Metropolis Street Racer
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Metropolis Street Racer Manual
1
CONTENTS
· This game is for 1-2 players.
· Before you switch on the power, please connect the Dreamcast peripheral(s) to the console.
· If you wish to reset, press the , , , and START buttons during the game. You will return to
the game’sTitle Screen.
· This game requires a Visual Memory Unit (VMU) for saving the game data.
CONTENTS
Basic Controls 2
Starting The Game
Starting the game 4
The Home Menu 5
Options 6
Kudos 7
Playing the Game
Your Garage 9
Street Racing 12
Time Attack 19
Quick Race 19
VMU 20
Internet 20
Multiplayer 21
Hints and Tips 22
Thank you for purchasing Metropolis Street Racer. Before you start playing the game,
please read this instruction manual.
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Basic Controls Basic Controls
RACE CONTROLLER
Keys Function
Steering Wheel Steering (analog)
Button Hand Brake
Button View Behind
+ Button Shift Up (for manual setting only)
- Button Shift Down (will enter reverse gear if stationary)
Trigger Brake
Trigger Accelerate
Start Button Pause / In-game Menu
· If you have selected Automatic transmission, shifting up and down will occur automatically.
· Reverse gear can be selected when the car is stationary.
· The Jump Pack cannot be used with the Race Controller.
· For 2 player games, you will need to use an extra controller.
· Only official Dreamcast controllers should be used to play this game.
DREAMCAST CONTROLLER
Keys Analog Mode Digital Mode
Analog Thumb Pad Steer (analog) Change the driver’s view
Directional Pad Left or Right on Up or Down on Directional Pad
(digital) Directional Pad - Horn - Change the driver ’s view
Button Hand Brake Accelerate
Button Shift Up (for manual setting only) Brake
Button Shift Down (will enter reverse Hand Brake
gear if stationary)
Button View Behind View Behind
Trigger Brake Shift Up (for manual setting only)
Trigger Accelerate Shift Down (will enter reverse
gear if stationary)
Start Button Pause / In-game Menu Pause / In-game Menu
· If you have selected Automatic transmission, shifting up and down will occur automatically.
· Reverse gear can be selected when the car is stationary.
· If you insert a Jump Pack into Expansion socket 2, you can feel the vehicle’s movements.
· For 2 player games, you will need to use an extra controller.
· Only official Dreamcast controllers should be used to play this game.
Button
Button
Button
Button
Start Button
Analog Thumb
Pad
Directional
Pad
Trigger Trigger
Steering Wheel
Button
+ Button
- Button
Button
Start Button
Trigger
Trigger
5 4
Starting the game Starting the Game
Starting the Game The Home Menu
When you start the game, you’ll be asked to enter your
personal details, which will be used throughout the game.
Also, you’ll be asked for your time zone, as MSR
operates on the REALTIME CLOCK. This means that
wherever you are racing in the world, you’ll be racing at
the correct current time in the real cities - London, San
Francisco, and Tokyo.
You will need to create a save file on your VMU, if you
have one, which will then keep a record of your progress.
If you do not have a VMU, you will not be able to save
your progress and personal details.
· While saving or loading, please do not switch the
console off or remove the VMU, controller or any other
peripheral.
· Game data (including game progress, Kudos Rating,
personal details, option settings, Garage, and best
laps) will be saved automatically during the game.
· If you remove or insert the VMU during the game, your
data may not be saved/loaded correctly.
You will find the following options on the Home Menu:
Your Garage P9
In your garage, you can view and select your own cars as well as view, test drive,
and challenge for new cars.
Street Racing P11
The Street Racing option is the main MSR game, where you take on a series of
races and driving challenges to earn Kudos.
Time Attack P18
This is where you can practice any circuit you have unlocked in the game, record a
hotlap, or compete against a ghost car.
Quick Race P18
This option allows you to create your own street races using any of the cars and
circuits you have already unlocked in the game.
Internet P19
Use this option to connect to the Internet to download or upload your Kudos Rating,
records, and ghost car data.
Options P20
Here you can change many options associated with the game.
Quit
Quit your current game to start a new single or multiplayer game.
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What is Kudos? Metropolis Street Racer is all about Kudos. It’s Kudos that you earn
from winning, from driving with style and care, and from being an impressive driver to
watch. It’s Kudos that you gamble each time you race, and it’s Kudos that you lose if
you’re driving badly!
Each race, speed-trial, and challenge you race on the
game’s 200+ routes can earn you Kudos. The Kudos you
receive is a measure of the skill and style that you drive
with and of the successes that you achieve within the
game.
The Kudos are added up for an overall Kudos Rating.Your
Kudos Rating unlocks the 250 Stages and 25 Chapters that
make up the Street Racing game. It allows you to progress,
unlock new cars, and compete in the Global Kudos
Challenge on the Internet.
kudos \ ku”dos \ , n.
1. Respect given to a skilled individual
2. Praise conferred for status achieved
3. Honor awarded to the ultimate winner
Kudos Kudos
EARNING KUDOS
You need to earn Kudos to progress through the game. But since Kudos are about
style as well as success, it’s not just winning that boosts your rating. Kudos can be
earned in the following ways:
Skill
· Winning and doing well in races.
· Beating the best times set for the lap.
· Achieving the goals in a skill challenge.
Style
· Clean, stylish laps.
· Being great fun to watch, and having fun when you drive
- doing huge powerslides, massive skids, etc.
· Impressive racing skills, such as clever overtaking
maneuvers.
Gambling
· Each time you retry a race, you are gambling your Kudos
on that race, as it’s the last time you raced it that counts!
· You can set your own goals to beat in a variety of ways.
The higher the goal you set, the more Kudos you can
earn.
· Play your Jokers to gamble for even more Kudos!
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Kudos Playing the Game
LOSING KUDOS
There’s always going to be a catch – like real life, your Kudos can go down as well as
up! A poor driver will lose Kudos by driving badly, dangerously, or inefficiently. Here’s
a summary of the ways you can LOSE Kudos:
Bad Driving
· Crashes
· Wall-scraping
Unfair Advantage
· Using other cars or barriers to gain position.
Car Swaps
· Changing your car costs you a trade-in Kudos penalty -
a percentage of the Kudos that you’ve earned with the
car.
And importantly, it’s the LASTtime that you attempt each
race in the game that will count towards your Kudos Rating
– NOT your best ever attempt! Your Kudos Rating can go
down, but everything that you’ve unlocked will always stay
available in the game.
YOUR GARAGE
In MSR, you earn cars to own in your personal Garage.
There are initially three slots in your garage available for
cars - you can earn extra garage slots later in the game.
Selecting ‘Garage’from the Home Menu at any time allows
you to view information on, or drive the cars you own, view
or test drive a car from the Car Showroom, or challenge for
a new car.
The first thing you’ll need to do to start the game is to earn
a car. Select a Garage Slot to fill, and you’ll be taken to the
Car Showroom, where you’ll find three cars initially on
offer. The options for each car allow you to view an
exhibition race, take a test drive with no obligation, or
challenge to own the car.
To own any car, you need to beat the challenge that is set
for that car, customize the car, and then the car becomes
yours for use in street races. When a car is in your Garage,
you can select it as the car that you drive in the races at
any time, by highlighting it and choosing the ‘Drive Car’
option.
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Playing the game Playing the game
YOUR GARAGE
A new car is on offer in every Chapter of the game (see
‘Street Racing’section). If you are successful in all 10
Stages in a Chapter, you will unlock that Chapter’s car in
the Car Showroom, ready for you to view, test drive, or
challenge to own. Bonus Cars are also available as a
reward for Special Stages.
Each car that you unlock has a unique Car Performance
Factor - or CPF - which is used to calculate the Kudos you
earn with it. A car with a higher CPF will generally be more
powerful, and those with a lower CPF will generally be less
powerful.
If you have a full Garage of cars, and want to own a
different car, you’ll have to trade in one of your cars by
selecting a car in a Garage slot to discard and replace with
the new car. Just like real life, there is a trade-in cost, and
you’ll lose a percentage of the Kudos you earned with that
car. The higher the car’s CPF, the higher the percentage
you lose. Don’t forget that the ‘Test Drive’option gives you
a no-obligation exhibition race or test drive, so you can make
sure the new car is worth trading in for!
STREET RACING
You begin on the ‘Chapters’screen. This is where you can
access which of the game’s 25 Chapters you wish to try.
You can find how many Kudos are needed to unlock the
next Chapter by selecting the next unavailable one, which
will be colored grey. Initially, only the first Chapter – ‘Start
Your Engines!’– is open (colored white), where there are
initially three Stages unlocked and ready to race.
Each Chapter is made up of 10 Stages which are displayed
as icons along the bottom of the screen. You need to
successfully complete each of the Chapter ’s Stages to
unlock the available car. You need to gain enough Kudos
(as shown on screen) to unlock the next Stages and
Chapters.
Once you have one or more cars in your garage, you can race in the main Street
Racing Kudos Challenge, which is selected via the ‘Street Racing’option on the
Home menu.
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Playing the game Playing the game
STREET RACING
Stages that have been unlocked and are ready to
challenge are colored white and can be selected and
raced. If you highlight the next locked Stage, colored in
grey, you will see how much Kudos is required to unlock it.
If you have successfully completed a Stage, the icon will
display a yellow tick – if you fail a Stage, it will turn red.
You can attempt the unlocked Stages and Chapters in any
order, or skip any that you don’t want to challenge at that
time, as long as you have enough Kudos to progress. And
at any time in the game, and with any car, you can return to
any of the Chapters and Stages that are unlocked, to try or
retry them for more Kudos.
STREET RACING – STAGE TYPES
In these Stages, you must aim to post a best time for the
circuit, beating the minimum goal. There are a wide variety
of styles of hotlaps on offer – each requiring a different
approach – mixed and matched from the options below:
· Set number of laps OR single lap (very hard!)
· Fastest lap achieved OR average lap time over all the
laps
· Unlimited time OR ‘against the clock’time limit
You have to achieve the given goal time to complete the Stage, but you’ll earn more
Kudos if you choose to reduce the goal time.
Kudos: The more you reduce and beat the goal time by, the more Kudos you’ll
gain.
There are a huge number of different types of challenges in MSR, which all take
place on any of the 200+ circuits in the three cities. These can be roughly
categorized into 7 types of stages which are listed below, along with the specific
way you can gain Kudos on each Stage. Don‘t forget that you’ll always gain
Kudos for stylish and skillful driving.
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Playing the game Playing the game
STREET RACING – STAGE TYPES
Timed runs are all raced against a timer.You will be given a
goal time in which to finish either a single circuit race – or
in later, more difficult chapters, a series of circuits, with the
time being carried over from one to the next. Again, you
can gamble to reduce the goal time to earn more Kudos.
The timed runs have the added hazard of other cars driving the course – and be
warned, they may not be up to your racing speed!
Kudos: The more you lower the goal time by, and still beat the clock, the more
Kudos you’ll be awarded.
Here you compete against one other car to win a race – it
may or may not be the same type of car as yours. In this
type of Stage, you can choose to give a head start to the
other car at the beginning of the race, and then try to catch
them. You need to beat the other car to win, so think
carefully about the head start you want to give - as the
more you gamble, the more Kudos you’ll gain!
Kudos: The bigger the head start that you give, and still win the race, the bigger
your Kudos score for the Stage.
STREET RACING – STAGE TYPES
These are full-on street racing Stages where multiple cars
compete in a race event. You could be racing against a
variety of other cars (the average CPF will be shown), and
the race will take place as a fixed number of laps on a
single circuit. You can specify which minimum position you
think you can achieve to earn more Kudos.
For this race type, the Kudos also depend on how well
you do in the race, depending on your car. For example,
2nd place in a slow car, beating faster cars, will gain
more Kudos than winning in a fast car against a group of
slower ones!
To successfully complete any Street Racing Stage (either
single race or the mini-championship) you don’t need to win
- but you MUSTmake sure that you don’t come in last!
Kudos: The better you do in the car that you’re driving relative to the
opponents, the more Kudos you’ll gain.
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Playing the game Playing the game
STREET RACING – STAGE TYPES
This Stage type is a mini-championship where you test
your street racing skills over a number of circuits. You and
your fellow drivers have to race a whole series of circuits,
taking your finishing positions from one circuit to the next.
The more you beat the others by, the higher your Kudos!
Kudos: The better you do in your car relative to the others, and the higher your
position, the more Kudos you’ll gain.
The Challenge Stages are designed to test your skills as a
driver. There are too many to list them all here – you’ll learn
about each Challenge at the start of the Stage. Here are
just a few examples:
· Overtake challenge – try to overtake a set number of cars
· Maximum speed – set a top speed for a fast track
· Lap your opponent – try and lap your opponent within
the time limit
Kudos: Each challenge has a number of ways to earn Kudos – just wait and
see!
STREET RACING – STAGE TYPES
In some Chapters, you may encounter a Special Stage. The Special Stage can be
any of the Stages already detailed but has a restricted entry so you’ll have to meet
certain requirements to enter. Here are a couple of examples of the requirements
needed to enter some of these Special Stages:
· Only certain cars/manufacturers may race in some Special Stages.
· Some are restricted to certain times of day, such as night races.
Special Stages have two goals rather than the normal
single goal.
- The first goal is the usual Stage goal, which is successful
completion of the Stage, helping you to unlock the
Chapter’s car.
- The second, more difficult goal will unlock one of the
game’s Bonus Items. And of course you’ll also earn extra
Kudos!
Kudos: You can earn normal Kudos for a Special Stage, but you also stand a
chance of unlocking a Bonus Item!
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Playing the game Playing the game
TIME ATTACK
TIME ATTACK OPTION
This option is outside the main Kudos challenge, and lets
you take a drive around any of the circuits you have
unlocked in the main game. It also allows you to post a
personal ‘fastest lap’on any circuit, which means you can
compete with others via the Internet and VMU. It’s ideal to
get some practice on circuits you find difficult, before
putting your Kudos on the line by committing to race in the
real Stage! You race against your own Ghost Car for the
circuit.
QUICK RACE
GHOST ATTACK OPTION
This allows you to load in any Ghost Lap from the VMU which you have saved,
received via e-mail, or downloaded from the Internet. You can then race against this
Ghost Lap.
The Quick Race mode allows you to set up your own street
races, for practice or for fun! You can choose from any of
the circuits that you have unlocked, and you can choose to
race with, or against, any cars you have in the Showroom.
There’s no Kudos to be earned, but for those wanting a
quick street race, or a practice, it’s ideal!
When you start the game, MSR will detect and ask you if you wish to use any VMU
you have connected. If you do not have a VMU inserted, you will be given the option to
insert one. You will need a VMU to save your progress in the game, to combine and
exchange data with others, or to upload and download data to and from the Internet.
· The game will automatically save your single player
progress in the game, including your Kudos rating,
progress, garage, and best laps.
· Ghost laps can be saved after a Time Attack, and
loaded via this menu too. Multiplayer games can be
saved via the Multiplayer menus.
· Remember not to insert or remove a VMU while saving,
as this could damage the VMU or the saved data.
Select this option on the Home Menu to connect to the MSR website on the Internet.
Here, following the instructions on the site, you can upload your own data, and also
download data to your VMU, to compete against in the game.
VMU
INTERNET
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Playing the game Playing the game
MULTIPLAYER
MSR has a comprehensive multiplayer mode, which allows
up to 8 players to log in and compete in a whole range of
different competition types.
The first thing to do is to log in the players, which is done
by selecting Set Up from the main Multiplayer Menu, and
then adding in the details of each player. All players have
the option to input their data from single-player VMU
saves, which places all cars from their showroom into the multi-player showroom,
and all circuits unlocked into the multi-player circuit ‘pool’.
When you have set up the game to your satisfaction, you have a choice of the
following options:
Single races A whole variety of single race modes including head-to-head,
ghost attack, first-to-split, matchplay, and pursuit.
Series This is a series of head-to-head races, with a number of
rounds.
Championship The game will pick players in turn to compete in a team
Championship.
Quick race If you want a quick head-to-head race without setting up your
players or options, this allows you to go straight into the
action!
Options
The Options menu can be found on the Home Menu, and
allows you to change the following options, either before
you start, or during the game:
SETTINGS
Choose your control method, and customize the visual and
text settings in the game.
RECORD MERGE
Merge your records with those of a friend via VMU or e-mail.
DEMOS/REPLAYS
View demos and replays of any Stages you have saved from the game.
CD/RADIO
Change the audio settings in the game. This includes
volume settings and CD and radio options. When using the
CD player, you can customize and create your own CD of
your favorite music tracks in the game.
CHEATS
When you have unlocked the game’s cheats, they can be activated and deactivated
using this menu.
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Hints and Tips
JOKERS
In the main Street Racing game, you’ll see that you can
gain Jokers which appear below your Kudos rating. These
can help you gain big Kudos scores! You can play each
joker only once, on one Stage – but it will DOUBLE the
Kudos you get on that Stage! But be warned, if you lose, it
will DOUBLE the amount of negative Kudos you get too!
CAR PERFORMANCE FACTOR (CPF)
Pay attention to the CPF of the car you are driving, and
those of your opponents, as it will influence the amount of
Kudos you can earn. When driving alone, you will be given
a target goal based on your car’s CPF. When racing with
others, your Kudos depends on your CPF compared to
that of your competitors. So you’ll get far more Kudos for
beating high CPF cars with a low CPF car than you will the
other way round.
KUDOS
Watch out for the ‘K’Kudos symbol appearing on the
screen when you’re driving. This, along with the associated
message, will tell you if you’re gaining extra Kudos for good
driving, or losing Kudos for being careless! Practice your
driving, and learn how to make that positive ‘K’symbol
appear to maximize the Kudos you can earn!
Management
Managing Director
Martyn Chudley
Business Director
Sarah Dixon
Technical Director
Walter Lynsdale
Programming
Design, Structure and Frontend
Martyn Chudley
Technical Coding
Roger Perkins
Engine and Dynamics Coding
Walter Lynsdale
Tools and Effects Coding
Phil Snape
AI Coding
Dave Al-Daini
Sound Coding
Jonathan Amor
Artwork
3D modeling and Textures (Tokyo)
Jon Dugdale, Paul Spencer
3D modeling and Textures (San
Francisco)
Mark Sharratt, Glen Griffiths
3D modeling and Textures (London)
Julie McGurren, Derek Chapman
Car Modeling
Steve Heaney
Car and City Textures
Lee Carter
Frontend Artwork and City Textures
Gren Atherton
Production
Senior Producer
Brian Woodhouse
Associate Producer
Peter Wallace
Production Support
Glynn Williams
Bizarre PR
Sarah Dixon
Office Management
Michelle Langton
Quality Assurance
QAManager
Ged Talbot
QA
Kevin Reilly
Bizarre Creations Ltd.
24
Sega Europe, Ltd.
Product Department
Director of Product Development
Naohiko Hoshino
Executive Producer
Kats Sato
Sound Producer
Richard Jacques
Associate Producer
Jose Aller
Test Manager
Jason Cumberbatch
Lead Tester
Pete O’Brien
Technical Support Manager
Serge Plagnol
Hardware Engineer
Tamer Tahsin
Support Engineer
Sandeep Bisla
Spanish Translator
Roberto Párraga-Sánchez
German Translator
Angelika Michitsch
French Translator
Caroline Ruiz
Marketing Support
European Product Marketing Manager
Jim Pride
European Product Marketing
Executive
Mathew Quaeck
UK
Tunde Orelaja
Sega Of America Product Development
Localization Producer
Howard Gipson
Supervising Producer
Jason Kuo
Lead Tester
Benjie Galvez
Assistant Lead Testers
Shawn Dobbins
Robert Reich
Localization Manager
Osamu Shibamiya
Testers
Gabrielle Brown
Jason Jensen
Steven Jee
Devin Tomcik
Jason Mercer
Todd Slepian
Rafael Meza
John Saito
Eric Ling
Joseph Amper
Derek Wong
Aaron Poser
Marketing
Product Manager
Rob Alvarez
Associate Product Manager
Dennis Lee
Director Product Marketing
John Golden
Public Relations
Heather Hawkins
Gwen Marker
Creative Services
Robert Schonfisch
Angela Santos
Special Thanks
Peter Moore
Chris Gilbert
Charles Bellfield
Karen Brown
Terri Higgins
Molly Fitzpatrick
Kathleen Joyce
John Amirkhan
Todd Slepian
Paulita Escalona
Sandy Castagnola
Walter Kim
Daniel Airey
Shaheed Khan
JR Villatuya
Raymond Kwan
David Talag
Chester Lee
Michael Jones
Joseph Mora
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Notes Notes
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Notes
