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Sega GT

Below is the original manual that came with the game Sega GT. The pictures have been removed to save space on out servers but the text is complete and accurate. Sega GT Manual has been translated onto the web by atArcade, if you plan to using Sega GT Manual on another site be sure to link back to the original source. You can find a complete archive of game manuals back at our Game Manuals page.

Sega GT Manual

Thank you for purchasing Sega GT. Please note that this software is designed only
for use with the Dreamcast console. Be sure to read this instruction manual
thoroughly before you start playing.
SAVING FILES . . . . . . . . . . . . . . . . 2
CONTROLS . . . . . . . . . . . . . . . . . . 3
STARTINGUP . . . . . . . . . . . . . . . . 4
MENU SCREENS . . . . . . . . . . . . . . 4
GAME MODES . . . . . . . . . . . . . . . . 7
REPLAY BOOTH . . . . . . . . . . . . . 22
OPTIONS . . . . . . . . . . . . . . . . . . . 23
INTERNET . . . . . . . . . . . . . . . . . . 24
GAME DISPLAY . . . . . . . . . . . . . . 25
MINI-GAME . . . . . . . . . . . . . . . . . . 27
HINTS . . . . . . . . . . . . . . . . . . . . . 29
CREDITS . . . . . . . . . . . . . . . . . . . 32
Sega GT is a memory card [Visual Memory Unit (VMU) sold separately] compatible
game. For details regarding game files, see p.2. While saving never turn the Dreamcast
OFF, or remove the memory card, controller or other peripheral devices.
Due to the amount of detail and options in Sega GT, we
couldn’t fit everything into just one manual. Whenever
you see this sign, access the Sega GT website (see
p.24).
SEE WEBSITE
SAVING FILES
A memory card (VMU) is required to save this game
After Finishing Play
Select “MEMORY CARD” from the Mode Select Menu or My Garage Menu and
make sure to save your game (see p.17). This game does not save automatically, if
the power is turned OFF before saving, your game files will be lost.
Continuing Play
Be sure to insert a memory card into the controller before turning ON the
Dreamcast. Inserting the memory card after play has commenced could result in files
from both the current game and saved files being lost. Select and enter “CONTINUE”
from the Title Screen Menu to load a saved game and continue play.
SAVE CONTENTS FILENAME NO. OF BLOCKS USED
Sega GT’s main file SEGAGT__.SYS 42 blocks
Ghost Car Data (Time Attack) SEGAGT__.GOO Minimum 9 blocks
Ghost Car Data (Download data) SEGAGT__.GOO Minimum 9 blocks
Replay data file SEGAGT__.ROO Minimum 9 blocks
Mini-game file SEGAGT__.__VM 128 blocks
DREAMCAST CONTROLLER
DREAMCAST CONTROLLER
JUMP PACK™
CONTROLS
s Never touch the Analog Thumb Pad or Triggers / while turning the Dreamcast power ON.
Doing so may disrupt the controller initialization procedure and result in malfunction.
s If the analog controls have been accidentally moved while turning the power ON, immediately
turn the power OFF and ON, making sure not to touch the Dreamcast Controller.
s Sega GTis a 1 to 2 Player game.
s Be sure to connect a controller to a Control Port, before turning the power ON.
s The button configurations can be altered (see Options p.23). The configurations shown on
this page correspond to Type A.
s It is possible to adjust the analog controls, see Calibration p.23.
Trigger : Accelerator
(Analog input)
Select Screen: Next screen
Memory Card
(VMU)
Button: MT: Shift down;
AT: Shift down (1st-N-R)
Button: Change viewpoint
Button: Handbrake
(Mode Select: Cancel)
Button: MT: Shift up;
AT: Shift up (R-N-1st)
(Mode Select: Enter)
Start Button: Start/Pause
(Pause Menu: Enter)
Trigger : Brake
(Analog input)
Select Screen: Previous
screen
Analog Thumb Pad
: Steering
(Analog input)
: Mode Select
Directional Pad
(D-Pad)
: Steering
: Mode Select
Insert the VMU to Expansion
Socket 1 of the Controller
Insert the Jump Pack to Expansion
Socket 2 of the Controller
To return to the Title Screen at any point during game play, simultaneously press
and hold , , , and the Start Button on the Dreamcast Controller.
s AT=Automatic; MT=Manual
STARTING UP
MENU SCREENS
Once the Title Screen appears, press the Start Button to display the Title Screen
Menu. Use to select “NEWGAME” to begin a new game or “CONTINUE” to
load a saved game from the VMU, and press to enter. The Mode Select Menu
will be displayed. Use to select an item and press to enter.
Due to the many modes and features of Sega GT there are many menu and select
screens. Refer here for details regarding menu or select screens.
CHAMPIONSHIP…………..7
SINGLE RACE……………19
TIME ATTACK…………….20
DUAL RACE……………….21
REPLAY BOOTH…………22
MEMORY CARD…………17
OPTIONS …………………..23
INTERNET………………….24
Select a license class based on engine displacement. Use
to select a class of engine displacement and press to
enter.
Extra Class .Cars with up to 1000cc of engine displacement
B Class . . . .Cars with up to 1600cc of engine displacement
A Class . . . .Cars with up to 2000cc of engine displacement
SA Class . . .Cars with over 2000cc of engine displacement
Use to select a letter and press to enter. (Up to
10 letters can be entered). Select and enter “CLEAR,” or
press to delete a letter. Select and enter “END” to complete
name entry.
This menu appears before the qualifying race. Use to
select an item and press to enter.
s The layout of this menu varies depending on the race
QUALIFY Start the qualifying race
SKIP QUALIFY Go straight to the main race (start from
the back of the grid)
SET UP Tuning and setting (p.11)
PRACTICE Practice racing with no time limit
EXIT Exit the race
This menu appears after the qualifying race. Use to
select an item and press to enter.
s The layout of this menu varies depending on the race
REPLAY View a replay (p.22)
SAVE REPLAY Save a replay file (p.22)
NEXT Go to the main race
This menu appears before the main race. Use to
select an item and press to enter.
s The layout of this menu varies depending on the race
RACE Start the race
SET UP Tuning and setting (p.11)
PRACTICE Practice racing with no time limit
EXIT Exit the race
LICENSE - Obtain a driver’s license
To enter a race you first need a license! Use to select
either “Driver Test” or ”Works Cup” and press .
View the car specifications.
Every effort has been made to use the actual specifications
for each car, although some differences may occur.
View the motion of the selected car from all sides. Use
to change the angle and press and to apply the
brakes and acceleration.
DRIVER’S TEST: Start the game here. Obtain a Driver’s
License by completing a Driver Test. You cannot select the
“A” or “SA” classes without having the preceding license.
Select a license class (p.4). You can either select the
“B” or “Extra” class. You cannot select the “A” or “SA”
classes without having the preceding license.
GAME MODES
The main mode of Sega GT. Aim to be the champion.
Select to display the My Garage Menu. Use to
select an item below and press to enter.
LICENSE . . . . . . . . . . . . 7
RACE . . . . . . . . . . . . . . 8
CAR SELECT . . . . . . . 11
CARDEALER . . . . . . . . 12
TUNING . . . . . . . . . . . . 13
CARROZZERIA . . . . . . 14
INFORMATION . . . . . . . 16
CAR FILE . . . . . . . . . . . 16
MEMORY CARD . . . . . . 17
Select and enter a car manufacturer. Use the car of the selected manufacturer to
take the test. Use to select and press to enter. Press to view the next
screen and to view the previous one.
The Regulation Screen. View the test details. Select and enter “START” to begin
the test. Use to select the transmission (“AT”=Automatic; “MT”=Manual).
The test. Complete the course in the set time to receive the drivers license for
that engine class.
The Results Menu. Select and enter an item from the Results Menu (p.6). If
you passed the test you will receive the license for that class. You’re now ready
to buy a car and enter a race. (Buy a car at the Car Dealer, p.12)
Press the Start Button while driving to display the Pause
Menu. Use to select an item and press the Start
Button to enter.
s The layout of this menu varies depending on the race
CONTINUE Resume playing
RETRY Restart the race
RETIRE Exit the race
SKIP QUALIFY Skip the qualifying race
OUT OFSERIES Quit the series race
The Results Menu appears after every race has finished. Use
the to select an item and press to enter.
s The layout of this menu varies depending on the race
REPLAY View a replay (p.22)
SAVE REPLAY Save a replay file (p.22)
RETRY Race the same course again
COURSE CHANGE Race on a different course
SAVE GHOST Save a ghost car file (p.20)
EXIT Exit the race
WORKS CUP: Enter a race using a manufacturer’s works car.
Achieve the fastest time in the Driver Test and use the works
car from that maker to enter the Works Cup for the
corresponding license class. Come first in the main race to
acquire a works car from the manufacturer.
EVENT RACE: Enter a series, a single race or a tournament
etc, all with different rules and regulations. There are several
types of races. Some races use sponsors, win one of these
races and in addition to the race prize-money, receive sponsor
prize-money as well!
OFFICIAL RACE: Enter an official Sega GT race. There are
two types of races.
As part of a series competing for the total number of points.
Special one-off races.
Finish first to receive a premium car.
Enter a race! Use to select either “Official Race,” ”Event
Race” or “W.S.K.”and press to enter.
s The W.S.K. will only appear when you have finished every other
race in Championship Mode
Select a license class (p.4). You must have achieved the fastest time in
the Driver Test for the class you wish to select.
Select and enter a car manufacturer. You can only select car manufacturers
whose car you used to achieve the fastest time in Driver Test.
The Pre-Qualifying Menu (p.5). View the race details. Select and enter
“QUALIFY” to qualify for the race. Select and enter “SKIPQUALIFY” to start the
main race from the back of the grid. Use to select the transmission
(“AT”=Automatic; “MT”=Manual).
Qualifying race. Your time determines your starting position on the grid in the
main race.
The Post-Qualifying Screen (p.5). Select and enter “NEXT” to start the race from
the position determined in the qualifying race.
The main race. Race on the selected course against rival cars.
The Results Menu. Select and enter an item from the Results Menu (p.6).
Select a license class (p.4). You must possess the license for the class you
wish to select. It is also necessary to have won the races of the previous class.
Race selection. Select and enter a race to display the Regulation Screen for
that race. Check the race details. Select and enter “START” to enter the race.
The Pre-Qualifying Screen (p.5). View the race details and select and enter
“QUALIFY” to qualify for the race. Select and enter “SKIP QUALIFY” to start the
main race from the back of the grid. Select and enter “SET UP” to get your car
ready for the race (p.11). Use to select the transmission (“AT”=Automatic;
“MT”=Manual).
Qualifying race. Your time determines your starting position on the grid in the
main race.
The Post-Qualifying Screen (p.5). Select and enter “NEXT” to start the race from
the position determined in the qualifying race.
The main race. Race on the selected course against rival cars.
The Results Menu. Select and enter an item from the Results Menu (p.6).
Select a race class. Use to select “OPEN,” “SMALL,”“LIGHT,” “LARGE,”
“SPECIAL 1,” or “SPECIAL2” and press to enter. You must use a car
which meets the criteria for the class of race you wish to enter.
Race selection. You must be able to meet the race regulations to enter. Select
and enter a race to display the Regulation Screen for that race. Check the race
details. Select and enter “START” to enter the race.
RACE - Enter a race in Sega GT
The Pre-Qualifying Screen (p.5). View the race details and select and enter
“QUALIFY” to qualify for the race. Select and enter “SKIPQUALIFY” to start the
main race from the back of the grid. Select and enter “SET UP” to get your car
ready for the race (p.11). Use to select the transmission (“AT”=Automatic;
“MT”=Manual). Note: There is no qualifying race for Time Attack races.
Qualifying race. Your time determines your starting position on the grid in the
main race.
The Post-Qualifying Screen (p.5). Select and enter “NEXT” to start the race from
the position determined in the qualifying race.
The main race. Race on the selected course against rival cars.
The Results Menu. Select and enter an item from the Results Menu (p.6).
Check the race details. Select and enter “START” to enter the race.
The Pre-Qualifying Screen (p.5). View the race details and select and enter
“QUALIFY” to qualify for the race. Select and enter “SKIP QUALIFY” to start the
main race from the back of the grid. Select and enter “SET UP” to get your car
ready for the race (p.11). Use to select the transmission (“AT”=Automatic;
“MT”=Manual).
Qualifying race. Your time determines your starting position on the grid in the
main race.
The Post-Qualifying Screen (p.5). Select and enter “NEXT” to start the race from
the position determined in the qualifying race.
The main race. Race on the selected course against rival cars.
The Results Menu. Select and enter an item from the Results Menu (p.6).
CAR SELECT - Select a car
Select a car to use. Use to view the cars available for
selection and press to enter. Press to view the next
screen and to view the previous one. Use to select
an item and press to enter.
SORT MENU Sort the listing of cars
SPEC View car specifications (p.6)
MOTION View car motion (p.6)
SET UP Change parts, car settings (see below)
OK Use the selected car
SET UP: Change parts and car settings. Use to select an item and press to
enter. Parts can be bought at the “TUNING” item of the My Garage Menu.
Change Parts: Put different parts into the car. Adjust the car to suit race
regulations and the course layout. It is not possible to change parts in a works car.
It is possible however to view car information. Select and enter “PARTSINFO” to
view the parts currently used.
CATEGORY SELECTION
Select the parts category. Use to select “ENGINE,” “DRIVE TRAIN,”
“SUSPENSION,” “BRAKE,” “TIRE/WHEEL” or “REDUCING WEIGHT” and press
to enter.
PARTS SELECTION
Select the type of part you wish to change. Use to select a type and press
to enter. It will not be possible to select the part type if there are no parts available
for that type. Select and enter “PARTS INFO” to view the parts currently used.
CHANGE PARTS
Change parts. Use to select a part and press the and press to enter.
“NORMAL” refers to the parts used when the car was first acquired.
W.S.K (World Speed King): The definitive race for the fastest
driver. This event is held for each drive-wheel type.
s The W.S.K. will only appear when you have finished every other
race in Championship Mode
Select a drive-wheel type. Use to select and press
to enter. The player must use a car which has the
drive-wheel type of the event they wish to enter.
SEE WEBSITE FOR A DETAILED GUIDE
CAR DEALER - Purchase a new car
TUNING - Customise your car
Purchase a new car or sell an existing car. View car
specifications and buy the most suitable car for the upcoming
race. Purchase a car, keeping in mind race limitations (engine
displacement etc.) and license class restrictions.
CAR MAKER SELECTION
Use to select a car manufacturer and press to enter. Press to view
the next screen and to view the previous one. Select and enter “USED CAR” to
purchase a used car or sell an existing car (view the next page for details).
CAR SELECTION
Use to select the car you wish to purchase and press to enter. Use to
select a color and press to enter. Select and enter “OK” to display the Purchase
Confirmation Screen. Select and enter “YES” to purchase the car. (Select and enter
“NO” to return to the Car Dealer Select Screen).
CATEGORY SELECTION
There are 6 types of parts categories:
ENGINE, DRIVE TRAIN, SUSPENSION, BRAKE, TIRE/WHEEL and REDUCING
WEIGHT. Use to select a category and press to enter.
PARTS TYPE SELECTION
For each category there are different types of parts. Use to select a part type
and press to enter. For the engine, the player will only be able to purchase parts
that suit the type of air intake for that car (NA/TURBO/SUPER CHARGER).
PURCHASE AND INSTALL
Use to select the part you wish to purchase and press to enter. The Parts
Purchase Confirmation will be displayed. Select and enter “YES” to purchase the
part and display the Install Confirmation Screen. Select and enter “YES” to install
the part.
USED CAR: Purchase a second hand car. Select and
enter the car you wish to buy. Select and enter “OK” to
display the Purchase Confirmation Screen. Select and
enter “YES” to purchase the car. Select and enter “SELL”
to sell the car currently used. Select and enter “OK” to
display the Sale Confirmation Screen. Select and enter
“YES” to sell the car.
Purchase and install parts for the current car such as the
engine, suspension and brakes, to increase car efficiency. It is
possible to change parts to suit course conditions. It is not
possible to tune a works car.
Setting: Adjust car settings. When you can’t negotiate corners
well or pass rival cars, try changing the car settings.
CATEGORY SELECTION
Use to select “ENGINE,” “TRANSMISSION,”
“SUSPENSION,” “BRAKE,” “TIRE” or “DOWN FORCE” and
press to enter. It is generally possible to change the settings
for all parts except the “NORMAL” category. Select and
enter “EXIT” or press to cancel the adjustments.
ADJUST SETTINGS
Use to select a setting and to adjust.
SEE WEBSITE FOR A DETAILED GUIDE
SEE WEBSITE FOR A DETAILED GUIDE
CARROZZERIA - Create an original car
In Sega GTit is possible to create an original car and perform
trials. Test your car, then buy parts to increase efficiency.
Creating a car is more expensive than an purchasing an
existing one, however there are races that limit entry to
original cars. Create the car from scratch (the chassis, body,
and engine), to suit to your taste. Use to select “FACTORY”
or “FACTORY LICENSE” and press .
FACTORY: Select an engine, chassis and body to create a car. At the beginner
level, it is only possible to make a car with a small engine displacement and low
efficiency, however pass the Factory License Trials and it will be possible to make a
“monster machine” with a 5000cc engine and 1000 horsepower. Money will be
deducted once all the car parts have been purchased. However, you may still
purchase additional parts after this.
CLASS, ENGINE DISPLACEMENT SELECTION
Use to select a class (p.4) and to select an engine displacement and
press to enter. At first, it is only possible to select the “B” and “Extra” classes.
ENGINE SELECTION
Select the type of engine. Use to select an engine type while checking the
information on-screen, and press to display information regarding air intake. Use
to select a method of air intake and press to enter.
CHASSIS SELECTION
Use to select the the engine layout while checking the information on-screen
and press to enter. Next select the drive train. Use to select a drive train and
press to enter.
BODY SELECTION
Use to select a body shape and press to enter. Next select the exterior. Use
to select an exterior and press to enter.
BODY COLOR SELECTION
Use to select a body color and press to enter. After selecting the body color,
the Car Creation Confirmation Screen will be displayed. Select and enter “YES” to
create the car.
NAME SELECTION
Following this you will be asked if the car will be manufactured. Select and enter
“YES” to manufacture the car. Name your original car. See page 4 for details.
Following this you will be asked whether or not to change cars. Select and enter
“YES” to change cars.
FACTORY LICENSE: The type of car the player can create
is restricted by the Factory License held. To make a car
with a larger engine displacement, it is first necessary to
pass 5 trials and obtain a new factory license.
*The player must be using an original car to enter a trial
Select an engine class (p.5). The player must possess the car license of the
corresponding class to select. The player must also possess the Factory
License of the preceding class.
Trial selection. There are 5 trials for each license class. Pass all 5 to receive the
Factory License for that class. Use to select a trial and press .
The Pre-trial Screen. View the trial details and the course layout. Select and
enter “TRIAL START” to begin the trial. Use to select the transmission
(“AT”=Automatic; “MT”=Manual).
The trial. Try to get the fastest time over a section of the course. If “FASTEST
LAP” is displayed, the player passes the trial.
The Results Menu. Select and enter an item from the Results Menu (p.6). If
you passed all 5 trials you will receive the Factory License for that class. It will
then be possible to use engines with a larger displacement.
SEE WEBSITE FOR A DETAILED GUIDE
INFORMATION - View course information MEMORY CARD - Game files
CAR FILE - View car information
View information about race regulations, records times, current
sponsor prizes for Driver Test, Works Cup, Official Race,
Event Race and Factory License races. View your current
results and check race regulations and prize-money before
entering a race. Use to select an item and press to
enter.
Save and load game files, download and upload the
mini-game, swap cars between memory cards. Use to
select an item and press to enter.
Information about cars which appear in the game (except
original cars).
Select a class. Use to select a class (p.4) and
press to enter. The player must hold the license of the
class they wish to view.
DRIVER LICE. View information for Driver Tests and the Works Cup
OFFICIALRACE View information for the Official Race courses
EVENT RACE View information for the Event Race courses
FACTORY LICE. View information for the Factory License trials
W.S.K. View information for the World Speed King courses
SPONSOR View acquired sponsors
SAVE Save game files, use to select memory card and press
LOAD Load game files, use to select memory card and press
MINI-GAME Download/upload mini-game files (see below)
CAR TRADE Trade/transfer cars between memory cards (see below)
The cars of the selected class will be displayed. A key icon displayed above the
car name indicates the player has owned this car. If “???” is displayed where the
car name should appear, this car must first be acquired by winning a race. Use
to select a car, and press to view car details. Press to view the following
screen and to view the previous one. Use to change the body color. Select
and enter “INFO” to view car information.
MINI-GAME: Download the Sega GT mini-game, “Pocket GT” to a memory card.
Upload the mini-game data to Sega GT Championship Mode. Use to select an
item and press to enter.
Download: Download the mini-game to the VMU (128 memory blocks are required
to download the mini-game).
Select a game version. Use to select a version*, “AMERICA,” “EUROPE” or
“JAPAN” and press to enter.
Use to select a memory card and press to display the Download
Confirmation Screen. Select and enter “YES” to download the mini-game. If a
file already exists, the message “OVERWRITE FILE?” will be displayed. Select
and enter “YES” to overwrite the existing file.
Upload: Use to select a memory card and press to display the total
amount of money earned (the amount earned in the mini-game x 100) and cars
acquired* (Special Car). To add this data to the Championship Mode, select and
enter “YES” (upload the mini-game and mini-game data will be removed from the
memory card).
*The type of car acquired once the game has been cleared depends on the
selected version.
CAR TRADE: Insert two memory cards to any connected
controller. Swap and transfer cars saved on the memory
cards. Use to select either “TRADE” or “SEND” and
press to enter. It is not possible to trade or send works
cars.
Select a car and enter a single race. There are 3 levels of
difficulty in this mode. Both production model cars and
works cars are available for selection. Car efficiency is set at
normal. Select from 2 types of racing styles, “GRIP” and
“DRIFT.” The single race mode is for a more arcade style
racing experience. Trade: Trade cars between two memory cards.
Select the car you wish to trade from memory card 1. Use to select a
memory card and press to display the cars saved on that memory card
(except works cars). Use to select the car you wish to trade, and press
to enter. Press to view the following screen and to view the previous one.
The details of the selected car will be displayed. Select and enter “OK” to trade
that car. It is possible to select “SPEC” and “MOTION” (p.6). Select and
enter “PARTS INFO” to view the parts used in that car.
Select a car to trade from memory card 2 as above (not the same car). Select
and enter “OK” on the Car Select Screen to display the Trade Confirmation
Screen. Select and enter “YES” to trade the selected cars in step 1 and 2.
Trading a car will result in any existing files that are not saved to be lost.
Make sure to save before trading.
Send: Send a car acquired in Championship Mode to another memory card.
Select the car to send. Select a memory card and a car using the same
procedure as step 1 in “TRADE.” Select and enter “OK” from the Car Select
Screen to confirm the car to send.
Select the memory card to send the car selected in step 1. Select the memory
card to display the Send Confirmation Screen. Select and enter “YES” to send
the car to the selected memory card. As in “TRADE,” selecting “SEND”will
result in any existing files that are not saved to be lost.
Select the level of difficulty. Difficulty is based on the level of engine
displacement and course variation. Use to select a level of difficulty and
press to enter. Select and enter “INFORMATION” to view record times for
each course.
Use to select a car, and press to enter. Use to view the following
screen and to view the previous one. Use to change the car color. The
details of the selected car will be displayed. Select and enter “OK” to use that
car.
Select a course. Use to select a course and view course information and
press to enter.
The Pre-Qualifying Screen (p.5). View the race details and select and enter
“QUALIFY” to qualify for the race. Select and enter “SKIP QUALIFY” to start the
main race from the back of the grid. Use to select the transmission
(“AT”=Automatic; “MT”=Manual), and the racing style (“GRIP” or “DRIFT”) and
press .
Qualifying race. Your time determines the position on the grid in the main race.
The Post-Qualifying Screen (p.5). Select and enter “NEXT” to start the race from
the position determined in the qualifying race.
The main race. Race on the selected course against rival cars.
The Results Menu. Select and enter an item from the Results Menu (p.6).
Use cars from Championship Mode in a race to set the
quickest time. Save Ghost Car data after the race (see
below). Load the file at a later time to race against the
Ghost Car. Download other player’s Ghost Car data from
the Sega GT Website and challenge their time (p.24).
In this mode, 2 players can race against each other.
Connect controllers to Control Ports A and B to make this
mode selectable. Cars acquired in Championship Mode will
be available for selection.
Select a class. As in Championship Mode, classes are differentiated by engine
displacement. Use the to select a class (p.4) and press to enter. The
player must load a saved Championship Mode file in order to play the Time
Attack Mode.
Use to select a car, and press to enter. Press to view the following
screen and to view the previous one. Use to change the car color. The
details of the selected car will be displayed. Select and enter “OK” to use that
car. It is possible to select “SPEC” and “MOTION” (see p.6).
Select a course. Use to select a course and view course information and
press to enter.
The Pre-Time Attack Screen. View the race details and select and enter “TIME
ATTACK” to begin. Select and enter “SETUP” to tune the car (p.11) and “FREE
RUN” to practice racing on the selected course. Use to select the
transmission (“AT”=Automatic; “MT”=Manual) and press . Use to select
whether or not to use Ghost Car data and press .
The time attack. Aim for the quickest time.
The Results Menu. Select and enter an item from the Results Menu (p.6).
Select and enter “NORMAL” for the standard number of cars. Select and enter
“MEMORY CARD” to use cars acquired in Championship Mode. Use the Player
1 controller to select an item and press to enter. Select and enter
“MEMORY CARD” to display the Memory Card Select Screen. Each player use
to select a memory card and press to enter. Once selection is complete
the Car Select Screen will be displayed.
If “NORMAL” is selected in Step 1, both players must first select a car
manufacturer. Use to select a car manufacturer and press to enter.
Then select and enter a car. It is possible to select “MOTION” (see p.6). If
“MEMORY CARD” is selected, the players will proceed directly to the Car Select
Screen. Select a car as shown above.
Use (Player 1) to select a course, and press to enter. Press to view
the following screen and to view the previous one.
Adjust race rules. Use (Player 1) to select an item and to make an
adjustment. Once the rules have been adjusted, select and enter “RACE
START” and press to enter.
LAP COUNT Select the number of laps to race
DELAY Select to enable a handicapped start
LAG TIME The first car to pass the start line sets the clock in motion,
the 2nd had better hurry or - game over!
The Pre-Race Screen. View the race details and select and enter “STA RT R A C E ”
to begin. Both players are able to set up their car. For each player, use to
select the transmission (“AT”=Automatic; “MT”=Manual), and the racing style
(“GRIP” or “DRIFT”) and press .
The race. The 2 players race under the conditions set in the race rules.
The Results Menu. Select and enter an item from the Results Menu (p.6).
l SAVING GHOST CAR DATA: After the Time Attack, the player can select and
enter “SAVE GHOST CAR” to save a replay to a memory card. Use to
select the memory card you wish to save to and press . When creating a new file
select and enter “NEW FILE.” To overwrite a file, first select and enter the file, then
select and enter “YES” when the Overwrite Confirmation Screen is displayed. For
details regarding the number of memory blocks required, see p.2.
OPTIONS REPLAY BOOTH
View replays saved on a memory card. It’s possible to watch
replays from a variety of angles.
Adjust the various game settings. Use to select from
“VIEW POSITION,” “SOUND,” “CONTROLLER,”
“CALIBRATION,” “SCREEN ADJUST” or “MEASURE”
and press to enter.
l SAVINGREPLAYS: After each race, you can select and
enter “SAVE REPLAY” to save a replay to a memory card.
Use to select the memory card you wish to save to
and press . When creating a new file select and enter
“NEW FILE.” To overwrite a file, first select and enter the
file, then select and enter “YES” when the Overwrite
Confirmation Screen is displayed.
VIEW A SAVEDREPLAY: View a replay previously saved on a memory card
Select a memory card with a saved replay file. Use to select a memory
card and press to enter.
After selecting a memory card, the replay files saved within the card will be
displayed. The mode, race, course, car and total time of each file is displayed.
Also the number of memory blocks each file uses is displayed. Use to
select a file and use to enter. A file can be deleted (see below).
View the replay from 3 different perspectives. Use to select a perspective.
For “CLOSE VIEW” and “CAR VIEW,” press to change the camera angle. To
end the replay, press the Start Button to display the Pause Menu. Select and
enter “EXIT” to end the replay or “CONTINUE” to resume viewing.
l DELETE A SAVED REPLAY:Select and enter “DELETE” from the Load Data
Select Screen. Use to select a file and press to enter. The Delete File
Confirmation Screen will be displayed. Select and enter “YES” to delete the file.
lVIEW POSITION Change the default viewpoint of the camera.
lSOUND
AUDIO Select stereo or mono sound.
BGM VOLUME Set the volume level for background music.
SE VOLUME Set the volume level for sound effects.
BGM TEST Listen to the background music.
lCONTROLLER
TYPE A~H Use to select from 8 different button assignments.
for the controller.
VIBRATION Use to enable or disable the Jump Pack.
lCALIBRATION Adjust the analog controls. “IDLE” is when the control
takes effect; “MAX” is the maximum level of the
control. Use to select “STEERING,” “ACEL,” or
“BRAKE.” Use the analog controls to adjust and press
to enter the “IDLE” level and to enter the “MAX” level.
lSCREEN ADJUST Adjust the position of the game displayed on-screen.
Use to adjust the vertical axis and to
adjust the vertical axis. Select and enter
“STANDARD” to return all settings to their default.
lMEASURE Use the metric or the english system of
measurement.
INTERNET
Select “INTERNET” from the Mode Select Menu to access the Sega GT Website and
upload/download Ghost Car data, view rankings and enter the Network Cup. View
detailed information regarding tuning, car parts, settings etc. It is also possible to view
a technical guide to Sega GT. User Registration must be completed before accessing
the website.
Note: It is only possible to upload/download Ghost Car data, view rankings and
enter the Network Cup by accessing the Sega GT website via Sega GT (ie., selecting
“INTERNET” from the Mode Select Menu). However, it is also possible to view general
information about the game via the Sega website (www.sega.com), by following the
links to the Sega GT page.
l REGARDING USER REGISTRATION
This software is not equipped with the functions necessary for setting up
a communications environment. In order to access the Sega GT Website,
it is first necessary to use the Planet Web Browser, included with the
Dreamcast unit, to register online or to perform a user registration check.
GAME DISPLAY
Press while driving to change the viewpoint of the car.
Lap time
Tachometer: Engine rpms
Speedometer: Current speed
Transmission: Current shift
Course map
Fastest lap
Total lap time
Previous lap time
Current lap time
Course record
Position
Lap information
QUALIFYING RACE
MAIN RACE
3
5
4
6 1
2
9 10
7
8
12
11
MINI-GAME
Play the mini-game, Pocket GT. Earn money and acquire cars for use in
Championship Mode. The type of car acquired depends upon the version of the
mini-game downloaded (p.17).
The aim of this mode is to win the Cup Race and get a special car not available in the
main game. There are 6 Cup Races in total. Each race takes about 30 game days to
complete. In this time it is possible to have a job and enter open races to earn money.
Use the money to train your character and their ability. The status of your character
becomes the performance of the car in the race so make sure to train your character.
Finish each Cup Race to acquire a special car or money. Finish first in all 6 Cup Races
to get an additional car. (Note: not all Cup Races will allow you to acquire a car. )
Once the Title Screen appears, press and simultaneously to display the Mode
Select Screen. Use to select a mode and press to enter. Throughout the
game, press to return to the previous screen.
TRAINING
Win the Cup Race (see below).
QUICK RACE
Enter a race. Use to select a race and press to enter (p.28).
STOREHOUSE
The place where money earned and cars are stored at the end of the
mini-game. The information is added to the Championship Mode (p.17).
SOUND
Turn the sound ON or OFF. Use to select either “ON” or “OFF”
and press to enter.
GAME DISPLAY
DUAL RACE
CHAMPIONSHIP MODE
STARTING UP
Lap time of the completed lap
Time difference between the two
cars
Position
Lap information
Driver License information
Factory License information
Current earnings
Car currently used
3
4
1
2
3 4
1
2
In Training Mode there are 5 different types of commands to progress through the
game. Use to select and press to enter.
STATUS - View parameters
HP The HP during a race
Power The maximum speed during a race
Smart The amount the status parameter levels increase after training
and doing a part time job
Speed The speed of the car in a race
Rule/Stamina The chance of being injured
Money The current amount of money
TRAINING - Increase status parameters
Train the character to increase their status parameters. Use to select a training
mode (there are 6 kinds) and press to enter. It is necessary to have money to
train.
JOB - Earn money
Earn money by working. Use to select a job (3 for each version) and press
to enter. Working reduces the Rule/Stamina parameter.
REST - Recover
After working or training the Rule/Stamina parameter will decrease. Have a rest to
recover the amount.
TIME ATTACK - Enter a race
Enter an Open Race. Finish in the top 3 to receive prize money.
GAME DISPLAY
1.Current position
2.Time Limit. When the counter reaches zero, the race is
over. Pass through the time symbol checkpoints to add
time to the counter.
3. HP. Hit other cars and the wall and the amount of HP will
decrease. If the amount reaches zero the race is over.
Pass through the heart symbols to recover HP.
In Championship Mode, without obtaining a Driver’s License the player will only
be able to enter the “LICENSE,” “INFORMATION,” “CAR FILE,” or “MEMORY
CARD” items in the My Garage Menu. After obtaining a license, select “CAR
DEALER” to buy a car, or “CARROZZERIA” to create an original car.
After winning a race, the mark of a wreath will be
displayed next to that race (if every race in a single mode
is won, then a wreath will appear next to the mode).
Naturally it is possible to enter a race even after winning.
For the Driver Test, alongside each car manufacturer, a
mark of 1-3 (depending on the race result) will be
displayed. If a mark is displayed, the player has already
obtained the license for that car manufacturer.
HINTS
FIRST OFF, GET A DRIVER’S LICENSE
THE WREATH MARK
3 1 2
Beside each car available for sale is an icon (E, B, A, SA) which corresponds to
the class of car (p.4). There are restrictions on the engine displacement in
many races (i.e. the class of car). Make sure to check the class of the car as
well as its specifications. The color of the icon shows whether the car is a production
model, works car or original car.
Win an Event Race and in addition to the usual
prize-money, receive a money bonus from the
race sponsor (only for races with sponsors).
The race sponsor will also become available to
sponsor the player.
As the names suggest, the grip setting gives more grip when cornering while
drift allows the tires to spin. Select “GRIP” and reduce speed when entering a
corner. Select “DRIFT” and allow the car to enter and clear the corner without
braking heavily. Make a selection based your personal style.
HINTS HINTS
For more hints and information, visit the Sega GT website by selecting
“INTERNET”from the Mode Select Menu. The site also contains a
comprehensive guide to setting up your car and car parts.
Achieve the fastest lap in qualifying to earn pole position and a money bonus
(in Championship Mode only). Starting from pole position gives the players a
big advantage of winning the race. Try and set up the car before the qualifying
race (for example, setting the car for maximum speed) to get the best chance of
getting pole position.
POLE POSITION BONUS
VISIT THE WEBSITE
CHECKING THE CLASSOF CARS
GET A BONUSFROM THESPONSOR
GRIP ANDDRIFT RACING STYLES
CREDITS
Official American Honda Licensed Product. Honda, Acura, Accord, NSX, Prelude, Integra, Civic, CR-X and
Honda S2000 emblems and body designs are trademarks and intellectual property of American Honda Motor Co., Inc.
used under license of SEGA. Although the game features the trademarks and the designs of the cars actually produced
and/or distributed by Toyota, Nissan, Honda, Acura, Mitsubishi, Mazda, Subaru, Isuzu, Suzuki, Daihatsu, TRD, Nismo,
Mugen, Ralliart, Mazdaspeed, STi, Suzuki Sport and DRS in Japan, the trademarks and the designs of the cars that
appear in the game is as those cars are produced and/or distributed in Japan.
Sega of America Product Development
Localization Producer -Howard Gipson
Supervising Producer - Jason Kuo
Lead Tester - Michael Rhinehart
Assistant Leads
Quinn Aguirre
Pedro Ponce
Localization Manager - Osamu Shibamiya
Testers
Walter Kim
Lindsi Kimisuka
Benjie Galvez
Bob Homan
Ryan Guevara
BJ Enriquez
Derek Wong
Alan Hsu
Keewhan Her
Berjes Enriquez
Aaron Poser
John Saito
Product Manager - Rich Briggs
Marketing Director - John Golden
Special Thanks
Peter Moore
Rob Alvarez
Heather Kashner
Jane Thompson
Sandy Castagnola
Sheri Hockaday
Shinobu Shindo
Jin Shimazaki
Sean Doidge
Arnold Feener
Angela Santos
Bob Schonfisch
Heather Hawkins
Gwen Marker
Sega of Japan Manual Production
Writer/DTP- Michael Hanna
Supervisor - Kaoru Ichigozaki
Producer - Rikya Nakagawa
Director - Kenichi Imaeda

Link Sega GT Manual


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