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Ooga Booga

Below is the original manual that came with the game Ooga Booga. The pictures have been removed to save space on out servers but the text is complete and accurate. Ooga Booga Manual has been translated onto the web by atArcade, if you plan to using Ooga Booga Manual on another site be sure to link back to the original source. You can find a complete archive of game manuals back at our Game Manuals page.

Ooga Booga Manual

Contents
1
Contents
Story and Characters Introduction 2
Inserting The Disk 2
The Twitchy Tribe 2
The Fatty Tribe 3
The Hoodoo Tribe 3
The Hottie Tribe 4
Ooga Booga 4
Heads, Spells and Animals 5
Shrunken Heads 5
Spell Tokens 5
Mines 5
Fireballs 5
Lightning 6
Homing Head 6
Tornado 6
Lightning Cloud 7
Meteor 7
The Creatures of Ooga Booga 8
Boars 8
Birds 8
Tikis 9
Game Types 10
Smakahuna 10
Rodeo 11
Boar Polo 11
Controls 12
Rumble Pack 13
VMU 13
Keyboard 13
Play Modes 14
Tribal Trial (1 Player Only) 14
Offline Skirmish Mode
(1 to 4 Players Offline) 14
Skirmish Setup Screen 14
Game Options 15
Spells 15
Creatures 16
Round Options 16
Kahuna Options 17
Online Mode
(1 to 4 Players Online) 18
ISP Settings 18
The First Time You Log on… 18
If You’ve Logged In Before… 18
Choose a Region 18
Choose a Lobby 19
The Lobby 19
ChatWindow 19
Player Window 20
Games Window 20
Find Player 20
Starting a Game 20
Online Game Setup Screen 20
Ready Room 21
Playing Online with 2 Controllers 21
Options 22
Main Options Menu 22
Controls 22
Controller Rumble 22
Camera Rotation 22
Sound 22
Effects Volume 22
Music Volume 22
Credits 22
In-Game Options 23
Credits 24
Introduction
2
INSERTING THE DISK
Before turning the Dreamcast Power ON,connect the controller or other peripheral equipment
into the control port of the Dreamcast. To return to the title screen at any point during
gameplay, simultaneously press and hold the A,B,X,Y, and START buttons.This will
cause the Dreamcast to soft-reset the software and display the title screen.
Story and Characters Introduction
In a far away corner of unex p l o red ocean,mys terious island arenas magically rise from the sea.
Ooga Booga,a powerful Volcano Goddess, creates these arenas so that the four tribes of the
region can compete to appease her, thereby winning Ooga Booga’s favor for their tribe.
Each of the four tribes sends a Kahuna,their greatest witchdoctor, to battle for the favor
of Ooga Booga.
The Twitchy Tribe
Fast, feral and flea ridden,the Twitchy Kahuna has a
special connection to the beasts of Ooga Booga
islands, making them easier to charm. The beasts
are also less likely to attack the Twitchy Kahuna
when they run across him on the island.
• Power - Poor, Endurance - Fair, Speed – Good
• Special Power:The Twitchy Kahuna gets a
longer ride on boars and birds.
3
The Fatty Tribe
Big, brawny, and (perhaps excessively)
beefy,the Fatty Kahuna really packs a
wallop when he hits an opponent with
a Shrunken Head. His size makes him a
little slower getting around, but he
more than makes up for it by having
the best throwing arm of all the Kahunas.
• Power - Good, Endurance - Fair, Speed – Poor
• Special Power: The Fatty Kahuna can carry more Shrunken Heads , and can swat
and throw much harder.
The Hoodoo Tribe
Floating, foul-tempered masters of Mojo, the Hoodoos’
physical bodies have been corrupted by their use of dark
magic.The Hoodoo Kahuna is an expert spell caster.
However, he is physically the weakest of the Kahunas
and is especially susceptible to thrown Shrunken Heads,
which can send him hurtling across the island.
• Power - Poor, Endurance - Good, Speed – Fair
• Special Power: The Hoodoo Kahuna never loses
Shrunken Heads when hit, and they can claim Tikis at
half the cost.
Introduction
VMU Open Button
Port C
Port D
Power
Button
Port A
Port B
Heads, Spells and Animals
The Hottie Tribe
The hard-bodied Hotties are the Amazonian Warrior Maidens of
Ooga Booga,and their Kahuna,though not as strong as the
Fatty Kahuna of the Ten Ton Tribe, is able to run much faster
and is overall the most balanced of the Kahunas.
• Power - Fair, Endurance - Fair, Speed – Fair
• Special Power: The Hottie Kahuna is resistant to fire;if she is
on fire, it goes out in half the time .
Ooga Booga
As the Kahuna (witchdoctor) of your tribe, you must battle to ensure that your tribe
remains the favorite of the Volcano Goddess. To battle, you’ll need to gather Shrunken
Heads and spell tokens, and to use the birds, boars and Tikis around the islands to
your advantage.
Shrunken Heads
Collect Shrunken Heads to throw at your opponents.
Shrunken heads literally grow on trees on
Ooga Booga.When they fall to the ground, you can
collect them by running over them.
Spell Tokens
Pick up the Spell Tokens that Ooga Booga erupts from her volcano in order to
use these powerful spells.
Mines
Ooga Booga’s Mines spell is treacherous.When any Kahuna
steps on a Mine, they’ll be blown across the island. Be careful,
though,because you can set off your own Mines if you step on
them.Mines you have planted will pulse in your team’s color,
while enemy Mines won’t pulse at all.
Fireballs
Fireballs can be fired across the island bouncing off of anything
they hit.Kahunas that get hit by a Fireball cannot do
anything until they put themselves out.You can douse the
flames by running into the water, or the fire will burn out
on its own after a few seconds.Your own team’s Fireballs
won’t harm you. Holding Bdown while casting Fireball
allows you to aim; releasing Bcasts the spell.
4 5
Heads, Spells and Animals
6
Lightning
Lightning will strike any Kahunas within range in the area in front of
you when cast. It will stun them for a moment, holding them in place
and then throwing them free. Lightning can also chain-strike
Kahunas who stand too close together, arcing back and forth several
times between them.
Homing Head
A Homing Head must lock onto an enemy Kahuna befo re it can be
f i re d ; once fire d, it will chase after its targ e t,flying around corners if
n e c e s s a ry, to try to hit them. To fire a Homing Head, hold down Bto
e n ter aiming mode,then use the Analog stick to look aro u n d.W h e n
you lock onto an enemy, the crosshairs will turn gre e n ; release Bto
f i re. If you lose lock at the last moment, you wo n’t fire.When you fire a
Homing Head yo u’ll get a chase view as it streaks towa rds its targ e t.
Tornado
Once you cast Tornado, you have no control over it, so
watch out.It will seek out and suck in any enemy
Kahunas, carrying them along with it for se veral seconds
before spitting them out.A Tornado that you cast will
never chase you down,but it will suck you in if you get
too close to it.
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Lightning Cloud
Like Tornado, Lightning Cloud is a ver y
powerful spell that you can’t control once
you cast it. The cloud, once cast, will slowly
drift across the island, zapping any Kahunas
(friendly or enemy) that wander into its
range.Cast it and clear out!
Meteor
The Meteor spell calls forth Ooga Booga from her volcano
sanctuary, from which she sends down a shower of flaming
boulders. These will smack around any Kahuna unlucky enough
to be caught within the shower - including you! Stand back
and watch the fun erupt!
The Creatures of Ooga Booga
Three types of creatures inhabit Ooga Booga’s island arenas, and you can use them as
weapons in your fight for her fa vor.
Boars
To ride a Boar,stun it with a Shrunken Head or a swat, then
jump on its back by pressing Awhen you are near it.A meter
will appear at the bottom of the screen showing how long the
boar will remain stunned;the more damage the boar takes
while you’re riding it,the shorter your ride will last.You can’t
cast any spells or throw heads while riding a b o a r, but you ca n
do a lot of damage to your opponents by ramming them
with the boar. Fi re b a l l s, Lightning and Tornadoes will immed
i ately knock you off a boar. You can press Bat any t i m e
to get off a boar.
Birds
L i ke boars,the birds of Ooga Booga can be stunned by hitting
them with a Shrunken Head or swatting them.Stun a
b i rd,then grab it by pressing Awhen yo u’re near it.O n c e
yo u’re on a bird,attack your enemies by shooting homing
heads at them:use the analog stick to aim, Xto shoot
h e a d s,and Ato increase your altitude.B ewa re :the more
you shoot,the shorter your ride will be,so use your shots
s p a r i n g l y.The meter at the bottom of the screen will show
you how much ride time you have left.You can make a
b i rd drop you at any time by pressing B.
8
Tikis
Tikis are magical carvings tha t
Ooga Booga places around the
island at the start of a round
(though some games may not use
Tikis).When they first appear, they
are neutral and asleep.You can claim
your first Tiki by offering it 10 Shrunken
Heads (5 for Hoodoo),and it will begin to attack
enemy Kahunas and Tikis for you.To claim a Tiki press
Awhen you are next to one. Each additional Tiki costs
five more Shrunken Heads than the last one.
9
The Creatures of Ooga Booga The Creatures of Ooga Booga
Game Types
10
Game Types
In order to appease Ooga Booga you’ll compete in three different games, with slightly different
rules for each.
SmaKahuna
The rules to this one are simple:Hit your opponents before they hit you! Pick up Spell
Tokens and Shrunken Heads and use them to attack the other Kahunas. Each time you hit
an enemy you score points, depending on which attack you used.
Thrown Head = 1
Swat = 2
Lightning = 1
Mine = 2
Fireball = 2
Homing Head = 2
Tiki Hit = 2
Tornado = 3
Lightning Cloud = 1
Meteor = 2
Destroying enemy Tiki = 3
Boar Hit = 2
Bird Hit = 1
Game Types
11
At the end of every round, the Kahuna with the highest number
of points scored wins the round.Tokens are then awarded
as follows:
1st Place 3 Tokens
2nd Place 2 Tokens
3rd Place 1 Token
Last Place 0 Tokens
Tokens determine who wins the game. Note that if you have fewer than four
players, the last place scoring Kahuna never receives any points.
The first Kahuna to score enough Tokens wins the game.You can change the number of
Tokens needed to win a game in the Skirmish Set Up Screen.
Rodeo
In Rodeo you can only score points when you are riding a boar. Every time you hit an
opponent while riding, you get 2 points. If you knock an enemy off a boar then you
also score 1 point. At the end of every round, the Kahuna with the highest score
wins that round and receives Tokens. The game is over when a Kahuna scores the
necessary number of Tokens.
Boar Polo
Boar Polo is played in special arenas where the object is to drive a gigantic
ball down the field and into your team’s goal.But your opponents are trying
to do the same thing.You can move the ball a bit by swatting it, or by
throwing heads at it, but the fastest way to move the ball is by driving it
with a boar. Every time you drive the ball through your opponents’ goal,
you score 1 Token.
Controls
Controls
Ooga Booga is a one to four pla yer game. Connect Dreamcast Controllers to the Control
Ports, starting with Port A. Connect in order A, B, C, D, according to the number of players.
These are the basic controls.
A-Swat Attack.Also, use on Tikis, Boars and Birds when they
are in front of you.
B- Cast currently selected Spell.
X- Throw Shrunken Heads (if you have any). Tapping Xautoaims
in front of you.Holding Xallows you to aim manually
and you throw when you release X.
Y- Switch to next Spell (if you have more than 1 Spell).
D-Pad Up - Zoom camera in.
D-Pad Down - Zoom camera out.
D-Pad Left - Switch to previous Spell (if you have more than 1 Spell).
D-Pad Right - Switch to next Spell (if you have more than 1 Spell).
Left Trigger - Camera adjustment
A u to Camera = center camera behind Ka h u n a .
Manual Camera = rotate camera to the right.
12
Controls
Right Trigger - Camera adjustment
Auto Camera = center camera behind Kahuna.
Manual Camera = rotate camera to the left.
START button = In-Game Options
Camera - Automatic/Manual - Automatic Camera will tr y
to stay behind your Kahuna and doesn’t need adjusting
much.Manual Camera doesn’t automatically rotate to stay behind
your Kahuna,but can be adjusted manually with the L/R triggers.
Sound Volume - Sets the volume for sound effects.
Music Volume - Sets the volume for music.
Exit Game - Returns to main menus .
Jump Pack
Ooga Booga supports the Jump Pack.
VMU
Ooga Booga requires that a VMU with 2 blocks free be inser ted into Slot 1 of the
Controller in Control Port A in order to save games.
Keyboard
Ooga Booga supports the Dreamcast Keyboard for Online Mode.
13
Play Modes Play Modes
14
Play Modes
Ooga Booga can be played in 3 ways.You choose which of the Play Modes you wish to pla y
at the Main Menu.
Tribal trial (1 Player Only)
The Tribal Trial is a series of challenges for one player. As you complete challenges you’ll
open up new Spells, Creatures, Game Types and Kahunas that you can use in the other game
types. Until these items have been unlocked in Tribal Trial , you cannot use them in the
Offline Skirmish or Online Modes.
Offline Skirmish Mode (1 to 4 Players Offline)
Offline Skirmish Mode allows you to set up quick games for up to 4 Human or Computer-
Controlled Kahunas using any of the Game Types, Islands, Spells, Creatures or Kahunas that
you have unlocked in Tribal Trial.Once you’ve selected Offline Skirmish Mode from the Main
Menu, you’ll be presented with the Offline Skirmish Setup Screen,where you can decide
what type of game you’d like to play.
Offline Skirmish Setup Screen
On the Offline Skirmish Setup Screen you can
adjust all of the following settings for your
games. NOTE:most of these options will
be available only after you’ve unlocked
them in the Tribal Trial.
Use the D-Pad to move your cursor
through the various options on the
Offline Skirmish Setup Screen,and
use Ato cycle forward through
the settings for an option and X
to cycle backwards through the
settings for an option.Pressing Bwill return you to the Main Menu.
15
Once you’re happy with the way the game and Kahunas are set
up,press START to begin the game.
Game Options
Game Type - Select your game type (SmaKahuna,
Rodeo or Boar Polo).
Island - Select the island you’d like to play on.
Spells
Mines - Turn Mines Spell on or off.
Fireball - Turn Fireball Spell on or off.
Lightning - Turn Lightning Spell on or off.
Homing Head - Turn Homing Head Spell on or off.
Tornado - Turn Tornado Spell on or off.
Lightning Cloud - Turn Lightning Cloud Spell on or off.
Meteor - Turn Meteor Spell on or off.
Note: Spells that haven’t been unlocked are shown as a question mark. To unlock
these Spells, play through the Tribal Trial.
Creatures
Boars - Set the number of Boars on the island. In Boar Polo the maximum
is 4.
Birds - Set the number of Birds on the island.
Tikis - Set the number of Tikis that will be distributed on the island each
Round.
Note: Creatures that are not unlocked are shown as a question mark. To unlock these
Creatures, play through the Tribal Trial.
Round Options
• Round Minutes - Set how long each round will last . In Boar Polo, a Round
ends when a team scores, so this option may not be set.
• Pts to Win - Set how many To kens win the game.
• Round Reset - Determines how much of the game is reset between Rounds:
- Off - After the Round ends, judging takes place and everything picks up
exactly where it left off. If you were on fire,you still will be, and all
Kahunas get to keep any Spells, but all Tikis are reset and redistributed
at the start of the next round.
- On - Eve rything resets completely between eve ry Round.Spells and Tikis are
re d i s t r i b u ted and Kahunas don’t keep their Spells between ro u n d s.
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Kahuna Options
• Human/CPU - Se l e ct a human or CPU cont
rolled opponent. CPU opponents have difficulty
levels that can be set to easy, m e d i u m ,h a rd,
d e a d l y, or kaboom. You may also set a Kahuna to
N O N E, which means there will be no player in that
slot for that game.
• Kahuna - Select a Kahuna type . Some types only become available
after you’ve unlocked them.
• Mask - Some Kahunas ha ve alternate masks that may be unlocked. If a
Kahuna has alternate masks unlocked,you can choose which mask they
should wear.
• Team - Set the team colors for each Kahuna.If you make two Kahunas
the same color,then they will be on the same team.If you want a 4 player
Free-For-All,then set each Kahuna to a different team color.
17
Online Mode
18
Online Mode (1 to 4 Players Online)
Online Mode allows you to play games against other players over the Internet.Use of the
Ooga Booga Network Server is free, but you will have to separately pay for your own ISP. To
begin an online session, you must 1) have an Internet Service Provider (ISP) with dial-up
service;2) have your Dreamcast modem connected to an active phone line;3) have your
Dreamcast configured for online use via the Sega Web Browser GD-ROM or the Ooga Booga
ISP Settings Screen.
ISP Settings
The first screen you’ll see is the ISP Settings Screen.Here you’ll have to enter your ISP info.
When you’ve entered your ISP info, press START to dial your ISP.
The First Time You Log on…
When you’re prompted “Do You Already have a Screen Name?” you should press X(No).
Now you must choose a Screen Name and a Password. You enter a Password to prevent
others from using your Screen Name. Press Ato bring up a keyboard overlay,then use
the D-Pad to select a key and press Ato enter a letter.When you’re done entering your
Screen Name and Password, press START to log in.
If You’ve Logged In Before…
Then Press A and enter your Ooga Booga Screen Name and Pa s s wo rd,then press STA RT.
Choose a Region
Choose which region you’d like to play in. You should choose the region that’s
closest to where you live for the fastest per formance.
Online Mode
19
Choose a Lobby
Now choose which lobby you’d like to play in. Again,try to
choose the lobby that’s closest to where you live for best results .
The number next to each lobby shows how many players are in
that lobby.If there are no players in a lobby, you may wish to go to
a different lobby where you can find other people to play with.
The Lobby
The Lobby is where players looking for an online game of
Ooga Booga hang out.You can chat with other players, see
games that are starting up,or start one yourself.
There are three main areas of the Lobby, the Chat
Window, the Players Window and the Games Window.You
switch your focus between the three areas by pressing Y.
The active window is highlighted.
Chat Window
The ChatWindow occupies the Upper Right side of the Lobby. If you have the Chat
Area selected as your focus and you press Athen a virtual keyboard will appear.
You can use this keyboard to enter messages. Press START after you’re done to
send the message and the virtual keyboard will disappear. You can also use a
Dreamcast Keyboard to chat. Press Enter on the Dreamcast Keyboard to send
your messages.
WARNING: Sega.com is not responsible for the chat content.While using
chat, you are subject to the SegaNet Terms of Service,and the portion governing
member conduct. For further details, please see the SegaNet Terms
of Service located at:www.sega.net/seganet_pc/help/termsofuse.jhtml
Players Window
The Players Window shows you a listing of all of the players in the Lobby with you and
how many Online games of Ooga Booga each of the players has won.If the Players
Window is your focus you can use the D-Pad to select an individual player and then press
Ato Mute them if you don’t want to hear their chat anymor e.You may also press Xto
Ban a player from joining games that you create.
Games Window
The Games Window shows games that are waiting to star t. Each listing shows what game
type is going to be played, which island will be used,and how many players have already
joined the game. If the Games Window is your focus, then you can use the D-Pad to move up
and down through the list of games. As you highlight each game you’ll see more detailed
information about what spells and creatures are turned on in that game. To join a game,
highlight it with the D-Pad and press Aand you’ll be moved to the Ready Room
(described below).
Find Player
You may press Xat any time to find a specific player online.
Starting a Game
To start your own game, press START and you’ll be presented with the Game
Setup Screen.
Online Game Setup Screen
This screen is very similar to the Offline Skirmish Setup Screen and allows you
to set all of the options for the game you’d like to play.You can only select
Spells, Game Types,Creatures and Islands that have been unlocked in the
Tribal Trial.You can also set how many Kahuna slots you want to leave
open.This is the number of players you’ll have in your game.
20
See the section of this manual on the Offline Skirmish Setup
Screen for more information on what the game settings mean.
After you’re happy with the game you’ve set up,press START to
move to the Ready Room and allow others to join your game .
Ready Room
The Ready Room is where you wait for a game to begin.If you created
the game, when you first enter the Ready Room it will be empty because
no one else has joined your game yet. If you wait for a few seconds other
players may show up to join your game.
The Ready Room is where players choose their Kahunas and choose which teams they’ll
be on.Each player can select his own Kahuna and team color.If you want to be on the
same team as another player, then set your color to the same as theirs.When all the
players are happy with the settings, each must press START in order for the game to
begin.Once this is done,the game creator must press START one more time to begin
the game.
Playing Online with 2 Controllers on one
Dreamcast
Ooga Booga will allow you and a friend to compete online in split screen.In order to
play in this mode, the player with the Controller in Port A must go through all of the
steps as described above for online play. When the player using the Controller in
Port A enters a Ready Room (or creates their own game),the second can press
START on the Controller in Port B and they will appear in the Ready Room in one of
the open Kahuna slots with the player name “Guest”.Now the second player can
choose their Kahuna and team colors normally. Once the game begins it will be
presented in 2 Player Split Screen.Note that for this to work there has to be a
Kahuna slot available for the second player.
21
options
22
Main Options Menu
This menu is accessible from the Main Menu .
Controls
This shows you the Controller Map for Ooga Booga.
Controller Rumble
This option allows you to turn the Jump Pack rumble on and off.
Camera Rotation
This option lets you switch which way the Left and Right Triggers will rotate the camera
when it is set to Manual Control.
Sound
This option lets you toggle between Stereo sound and Mono sound.
Effects Volume
Sets the volume for sound effects in the game .
Music Volume
Sets the volume for music in the game.
Credits
Allows you to view the credits for Ooga Booga.
options
23
In-Game Options
Pressing START during a game will bring up the In-Game Options
menu. In offline games, this will pause the game. Online games
will not be paused.
Camera - Automatic/Manual - Automatic Camera
will try to stay behind your Kahuna and doesn’t need
adjusting much.Manual Camera doesn’t automatically
rotate to stay behind your Kahuna,but can be adjusted
manually with the L/R Triggers.
Sound Volume - Sets the volume for sound effects .
Music Volume - Sets the volume for music.
Exit Game - Returns you to the lobby.
Credits
VISUAL CONCEPTS
CREDITS
Lead Engineer
Nate Bamberger
Engineers
Evan Harsha
Mark Roberts
Library Engineers
Chuck Batson
Ivar Olsen
Tim Walter
Tool Engineers
Joshua Lee
Brian Hughes
Art Director
Leandro Penaloza
Artists
Michael Biancalana
Marten Lundsten
RayWong
Collin Foge
Joyce Rietveld
Steve Paris
Michael Stribling
David Dame
Chris Voy
Audio Director
Brian Luzietti
Sound Designer
Larry Peacock
Dialog Editor
J.Mateo Baker
Executive Producers
Scott Patterson
Greg Thomas
Project Manager
John Race
Voice Over
Collin Mahan as Fatty, Twitchy, Hoodoo,The
Pirate, Leprechaun & Superguy
Deborah Ben-Eliezer as Hottie
Michael Biancalana as Dwarf
Larry Peacock as Disco Dude
Isa Stamos as Ooga Booga
24
Credits
Special Thanks
Andrew Leker
Marc Leblanc
Andy Ashcraft
Brandon Justice
Alvin Cardona
Wayne Herman
Jenn Baker
Richard Yee
Jorge Rodriguez
Quinn Kaneko
SEGA of America
Dreamcast
Product Manager
Stacey Kerr
Associate Product Manager
Mike Rhinehart
Creative Services
Bob Schonfisch – Director
Angela Santos – Project Manager
Vicki Morawietz – Manual Designer
Lead Tester
Alex Vaughan
Assistant Lead
Testers
Robert Anthony
Jason Jensen
Testers
Jason Mercer
Chester Lee
Ben Wisyanski
Marvin Blanton
Joshua Pfeiffer
Jason Tonick
Francisco Rivera
Shaheed “Tiki” Khan
Tom Fong
Kari Hattner
Xavier Rodriguez
Jordan Romaidis
Seth Benson
Christina Mendez
Amy-Geene Williamson
25
26
Special Thanks
Peter Moore
Chris Gilbert
Charles Bellfield
Joe Culley
John Golden
John Amirkhan
Gwen Marker
Kelley Electa
Tom Dudley
SEGANET CREDITS
SegaNet Producer
Art Datangel
Lead QA Analyst
Cliff Wilhelm
QA Analysts
Nic Azizian
Jason Nolen
Darren Nagtalon
SegaNet Server Ops
Douglas Land
Eric Fehr
Gabriel Belinsky
Guillermo Castilla
Special Thanks
Joey Berrios
Jerry Markota
Jeff “Hal9000″ Hedges
Ryan Hurth
Al Rivera
Lance Nelson
Beatriz Datangel
Ryoichi Shiratsuchi
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