Sega Marine Fishing
Below is the original manual that came with the game Sega Marine Fishing. The pictures have been removed to save space on out servers but the text is complete and accurate. Sega Marine Fishing Manual has been translated onto the web by atArcade, if you plan to using Sega Marine Fishing Manual on another site be sure to link back to the original source. You can find a complete archive of game manuals back at our Game Manuals page.
Sega Marine Fishing Manual
Sega Marine Fishing is a memory card [Visual Memory Unit (VMU) sold separately]
compatible game.
NOTE:The game will not save and/or load the game data automatically. Please see pages
21~25 for more on saving and loading the game data in different modes.
Thank you for purchasing Sega
Marine Fishing. Please note that
this software is designed only for
use with the Sega Dreamcast
console. Be sure to read this
instruction manual thoroughly
before you start playing Sega
Marine Fishing.
C O N T E N T S
SETTING UP . . . . . . . . . . . . . . . .2
STARTING UP . . . . . . . . . . . . . . .3
CONTROLS/GAME DISPLAYS . .4
THE MODES . . . . . . . . . . . . . . . .11
ARCADE . . . . . . . . . . . . . . . . .11
ORIGINAL . . . . . . . . . . . . . . . .12
NETWORK . . . . . . . . . . . . . . .19
SAVE/LOAD . . . . . . . . . . . . . .25
OPTIONS . . . . . . . . . . . . . . . . .26
THE FISH . . . . . . . . . . . . . . . . . .27
2 3
PLAYING WITH THE FISHING CONTROLLER
THE JUMP PACK™ (SOLD SEPARATELY)
The Fishing Controller does not have an Extension Socket
for a memory card. To save game files when using the
Fishing Controller, connect a Dreamcast Controller (with an
inserted memory card) into any of the Control Ports. You will
not be able to use the Dreamcast Controller to play Sega
Marine Fishing when the Fishing Controller is being used.
Insert the Jump Pack into Expansion Socket 2 of the Dreamcast
Controller. The Jump Pack does not lock into place when inserted
into Expansion Socket 1, and may fall out during game play.
TITLE SCREEN
MODE SELECTION MENU
The Title Screen is displayed once the opening sequence is finished.
You can skip the opening sequence by pressing the Start Button. Press
the Start Button to display the Mode Selection Menu.
Use on the Analog Thumb Pad or the Directional Pad (D-Pad) to
select a mode, then press the Start Button to enter your selection.
Sega Marine Fishing is a one player game. Connect the Dreamcast Controller or the Fishing
Controller (sold separately) that you will be using to play the game into Control Port A of the
Dreamcast console. You will not be able to play with the controllers connected to any other
port.
NOTE: Never touch the Analog Thumb Pad or the Triggers / while turning the Dreamcast
power ON. Doing so may disrupt the controller initialization procedure and result in malfunction.
For detailed explanations, refer to THE MODES (p.11).
ARCADE This mode is a direct port of the Arcade Version.
Play in a FREE FISHING mode or MINI GAMES,
or view your collection in the Aquarium.
NETWORK Connect to the network server, participate in
competitions,or exchange e-mail.
SAVE Save the game file.
LOAD Load the game file.
OPTIONS Modify various game settings.
ORIGINAL
MEMORY CARD
Connect the memory card to the Dreamcast Controller, in order
to be able to save game files. You may use the memory card
connected to any socket of the Dreamcast Controller, connected
to any Port.
NOTE: Never remove the memory card or disconnect the controller
while the game data is being saved or loaded.
4 5
BUTTON
BUTTON
BUTTON
BUTTON
TRIGGER
TRIGGER
START
BUTTON
ANALOG
THUMB
PAD
D-PAD
THE DREAMCAST CONTROLLER
To return to the Title Screen at any point during game play, simultaneously press and hold the
, , , and Start Buttons on the Dreamcast Controller or the Fishing Controller.
THE FISHING CONTROLLER (SOLD SEPARATELY)
Read the Fishing Controller Instruction Manual thoroughly before using the Fishing Controller to
play Sega Marine Fishing.
START
BUTTON
REEL
HANDLE
ANALOG
THUMB PAD
BUTTON
BUTTON BUTTON
BUTTON
ANALOG THUMB PAD/D-PAD Move Selection Cursor/Move Cast Indicator/
Rod Control/Hook
BUTTON Enter a Mode or an Area/Cast Lure
BUTTON Cancel
BUTTON Change Camera (Aquarium Mode)
BUTTON Lure Selection
TRIGGER Reel Lure/Move Camera (Aquarium Mode)
TRIGGER Move Camera in Reverse (Aquarium Mode)
START BUTTON Start Game/Pause (Display Pause Menu)
ANALOG THUMB PAD Move Selection Cursor/Move Cast Indicator/
Rod Control/Hook
BUTTON Enter a Mode or an Area/Cast Lure
BUTTON Cancel
BUTTON Change Camera (Aquarium Mode)
BUTTON Lure Selection
REEL HANDLE Reel Lure/Move Camera (Aquarium Mode)
START BUTTON Start Game/Pause (Display Pause Menu)
FLICKING THE CONTROLLER Cast Lure (see p.8)/Hook (see p.9)
6 7
TIME REMAINING
LENGTH OF
THE LINE
DEPTH OF WHERE
THE LURE IS AT
CAST INDICATOR
LURE IN USE
POINTS NEEDED
TO CLEAR
THE AREA
TOTAL POINTS
GAME DISPLAY HOWTO FISH
ARCADE MODE
FREE FISHING
FISHING TRAINING
CASTING TRAINING
FIGHT TRAINING
TOTAL WEIGHT TRAINING
LURE ACTION TRAINING
ELAPSED TIME
TIME REMAINING TARGET FISH
TIME REMAINING
TIME REMAINING TOTAL WEIGHT
TOTAL POINTS TOTAL POINTS
FLOW OF FISHING
Here is the basic flow of fishing in this game. Depending on the mode, some operations are not
necessary.
CASTING
HOOK UP FIGHT
LURE
SELECTION
LURE
ACTION
CATCH
LURE SELECTION
Select the lure according to the type of fish you are aiming to catch.
Use to select, then press to enter your selection. You can press
during game play (except when casting) to return to the Lure
Selection Menu and change your lure.
Note: In Lure Action Training, the lure is preselected, and cannot be
changed.
NO. OF ITEMS ACQUIRED/THAT CAN BE COLLECTED
The indicators at the top differ from mode to mode.
THE LURE TYPE
FLOATING This type of lure stays afloat
on the surface.
DIVING The lure is pulled underwater
when reeled in.
SINKING The lure sinks all the way to
the seabed.
A brief guide to luring
is described.
The name/type of lure.
8 9
CASTING
Use to move the cast indicator.You can often see the shadows
of the fish swimming beneath the surface, so use this movement to help
you decide where to cast.
Once you have selected a suitable location, cast the lure. If you are
using the Dreamcast Controller, press to cast. If you are using the
Fishing Controller, press , or perform a casting motion as described
below.
LURE ACTION
Use the Trigger or the Reel Handle to reel in. Use the Analog Thumb
Pad/D-Pad to give actions to the lure. A message will be displayed if
more action is needed.
You can reel the Reel Handle in either direction.
HOOK UP
When the fish bites the lure, the message “HOOK UP” is displayed at
the bottom of the screen. Press , or perform hooking motion if you are
using the Fishing Controller (see below), to hook the fish.
If the gauge is full, the hooking is successful. If you do not hook the fish
successfully in the given time, the fish will get away.
In Arcade mode, you will be awarded a bonus time if you successfully
hook a fish.
HOWTO CAST USING THE FISHING CONTROLLER
Hold the Fishing Controller upright, then flick
it down as if you are casting the actual fishing
rod.
Make sure to put your index finger on the
hook, as shown, to avoid accidentally
throwing it out of your grip.
HOWTO HOOK USING THE FISHING CONTROLLER
In a motion opposite to casting, flick
the controller upright to hook the fish.
As in Casting, make sure to put your
index finger on the hook to avoid
throwing it out of your grip.
10 11
FIGHT
CATCH
When you successfully catch a fish, the name of the fish and its weight
will be displayed. Points will be added to your score in ARCADE and
FISHING TRAINING modes. In ARCADE mode, a time bonus will also
be added to your time.
In FREE FISHING mode, the fish may contain an ITEM CARD. This will
also be displayed.
When you have successfully hooked the fish, reel it in. A Line Tension
Gauge will appear at the bottom of the screen. Pay attention to both the
Line Tension Gauge and the action of the fish, when reeling it in.
When there is too much tension on the line, the gauge will flash red.
There is a danger that the line may break, resulting in the fish escaping.
You will restart fishing from the lure selection screen. Stop reeling and
wait for the tension to decrease.
When there is not enough tension, the gauge will flash in blue. The fish
may unhook and escape.
It is very important that you control your reeling speed.
To control the tension from rising too much, controlling the rod is also
important. At times, a direction to move the rod will be displayed. Use
to move the rod left and right, and to raise and lower the rod.
Basically you should move the rod in the opposite direction from which
the fish is moving.
ARCADE
First, select the field you will fish from. Use to select the field and
press to enter before the timer in the top right corner reaches zero.
When the counter at the top of the screen reaches zero, time is up. To
continue the game, use to select “YES” and press before the
counter reaches zero.
At the end of the game, if the weight of any of the fish you have caught
is among the top 3 record of a category, you can enter your initials. Use
to select a letter and press to enter your selection. You may
select up to three letters. Select “END” to finish registering your initials.
Start fishing as described in p.7.
Once you earn a certain amount of points, you will clear the field. You
will then move onto the next field.
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ORIGINAL
There are three sub-modes available in the ORIGINALmode: FREE
FISHING, MINI GAME and AQUARIUM. Use to select the sub-mode
and press to enter. Press to return to the Main Menu Screen.
FREE FISHING
This is the mode where you can fish freely without any quota to meet.
Use to select the field (or Item Select/Lure Select screens) and
press to enter. Press to return to MODE SELECTScreen of the
Original Mode.
Once you have selected the field, start fishing, as described in p.7.
Press the Start Button during game play to pause the game, and bring
up a Pause Menu. Use to select “EXIT”and press to exit the
field and return to Field Select screen.
When you have caught a fish, it may contain an item card. This may be
an item or a new lure that can be used in the FREE FISHING mode, or
an element that can be placed in the Aquarium.
There is a limit to the number of items that can appear. You may
increase this number by receiving a good score in Mini Game mode
(see p.14).
Some of the items you have gained may be items that give special
effects or functions. Select “ITEM SELECT” from the Field Select menu,
and you will be able to use these items.
Use to select a category, and press to enter. Next, use to
select an item, and toggle ON/OFF with . Press to return to the
previous menu.
Note: Items (or categories) not collected yet will be displayed as
“????????.”
The items you have gained may also be new lures that can attract a
particular fish. Select “LURE SELECT” from the Field Select menu, and
you can select lures to be used (one per each type).
Use to select the type of lure, and press to enter. Next, use
to select the lure and press to enter. Press to return to the previous
menu.
Note: Similarly, the lures not collected yet will be displayed as
“????????.”
14 15
MINI GAME
You can hone your various fishing techniques in this Mini Game.
Use to select the Mini Game, and press to enter. Press to
return to the MODE SELECT screen of the Original Mode.
On each game, press the Start Button during the game to bring up the
Pause Menu (see p.17).
FIGHT TRAINING
Here, fight against the given number of fishes in the shortest total time as possible. Through
this training, you can hone your skill to control line tension and rod movement.
First, use to select the field and press to start the game.
The game will start from the point where the fish is hooked. If you
successfully catch the fish, you will move on to the next fish.
FISHING TRAINING
Catch a specific kind of fish, selected by a roulette wheel, within the time limit. Learn what kind
of fish reacts to what lure, and hook them up.
First, use to select the field and press to start the game.
Once a fish has been selected, start fishing. If you successfully catch
the specified fish within the time limit, points will be added and you will
spin the wheel again for the next fish (the timer will be reset). If you
catch the wrong fish, no points will be added, and you must cast again.
A roulette wheel which will select the fish to be caught will now appear.
Press to spin the wheel. Press again to stop the wheel.
Note: As the game progresses, the speed of the wheel increases from
the previous try.
When the time is up, the training will be over.Your total points will be
displayed in the Result Screen and the number of items appearing will
increase according to the score.
If you catch all the fish, the training will be over. The total elapsed time
will be displayed on the Result Screen and the number of items appearing
will increase according to the score.
If the fish gets away (due to a broken line or becoming unhooked), the
training will be over, resulting in failure.
TOTAL WEIGHT TRAINING
Catch as many fish as you can within the time limit, and compete to get a high total weight. You
will not only have to reel in with a minimal loss of time, but will also need to target on the big one.
First, use to select the field and press to start the game. You can
either catch many fish to gain a total weight little by little, or you can take
your chances with the big one to gain total weight in a hurry.
The game will be over when the time is up. Your total weight of fish will
be displayed on the Result Screen and the number of items appearing
will increase according to the total weight.
CASTING TRAINING
Aim at the drifting target and cast the lure towards it. You will learn to get a feel for the distance.
There is no Field Select on this mode, as you will immediately start the
game. Try to hit as many targets as possible in a limited time. The
points of the targets are greater at the back (far away) than at the front
(close by).
The game will be over when the time is up. Your total points will be
displayed on the Result Screen, and the number of items appearing will
increase according to the points.
LURE ACTION TRAINING
Practice how to move the lures more realistically.
There is no Field Select on this mode, as you will immediately start the
game. The game will cast the lure automatically, so reel the lure with
realistic action. Points are accumulated each second according to how
well the lure is moved. When the lure is reeled in all the way, you will
move on to the next lure.
The game will be over when the fourth lure is reeled in. The total points
will be displayed on the Result Screen, and the number of items appearing
will increase according to the points.
Press the Start Button at any time during game play to display the
Pause Menu. Select menu item with and press to enter
your selection. Select RETRY if you wish to restart the game you
are currently playing from the beginning. Select EXITif you wish to
quit the game and return to the Mini Game Menu screen. Selecting
RETURN TO GAME (or simply pressing the Start Button) will
resume the game.
16 17
NOTE ON PAUSE MENU
AQUARIUM
Some of the items collected on FREE FISHING may be items that can be
placed in the Aquarium. Use to select either “ITEMS LIST,” “VIEW
AQUARIUM,” or “EXIT,” and press to enter your selection.
ITEM LIST
Select items to make your own Aquarium.
A list of categories of items will be displayed. Use to select the
category and press to enter.A list of items collected in the selected
category will be displayed. Again, use to select an item and press
to toggle ON/OFF (the selected item will be highlighted). The selected
items will now appear in your Aquarium.
VIEW AQUARIUM
View the items collected and selected.
The camera will move along in a selected pattern. Press to display a
menu of route patterns, select with and press to enter. Press
to speed the camera up forward, to run in reverse and speed up, and
both and simultaneously to stop the camera. Release the trigger(s)
to move the camera forward in normal speed. (With the Fishing
Controller, turn the reel handle to speed up, and stop the reel handle to
slow down.) You may change the camera angle with the Analog Thumb
Pad . To change the background music, press to display the
menu, to select and to enter.
Press to return to AQUARIUM MODE menu screen.
NETWORK
Via the internet, you can enjoy fishing competitions and e-mails. Use
to select a sub-mode, and press to enter your selection.
18 19
User Registration
You cannot use the NETWORK unless you have registered as a user with SEGA. Before
playing on the NETWORK, make sure that you register as a user, using the Dreamcast
Browser. Refer to the Dreamcast Browser Guidebook for further help. You can purchase
the Dreamcast Browser from the Official Dreamcast Magazine.
Inquiries: SEGA Customer Service Department
Internet: www.sega.com
Telephone: 1-800-USA-SEGA
Charges
Use of the Network Server is free, but you will have to separately pay for your own ISP.
Log-In E-mail
You will need an e-mail address when you connect to the NETWORK. This can be any email
address. This is in order to provide you with a safe and straightforward Network
Service. Note that Sega will not reveal your e-mail address to any third parties.
The Provider
Occasionally there are times when you cannot access the NETWORK, depending on your
server provider. If you have any problems with your user provider, try and connect to the
Sega provider.
HOME PAGE
This is where you can download or upload files. When the HOME PAGE is selected, the top
page will be displayed. Move the pointer to the banner ENTRANCE, and press to connect to
the Official Page. For controls to the HOME PAGE, please refer to the Dreamcast Browser
guidebook.
Sega Marine Fishing Official Page
Complete the user registration and log in, and you will have an access to the Main Page for the
registered users, and be able to download/upload the Fishing Competition Entry Sheet and
Fish Mail data. You can also send e-mail to a specific user.
LOGGING IN TO THE MAIN PAGE
Inside the Official Page, move the pointer to the LOG IN menu, press and the LOG IN
screen will be displayed. Enter your account name and password and you will advance to the
Main Page. If you do not have a password, register your name, address, and e-mail address.
Sega Marine Fishing Main Page
This is the page for registered users. Select either ROOM OF FISH MAILor COMPETITION.
Move the pointer to the menu of your choice and press to enter these pages.
ROOM OF FISH MAIL
Here you can download fish mail data,
upload the mail you fished through FISH
MAILFISHING, and return the mail to its
sender. Here is an explanation of how to
download mail data and release Fish
Mail.
DOWNLOADING FISH MAIL DATA
Here, you will download Fish Mail Data necessary to play FISH MAILFISHING. It is possible to
download in pages outside the ROOM OF FISH MAILtoo, so access the downloading page
according to the directions.
SELECT A FIELD TO DOWNLOAD
When you have accessed the downloading page, you will first select a field to download. In
each field there are fish containing a mail sent by another user. Check the checkbox of the field
of your choice, and move to the next screen.
SELECT A GENDER AND DOWNLOAD
Next, select the gender of the mail senders. Check the checkbox of your choice and press the
DOWNLOAD button, and you will be prompted to confirm whether or not you want to download.
Select YES. Select the memory card to save the data to, and the downloading will begin.
20 21
Fishing Area
over the Network
Attach a Mail and
Release the Fish Catch a Fish and
Receive a Message
Once the message is received,
you can return the message.
FISH MAIL FILE
File name: MARINE_F.MAI 8
SENDING (RELEASING) THE FISH MAIL
Through Fish Mail, Sega Marine Fishing users can communicate with one another. Write a
message and release the fish to the field.
SELECT A FIELD AND FISH TO RELEASE
First, check the checkbox of the field you want to release the mail into. Next, check the type of
fish you want to attach to the mail. You can release one fish per field, a total of three at a time.
There is no expiration time on the mail and the user can cancel at any time.
WRITE A MESSAGE AND RELEASE
When the field and the fish have been selected, write a message (max 200 letters). Check the
contents with the Confirmation screen, and press SEND to complete.
22
COMPETITION
Here you can download an Entry Sheet for the competition, and upload the result data of the
competition. You can also view the results of the past competitions.
DOWNLOADING THE ENTRY SHEET
You will download the Entry Sheet necessary to enter the competition.
Move the pointer to the competition name you want to participate in, and press .You will be
prompted whether to download the sheet or not. Select YES, and then select the memory card
to save the downloaded file. The downloading will start.
UPLOADING THE ENTRY SHEET
You can upload the Entry Sheet to register and verify your competition results.
Move the pointer to RESULT REGISTRATION and press . The RESULT REGISTRATION
screen will be displayed. Press the REFERENCE button, and the VMU Select screen will be
displayed. Select the memory card which contains the Entry Sheet, then select the Entry Sheet
file. All you need to do now is to press the SEND button.
Please pay attention to the deadline date of the competition. You will not be able to upload the
data if the deadline has passed.
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ENTRY SHEET FILE
File name: MARINE_F.RAN 6
FISHING COMPETITION
Catch fish according to the rules stated on the home page. You will need to have the Entry
Sheet downloaded to be eligible.
LOADING THE ENTRY SHEET
The VMU Select screen will be displayed. Use to select the memory card which contains
the Entry Sheet file and press to enter.
Note: You will not be able to perform this if there is not any Entry Sheet data.
START FISHING
When the Entry Sheet has been loaded, the designated fish, your current record, the competition
period, and the uploading deadline will be displayed. You will then start fishing. Various competi -
tions are planned, so aim for the record according to the rules.
SAVING THE COMPETITION DATA
If you wish to end the competition, press Start Button to display the menu, use to select
“EXIT” and press to enter. The VMU Select screen will be displayed. As in loading, select the
memory card with the Entry Sheet to save a file.
FISH MAIL FISHING
Catch Fish Mail released by other users, and read messages. You will need to have already
downloaded the Fish Mail data.
LOADING THE FISH MAIL DATA
The VMU Select screen will be displayed. Use to select the memory card which contains
the Fish Mail data and press to enter.
Note: You will not be able to select data which has already been played.
START FISHING
When the data has been loaded, you will start fishing. If the fish that is attracted to the lure
contains a mail, an icon will be displayed. If the fish is successfully hooked, the name, the age,
and the gender of the sender will be displayed. When the fish is successfully caught, a message
will be displayed (the fish may also contain an item). Press to see the complete profile of the
sender. The game will be over either when you catch all of the fish or when the time expires.
SAVING FISH MAIL DATA
After the result screen, the Memory Select screen will appear. Select the memory card to which
you wish to save the FISH MAILyou have caught.
24 25
SAVE/LOAD
Selecting either SAVE or LOAD in the Main Menu will bring up the VMU Select screen. You
may use any memory card that is connected to any socket of the controller, connected to any
port. The memory card not present will have “?” shown on the VMU display on the screen. Use
to select the memory card and press to enter. Select EXITto return to the Main
Menu.
SAVING
When the memory card is selected, you will have to verify whether or not
to save. Use to select YES/NO and to enter. If there is already a
Sega Marine Fishing file saved, you will again have to verify whether or
not you want to overwite the existing file.. Again, use to select
YES/NO, and to enter.
LOADING
When the memory card is selected, you will have to verify whether or
not to load. Use to select YES/NO, and to enter.
SYSTEM FILE
File name: MARINE_F.SYS
The main game data consist of game settings, weight records of Arcade mode, and items
acquired.
4
OPTIONS
In Options, you can modify various game settings. You can also listen to the background music
and sound effects used in this game.
From the Options menu, use to select an item, and press to enter.
Use to toggle the setting for each menu item. Press to exit to the Options Menu.
26 27
DIFFICULTY Change the difficulty of the ARCADE mode.
(VERY EASY/EASY/NORMAL/HARD/VERY HARD)
Listen to the background music and sound effects.
Use to select from the menu,and to select the
selection number. Press to play.
TIME Change the amount of remaining time in ARCADE mode.
(1’00”~4’00”with an increment of 10 seconds)
AUDIO Toggle the audio output between stereo and monaural.
SOUND TEST
(STEREO/MONO)
Toggle the vibration setting of the Jump Pack or the Fishing
Controller.
MEASUREMENT
(ON/OFF)
Select the measurement to be used.
FORMAT
(METRIC/ENGLISH)
Return all settings to default.
(YES/NO)
VIBRATION
Here are 15 fish that you can catch in the various fields. Some are small and fairly easy to
catch; others will give you very hard time with their very strong movements. If you know the
characteristics of each fish, you will be able to enjoy fishing even more.
Skipjack Tuna
Spindle-shaped to suit high-speed swimming, they can be found in the
warm water along coastlines and around islands.
Bluefin Trevally
They can be found along coastlines in warm water and in tropical regions.
When young, their bodies are yellow, and as they grow their bodies
become bluish brown.
Great Barracuda
Attracted to glossy things, they can at times be dangerous and even
attack divers. Large ones may be poisonous.
Giant Trevally
A silver-gray fish, one of the largest of the trevally family, they are at
times called simply “G.T.” They live mainly in coral reefs.
Sailfish
A fish with a very large dorsal fin. Using this fin, it can quickly change
direction.
Napoleon Fish
They make a deep hole as a permanent nest. Their foreheads stick out
as they grow. Under the Treaty of Washington, it is strictly prohibited to
fish them.
Dolphin Fish
A fish with an attractive face. It is very easy to recognize the gender of
this fish. The one with an angular forehead is male and the one with a
round forehead is female.
Yellowfin Tuna
They live in very wide areas, near the Equator in the Atlantic, the Indian
and the Pacific Oceans. Their bodies are rather elongated.
28 29
Dogtooth Tuna
They can reach over 2.5m in length and over 200kg in weight. They mainly
prey on sardines and squids.
Amberjack
A silver-gray fish with a rather round back. As they are attracted to
breakwaters and beaches, they are great targets for lure fishing.
Blue Marlin
A fish with a trade-mark long, elongated upper jaw. This jaw can be a
very strong weapon against other fish.
Permit
An unusual fish in the offshore that attracts particular fishing fans.
Basically they are small, but on rare occasions you may encounter a
large one that reaches 18kg.
Tarpon
A quite primitive type of fish. They are among the best game fish as
they reach up to 2m in size.
Stingray
A fish with a poisonous thorn at the base of its tail to protect itself. Its flat
body is suited to hide under the sand at the bottom of the sea.
Shortfin Mako
A fish keen to smells, it is said that they can sense the smell of human
blood even when it is diluted to one part in a million.
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There are more fish under the sea. What else can you catch? Find out for yourself!
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The following credits list the staff responsible for the localization, marketing and manual production
for the U.S. version of Sega Marine Fishing. Credits for the original development staff are listed in
the game itself.
SOA Credits
Localization Producer
Howard Gipson
Supervising Producer
Jason Kuo
Lead Tester
Steve Peck
Assistant Lead Tester
Antonio Eco
Localization Manager
Osamu Shibamiya
Director of Product Marketing
John Golden
Product Manager
Stacey Kerr
Associate Product Manager
Cord Smith
Package Design
Simon McIlroy
Testers
Brian Ivanhoe
Tor Unworth
Daniel Chang
Eusebio Villatuya
Chris Owens
Daniel Goh
Special Thanks
John Amirkhan
Todd Slepian
Paulita Escalona
Sandy Castagnola
Sheri Hockaday
Angela Santos
Mike Strecker
Heather Hawkins
SOJ Manual Product Staff
Writer/DTPOperator
Makoto Nishino
Supervisor
Kaoru Ichigozaki
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