player game
connect a controller to Control Port A. For a 2 Player
game connect controllers to Control Ports A and B.
CONTROLS
DREAMCAST CONTROLLER
Web
Browser
Controls
4 5
SINGLE RACE TIME ATTACK
VS BATTLE/NET BATTLE ]
CHAMPIONSHIP
1
2
3
4
5
6
7
8
1
2
4
5
6
8
1
2
4
5
8
1
2
3
4
9 7
8
1 Current Lap/Total Number of Laps
2 Lap Time
3 Time Limit
4 Top: Tachometer Bottom: Speedometer
Right: Gear
5 Position/Number of Cars
6 Traffic Display
7 Fastest Lap Time Difference
] In Championship Mode, the bonus points are displayed.
8 Course: P Players car 1 Leading car; VS Battle: 1 Player 1 2 Player 2
9 Top: Fastest Lap
Center: Total Record (the fastest total time)
Bottom: Current Lap Time
ICONS
S: Game Data R: Replay Data G: Ghost Car Data K: Key File
Hornet Grasshopper Falcon Lightning
Normal Reverse Mirror Mirror Reverse
Soft Medium Soft Medium Medium Hard Hard
AT MT
1st
2nd
3rd
4th
GAME DISPLAY
] Display contents are the
same but on a full screen.
] Course Icons are explained on p.25.
Transmission
MEMORY CARD
ICONS
CAR
ICONS
TRANSMISSION
ICONS
TIRE
ICONS
COURSE TYPE
ICONS
GAME DISPLAY
6 7
MEMORY CARD SCREEN
MODE SELECT MENU
MODES
Once the power is turned ON, the
Memory Card Screen will be
displayed. For first time players, follow
the displayed instructions to create a
save file.
If you have already created a save file,
the contents of the file will be
displayed. Check the contents of the
file before entering.
Once the Title Screen appears, press the Start Button to
display the Mode Select Menu, and select the mode you
wish to play.
Race against
computer
controlled cars,
passing through
checkpoints
before the time
limit reaches
zero.
There are four
series (four
races in a
series) to
compete in, a
total of 16
races. Acquire
points in each
race and win the
championship.
A battle to set
the quickest
time. It’s
possible to
race against a
“ghost” car.
View the
records and
rankings for
each stage.
View saved
replay files.
Adjust the
various game
settings.
Connect to the
DAYTONAUSA®
Homepage for
rankings, and
download a Key
File, so you can
race online.
Connect
controllers to
Control Ports A
and B to race
against a
human
opponent
using a
split-screen.
Compete in a
race over the
Internet with 2
to 4 players.
STARTING UP
SINGLE
RACE
P.11
CHAMPIONSHIP
P.11
TIME
ATTACK
P.13
VS
BATTLE
P.14
NET
BATTLE
P.16
RECORDS
P.20
REPLAY
P.20
OPTIONS
P.21
HOMEPAGE
P.24
STARTING UP
8 9
In each mode, before a race, you will be able to select the car
and course used in that race.
Select “Car” or “Course” and press A to display the screens
below.
Select the car you
wish to use
Select the
transmission
Select the tires you
wish to use.
Select the car color
The Handicap
setting
SOFT yields a stronger grip, while HARD yields a better drift.
Create custom colors by adjusting Car Color Setting (see p.22).
Appears in VS Battle Mode and Net Battle Mode (Leader only).
Select “ON” to boost the speed of the losing car.
Select the car settings you
wish to use from the Car
Settings Menu.
Select the course settings
from the Course Settings
Menu.
Start the race.
CAR
SELECT
AT/MT
TIRE
COLOR
H A N D I C A P
COURSE
START
CAR SETTING MENU
MAIN SELECT
SOFT MEDIUM SOFT MEDIUM MEDIUM HARD HARD
MAIN SELECT
GRIP
The larger the gauge
the stronger the
grip.
ACCELERATION
The larger the gauge
the higher the level
of acceleration.
MAX SPEED
The larger the gauge
the higher the level
of maximum speed.
Automatic
Automatic
transmission is
recommended for
beginners.
Manual-4
Manual transmission
is recommended for
skilled players.
CUSTOM COLOR 1 CUSTOMCOLOR 2 CUSTOMCOLOR 3
10 11
COURSE SETTING SCREEN
GAME OVER
NAME ENTRY
Select an item below and the setting screen for that item will be displayed. Use $^ to
adjust the setting. After you have completed setting up the course, select “OK” and
press A to return to the Main Select Menu.
LAP ENTRY CAR
Select a course.
SELECT
Select the number of laps to race.
Depending on the course and type
of race, the number of laps
available for selection will vary.
Select “Fixation” to set the default
number of laps.
Select the number of cars appearing
in the race.
] In Vs Battle Mode select “Player
Only” for a battle between just the
2 players.
] In Time Attack Mode, this setting
will not be displayed.
Select the type of
course
TYPE
Complete the race against computer controlled cars, passing
through the checkpoints before the time limit reaches zero. Adjust
the race settings from the Main Select Menu and start the race.
After the race, if you manage to place
within the top 10 rankings and the
number of laps are set at “Fixation,”
you will be able to enter your name up
to 3 letters.
If the time limit reaches zero before you pass through the
checkpoint – game over!
There are four series (four races in a series) to compete in, a total
of 16 races. Acquire points in each race and aim to win the
championship.
Select the data you wish to use. If this is your first game, select
“NEW GAME” and enter your name using up to 3 letters.
Select Letter $^
Enter A
Delete Letter R
SINGLE RACE
NORMAL TYPE
Normal type.
REVERSE
The reverse of
normal type.
MIRROR
A mirror version
of normal type.
MIRROR REVERSE
A mirror version of
reverse type.
SINGLE RACE
CHAMPIONSHIP CHAMPIONSHIP
FASTESTLAP
The fastest lap for
that course.
BEST TIME
The best time for
that course.
CIRCUIT LENGTH
The length of the
course.
Main Select
P.8
Game
Start
Race End
Menu P.15
12 13
GHOST CAR SELECT SCREEN
ACQUIRE POINTS
CONDITIONS FOR CLEARING A SERIES
Refer to the table on the right for the minimum
rank you must achieve in order to continue to
the next series.
A race against time! Unless you enable the Free Run Setting in
Course Settings, you must pass through the checkpoints within
the time limit or it’s game over.
After the race the
Menu Screen will
appear. Select and
enter “EXIT” to return
to the Title Screen.
SAVE GAME Will be displayed after the
end of each series. Save
your result to a memory
card.
NEXT GAME Go to the next race.
REPLAY View a replay of the race.
Clear a race and acquire points.
SERIES 1 CHALLENGERS CUP Top 5
SERIES 2 STRONG RUNNERS Top 5
SERIES 3 RIOT PARTY CUP Top 3
SERIES 4 KING OF DAYTONA Top 3
MENU
Adjust the Ghost Car settings.
Select and enter “EXIT” to return to the Main Select Menu.
START
Start the race.
LAST RUNNING DATA
Use the Ghost Car data of the previous race.
] Cannot be selected if:
• This is the first time selecting Time Attack Mode.
• You used a different course in the previous race.
LOAD MEMORY CARD
The Memory Card Menu will be displayed. If Ghost Car data
is saved on the memory card it will be listed. Select the data
you wish to use.
LOAD COM DATA
Load Ghost Car data from a prepared selection.
GHOST CLEAR
Erase the Ghost Car data and race with only one car on the
track.
TIME ATTACK TIME ATTACK
Main Select
P.8
Ghost Car
Select
Game
Start
Race End
Menu P.15
RANKING POINT
Earn points based on your
ranking.
LEAD LAP POINT
Be in the lead for a whole lap
and get bonus points once
you cross the goal line.
BESTLAP POINT
Achieve the best lap to
receive 10 points.
CHAIN LEAD LAPPOINT
Be in the lead for consecutive
laps and get extra points.
1 point for each consecutive
lap.
e.g.) 2 laps: 1pt
3 laps: 2pts
and so on
e.g.) 1st 80 2nd 50
3rd 40 4th 35
5th 30
and so on
14 15
A 2 Player mode using a split screen.
After the Main Select Menu has been displayed, select
“1PCAR” to choose a car for Player 1 and “2PCAR” to
choose a car for Player 2. Start the race after completing the
course settings.
ENTRY CAR OPTION
In Vs Battle you are able to select the
following entry car options:
ENTRY CAR 10
10 cars will be present in the race.
PLAYER ONLY
Only Player 1 and 2’s car will enter the
race.
Press the Start Button during
play/replays or in mode menu to display
the Pause Menu.
Use @* to select an item and press A
to enter.
CANCEL Return to the game
RESTART Restart the race
] only when racing
] not displayed in some modes
FINISH When the Free Run option is
set in Time Attack Mode
select “Finish” from the Pause
Menu to finish the race.
] only when racing
REPLAY EXIT Quit Replay and return to
RACE END MENU Screen.
] only when displaying replay
EXIT Return to the Title Screen.
PAUSE MENU
The Race End Menu is displayed at the
end of each race. Select and enter
“EXIT” to return to the Title Screen.
RETRY
Try the race again.
MAIN SELECT
Return to the Main Select Menu.
REPLAY SAVE
Save the replay to a memory card.
REPLAY
View a replay of the race.
GHOST SELECT
] Time Attack Mode only
Display the Ghost Car Select Screen.
GHOST SAVE
] Time Attack Mode only
Save the Ghost Car file from that race.
RACE END MENU
The Memory Card Select Screen will display all connected
memory cards. Select the memory card you wish to use. If
there are not enough memory blocks in the memory card,
you must delete existing files in order to save. Select the
files you wish to delete and select and enter “YES” when
the confirmation screen appears.
SAVING
VS BATTLE VS BATTLE
Main Select
P.8
Game
Start
Race End
Menu P.15
Player 1
Player 2
16 17
REGARDING USER REGISTRATION
To register to race online you must first acquire a SEGA.COM Username and
Password] by logging on to SEGA.COM with a PC, by using the latest version
of the SEGA Dreamcast Web Browser, or by selecting “Homepage” from your
Daytona USA game disc.
] If you already have a Sega.com Username and Password, select “Homepage” from your
Daytona USA game disc to acquire a Key File.
Compete in a race over the Internet with 2 to 4 players. You must complete User Registration
and download a Key File to your VMU in order to compete.
] Only one person can play per Dreamcast.
] The contents of the Internet are constantly updated, differences with this manual may
occur.
NETWORK CONTROLS
Move cursor
Enter
Delete previous letter
Adjust
Text Box Confirmation
Scroll Up
Scroll Down
Display Comment Menu
Analog Thumb Pad/D-Pad
A
B
X
Y
L
R
Start Button
DREAMCAST KEYBOARD (SOLD SEPARATELY)
NET BATTLE
Change Window TAB/Shift+TAB
Scroll Page Up/Page Down
Select u i
Enter Enter
Display Menu ESC
NET BATTLE
For information on acquiring a Key File, see HOMEPAGE on p. 24.
For the disclaimer on accessing the Internet, see INTERNET & CHAT DISCLAIMER on p. 30.
Get connected to SegaNet, the Gamer’s Destination and ISP optimized for
online multiplayer gaming on the Dreamcast and PC. SegaNet hooks you up
to superfast gameplay, the coolest gaming community, and exclusive content
and features. Sign up now at http://www.sega.net
18 19
FLOW TO THE RACE FLOW TO THE RACE
Select “NETBATTLE.”
The Dial-up Screen will be
displayed. To dial-up follow the
directions on-screen.
Press A to dial-up and proceed to
step 4.
The Handle Name Screen will be
displayed. If this is your first time
participating in Network Battle,
register your handle name here. If
you have already registered your
handle name, select the handle
name and proceed to point 5.
In any Main or Team lobby you can chat with other users using the virtual on-screen or
Dreamcast hardware keyboard. To search for other online users, select the “search for
other users” button located on the “Entrance” Screen, and type the handle of the user
you are looking for. For chat information, see INTERNET & CHAT DISCLAIMER on p. 30.
The Server Select Screen will be
displayed. Select a server from the
list. Choosing the server closest to
your home will ensure the best
possible game experience. Once
selected, proceed to point 6.
The Entrance Screen will be
displayed. Choose “Select a Lobby”
to display a list of available lobbies,
and then select an experience level
that suits your racing style. Please
proceed to step 7.
Lobby Select Select a lobby from
the list.
The Lobby will be displayed. Select
“Join A Team,” to display teams
available for selection. If you join a
team you will become a “Member”
of that team.
Select “Create Team” to create a
team. In this case you will become
the Host of that team.
The Team Lobby Screen will be
displayed. Set up the race. Host
can select a car and the course.
Members can only select a car.
1
3
4
5
6
7
8
The Host selects “Start Race,” to
get the race under way.
9
Press the Start Button to display the
command icons
Entrance Return to step 6.
Exit Game Exit the current team.
Search for Other Users Enter the
handle name of the player you
wish to search for.
User/Team Info Switch between
lists showing the player and teams.
Exit Return to the Dial-up Screen
3.
Start Race Start the race (only the
Host can do this).
Set-up Screen The Main Select
Screen is displayed. Host can
select a car and the course.
Members can only select a car.
Join A Team Displays team
currently available. Select the team
you wish to join.
Select “Create Team” to make your
own team. Enter the team name.
CHAT
ABOUT LOG-IN ID IDENTIFICATION
Upon connection to the server, your Key File and Username will be validated to ensure
a safe and straightforward Network experience. Note that Sega will not reveal your user
information to any third parties.
After the race you will return to step 8
Select your VMU which contains
the key file you obtained from the
DAYTONA USA® Homepage.
2
Before you can race online you must configure your Dreamcast with ISP information. To
do this, insert your Dreamcast browser disc, or to request a Dreamcast browser disc, call
1-800-500-8946.
20 21
The Race End Menu is displayed at the
end of each race. Select and enter
“EXIT” to return to the Title Screen.
Adjust the amount of time when passing through a
checkpoint.
Select “ON” to display the lap time while racing.
Select “ON” to display the time difference with the fastest lap.
Select the default view type.
Select Stereo or Mono sound output.
Adjust the background music volume.
Adjust the sound effects volume.
Listen to the background music.
Listen to the sound effects.
Enable or disable the jump pack.
Save the adjustments made and return to the Option Menu
Screen.
View saved replay files. Select the file
you wish to load from the Memory Card
Select Screen.
To end the replay, push the Start Button
to display the Pause Menu, select
“REPLAY EXIT” and push A.
Adjust the various game settings. Select an item to display its
setting screen. After completing adjustments, select and enter
“OK” to return to the Mode Select Menu.
Note: when adjusting options, press B to cancel any adjustment
made.
(Display Meter)
Item Select @*
Change $^
Total Top Scroll L/R
Change Viewpoint $^
Display Meter A
For Vs Battle replays, use @* to
from Player 1/Player 2 view and
the split-screen view.
GAME CONFIG
OPTIONS RECORDS
SECTION LAP TIME DISPLAY
DIFFICULTY
LAP TIME DISPLAY
VIEW TYPE
SOUND
BGM VOLUME
SE VOLUME
BGM TEST
SE TEST
VIBRATION
OK
RECORDS
REPLAY REPLAY
OPTIONS
22 23
PLAYER CONTROLLER SETTINGS
CAR COLOR SETTING
ADJUST DISPLAY
SAVE/LOAD
Adjust the button configuration.
Adjust the analog controls. Use
each respective analog button to
adjust and press A to enter.
Save a game file.
Load a game file.
Adjust when the analog
control reaches
maximum effect.
Adjust when the analog
control takes effect.
Select a car.
Select a custom color file.
Select the color you wish to change.
Change the color.
Adjust the intensity of the color.
Adjust the darkness of the color.
Return settings to their default.
Save the adjustments and return the
Option Select Menu.
PLAY
MAX
You can adjust the position of the display. Use Analog Thumb Pad to make adjustment,
and press A to enter. Press B to cancel. Press R to bring the display to default position.
KEY CONFIG
ANALOG CALIBRATION
SELECT
COLOR
PALETTE
HUE
SHADE
VALUE
DEFAULT
EXIT
DATA SAVE
DATA LOAD
SAVE FILES
The save files used in this game are listed below. When the Dreamcast is turned
ON, if there is no save file you will be asked whether or not to create one. Follow
the directions on-screen to create a file
GAME DATA
Contains data for
Options, Championship
Mode and Net Battle
Mode.
REPLAY DATA
Contains replay data.
GHOST CAR DATA
Contains records for
Time Attack Mode and
Ghost Car Data.
KEY FILE
Data needed for online
play, downloaded
from DAYTONA USA®
Homepage.
24 22+ 22+
DAYTONA_CNF DAYTONA_ROO DAYTONA_GOO DAYTONA_KEY
Here you can adjust
the steering sensitivity.
] For Replay or Ghost Car data, the minimum amount is 22 blocks.
SENSITIVITY
4
RANKING
25
Check the rankings of other players.
If your records place within the rankings,
you will be able to register them online.
You can also upload/download replay and
ghost car data.
Ranking details:
Total Time Ranking
The record times for each course in Time
Attack Mode with the lap number set to
Fixation Lap.
Fastest Lap Ranking
The record times for each course in Time
Attack and Single Race Mode. You cannot
upload ghost car or replay data here.
Access the DAYTONA USA ® Homepage to check rankings and acquire a key file, so you
can race online. Three Seven Speedway
This course is located in the gambling
metropolis, Las Segas. It’s very bright
and aimed at the beginner.
COURSE INFORMATION HOMEPAGE
24
l The contents of Homepage will be
updated periodically. Please also
note that the contents may totally be
renewed.
l The saved game file, created with a
Dreamcast console with which the
user registration has not been completed,
cannot be uploaded for user
ranking. If you have not completed
the user registration, please delete
all DAYTONA USA® save files, and
start over again from the beginning.
] If you are going to participate in
Rankings, please also read the
DAYTONA USA® Homepage as well.
l The uploading of data is possible
from any VMU that contains a
DAYTONA USA® save file.
HOMEPAGE COURSE INFORMATION
Dinosaur Canyon
This course winds its way through a deep
canyon. The course takes its name from a
giant dinosaur fossil. An intermediate
course.
Sea-Side Street Galaxy
Starting from Starlight Bridge, this
is the longest course of the series.
With a lot a tight corners, this
course requires a lot a technique.
DAYTONA KEY FILE
To race online you must acquire a Key File. Below are the steps needed to get a Key File:
l From the Homepage, select Register for Net Battle.
l On the registration page enter your Sega.com Username and Password. If you do not
have a Sega.com Username and Password, select create.
l After you have entered the correct Username and Password you can then download a
Key File to your VMU (4 blocks required).
l Pull the left trigger on your Dreamcast controller and select “Exit to Game”. Now you
are ready for online competition!
26 27
Desert City
This technical course surrounds
a desert oasis. The balloons
have come out to greet the
drivers.
National Park Speedway
Built in the largest amusement park
in the world. This course offers a
mixture of curves and straights.
Circuit Pixie
Dreamcast Original
Built in a forest once said to contain
fairies. This is an oval course so no
need for brakes here, go full throttle
and get in the slipstream.
Rin Rin Rink
Dreamcast Original
A course built on a swamp, it consists
of a series of curves, then a
long straightaway. You will need
quick acceleration for this course.
Mermaid Lake
Dreamcast Original
A figure 8 course. The most difficult
part of this course is the final corner.
HORNET
This car has a balance between grip,
acceleration and maximum speed. This car
is suitable for all courses.
GRASSHOPPER
This car has the best grip of all the cars, but
the level of acceleration and maximum
speed are poor. You are able to control the
car quickly while drifting.
FALCON
A well rounded car with a high level of grip.
This car is very easy to handle.
LIGHTNING
This car has a high level of acceleration and
maximum speed but a low level of grip. You
can’t be beaten on the straights but it’s
difficult to control the car around corners.
CAR INFORMATION
28
CAR INFORMATION CREDITS CREDITS
The following credits list the staff responsible for the localization, marketing, and manual production
for the U.S. version of DAYTONA USA®. Credits for the original development staff are listed in the
game itself.
Localization Producer
Howard Gipson
Lead Tester
Keehwan Her
Assistant Leads
Nestor Protacio
Chester Lee
Joe Amper
Localization Manager
Osamu Shibamiya
Testers
Mike Schmidt
Cory Sturtevant
Antonio Eco
Jay Baldo
Dave Talag
Tor Unsworth
Kenny Robinson
Rick Ribble Jr.
Benjie Galvez
Kari Hattner
Daniel Goh
Stefan Conde
Demetrius Griffin
Brian Miller
Michael Madfes
Walter Kim
Daniel Chang
Steve Peck
Daniel Airey
Director of Product Marketing
John Golden
Product Manager
Rich Briggs
Associate Product Manager
Cord Smith
Director of Creative Services
Bob Schonfisch
Creative Services Project
Manager
Angela Santos
Public Relations
Heather Hawkins
Gwen Marker
SEGA.COM
Executive Producer
Jerry Markota
Network Producer
Ryan Hurth
Server Engineering
Kevin Kwan
Technical Support
Britt Morris
Administrative Support
Rie Wani
Software Engineer
David Potosky
Senior Systems Analyst
Eric Fehr
Senior Manager Web Technology
John Kuner
Web Production Manager
Ricky Viray
Lead Network Analyst
Josh Simpson
Network Analysts
Nic Azizian
Jorge Chacon
Joey Edwards
Cliff Wilhelm
Samir Gupta
Manual Production (SOJ)
Writer
Fumiaki Tomura
Editor/Translator/DTP
Michael Hanna
DTP
Makoto Nishino
Designer
Toshiki Yamaguchi
Supervisor
Kaoru Ichigozaki
Special Thanks
Peter Moore
Chris Gilbert
Heather Kashner
Jane Thompson
Sandy Castagnola
Sheri Hockaday
Arnold Feener
John Amirkhan
Michael Rhinehart
Justin Gabrie
Koji Kuroki (SOJ)
Hiroyuki Inoue (SOJ)
Keiichiro Suzuki (ISAO)
Tomomi Saito (ISAO)
Junko Tanaka (ISAO)
Takeshi Hotta (ISAO)
29
INTERNET & CHAT DISCLAIMER
30
INTERNET & CHAT DISCLAIMER
31
Homepage Access
If you choose to access the DAYTONAUSA® Homepage, Infogrames Interactive, Inc.
does not review or control, and disclaims any responsibility or liability for, the functioning
and performance of the Homepage, the terms of use of the Homepage, and any content
on or available via the Homepage, including, without limitation, other contact between
users of the Homepage. Infogrames Interactive, Inc. does not endorse the Homepage
merely because a link is suggested or established. Children should check with a parent
or guardian before accessing the Homepage.
Chat
Neither Infogrames Interactive, Inc. nor Sega of America, Inc. monitors, controls, endorses,
or accepts responsibility for the content of the chat messages. If you choose to utilize
the Chat function of DAYTONAUSA®, you do so at your own risk. You are strongly
encouraged not to give out your identity or other personal information through chat
transmissions.
NOTES NOTES
32
NetFront and JV-Lite (JV-Lite is compliant with Java specification) by Access Co., Ltd. is adopted for the Internet
Function of this product. NetFront and JV-Lite are registered trademarks of Access Co., Ltd. in Japan. Java and all
Java-based trademarks and logos are trademarks or registered trademarks of Sun Microsystems, Inc. in the U.S. and
other countries. All brands and product names are trademarks or registered trademarks of their respective companies.
This software includes the font(s) licensed by NEC Office Systems, Ltd. This software is based in part on the work of
the Independent JPEG Group.
Fonts, used in this game are supported by FONTWORKS International Limited. FONTWORKS product-names and
FONTWORKS logos are registered trademarks or trademarks of FONTWORKS International Limited. Copyright 1994
FONTWORKS International Limited. All rights reserved.
NOTES NOTES
