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Smash Pack Vol. 1

Below is the original manual that came with the game Smash Pack Vol. 1. The pictures have been removed to save space on out servers but the text is complete and accurate. Smash Pack Vol. 1 Manual has been translated onto the web by atArcade, if you plan to using Smash Pack Vol. 1 Manual on another site be sure to link back to the original source. You can find a complete archive of game manuals back at our Game Manuals page.

Smash Pack Vol. 1 Manual

Introduction ………………………………………2
Starting the Game ……………………………….3
Control Summary ………………………………..4
Game Selection Menu …………………………..5
Sonic the Hedgehog™…………………………….6
Altered Beast™……………………………………7
Columns™…………………………………………8
Golden Axe™ ……………………………………..9
Phantasy Star™ II………………………………..10
Revenge of Shinobi™……………………………12
Sega Swirl™……………………………………..13
Shining Force™………………………………….15
Streets of Rage™ 2………………………………16
Vectorman™……………………………………..17
Virtua Cop™ 2……………………………………18
Wrestle War……………………………………..19
Game Credits……………………………………20
1
C O N T E N T S
Truly, there are more active gamers in the world today than at any other time in the history of our
beloved pastime. And while many claim to know what gaming is all about, most have just
recently jumped on the bandwagon of the world’s most dynamic form of entertainment. Thus, in
the new realm of online gaming, 128-bit processors, true 3D graphics, and blazing frame rates,
we often find ourselves missing something. Strangely, that “something” can be hard to identify
or describe. The games of today are undoubtedly brilliant works of art created through a
combination of ridiculously long hours, daily dedication, and teams of highly skilled artists,
designers, programmers, and producers, but amid all this advancement, things are sometimes
forgotten. Sega, always eager to push the envelope of technology and creativity, has made great
strides over the years to accomplish one invariable goal: to produce the highest quality video
entertainment the world over.
Within this collection of games, you will bear witness to this goal as evidenced by the
numerous game titles that exist on this one disc. For those of you already familiar with these
remarkable titles, you’ll likely recognize that the “something” missing in many of today’s games
can be found in spades within this collection. And for those of you new to these classics, you’re
in for an even more profound experience: the discovery of gaming’s true essence: the undeniable
satisfaction that goes along with finely-tuned gameplay, brilliant game design, and visionary
characters. Welcome to the first installment of Sega’s Smash Pack series: games that play
as well today as the first day they were released to the public, games that make gamers
proud to be gamers—profound games that instantly remind us why we ever started playing
games in the first place.
Thank you for purchasing Sega Smash Pack, Vol. 1.
NOTE: Sega Smash Pack Vol. 1 contains
games that range from one to four players.
Before turning the Sega Dreamcast Power
ON, connect the controller(s) or other
peripheral equipment into the control
ports of the Sega Dreamcast.
When using a Visual Memory Unit
(sold separately), insert it into Expansion
Socket 1 of the Sega Dreamcast controller
if you wish to save your game data.
3 2
Disc Door
SEGA DREAMCAST HARDWARE UNIT
Power Button
This turns the
unit ON or OFF
Open Button
Press to open
the Disc Door
Control Ports
Use these ports to connect the Sega Dreamcast Controller or other peripheral equipment.
From left to right are Control Port A, Control Port B, Control Port C, and Control Port D.
Use each port to connect controllers for players 1 to 4 respectively.
NOTE: Control Port can also be referred to as Port.
Cap
SEGA DREAMCAST VISUAL MEMORY UNIT (VMU)
LCD Screen
Connector
Direction Button
(D-Button) A Button
B Button
Mode Button
Sleep Button
SEGA DREAMCAST JUMP PACK™
INTRODUCTION STARTING THE GAME
Game controls are set to their defaults upon start-up, but users have the option to alter
the control scheme by selecting “configure” before playing each of the ten Genesis games
included on the disc. When playing Sega SwirlTM or Virtua CopTM 2, please consult the
“options” menu to make changes to the controls.
The default controls for each of the Genesis Games are:
Sega Dreamcast Controller Original Genesis Controller
Start Button Start Button
A Button B Button
B Button C Button
X Button A Button
Y Button X Button
Right Trigger Y Button
Left Trigger Z Button
After pressing the Start Button on the title screen, the Game Selection Menu will appear.
Highlight the game you would like to choose and then press the A Button on your Sega
Dreamcast Controller. If you select one of the classic Genesis games, the Game Options
Screen will appear. See the Game Options Screen Section for more information about the
options on this screen. SEGA Swirl and Virtua Cop 2 will start as soon as you select these
games from the Game Selection Menu.
GAME OPTIONS SCREEN
If you choose one of the Genesis games (all of the games except for SEGA Swirl and Virtua Cop 2)
from the Game Select Screen, an extra menu will appear with a variety of special options.
You can return to this screen at any time during the game by simultaneously pressing the
A, B, X, Y, and Start Buttons on your Sega Dreamcast Controller.
Here is a summary of the options for this menu:
Start Game: Select this option to launch the game or restart the game from the beginning.
Resume Game: Once you have started a game, select this option if you would like to continue
at the exact point in the game you were at before you brought up the Controls Menu.
Controls: Select this option to assign the buttons on your Sega Dreamcast controller.
Save Game: Select this option to save the Genesis cartridge state.
NOTE: You MUST save within the Genesis game AND from this menu to properly save your game!
Show Credits: Select this option to see the list of people who worked on this game.
Return to Menu: Leave the current game and go to the Game Select Menu.
5 4
CONTROL SUMMARY GAME SELECTION MENU
Bust the video game speed barrier wide open with Sonic the Hedgehog. Blaze by in a
blur using the super sonic spin attack. Loop the loop by defying gravity. Plummet down
tunnels. Then dash to safety with Sonic’s Power Sneakers. All at a frenzied pace.
Help Sonic escape bubbling molten lava. Swim through turbulent waterfalls. Scale
glistening green mountains. And soar past shimmering city lights. There’s even a 360
rotating maze. You’ve never seen anything like it!
Sonic has an attitude that just won’t quit. He’s flip and funny, yet tough as nails as he
fights to free his friends from evil. So just wait. Sonic may be the world’s next SUPER hero . . .
Button Action
D-Pad Move
Start Start/Pause
X Jump
A Jump
B Jump
A+B+X+Y+Start Return to Game Option Screen
It is the time of gods and myths and legends. When men are warriors and courageously
fought unnatural enemies in the endless battle of good against evil. It is the time of the
Altered Beast. Summoned by Zeus, God of Thunder, you have been awakened from the
dead to challenge the wicked Neff, God of the Underworld, for the fate of Athena. And
Athena is no ordinary girl. She is the daughter of Zeus and must take her rightful place
among the gods if only you can free her from her imprisonment.
Although you were once a brave and awesome Roman Centurion, the rigors of this journey
demand a supernatural display of strength. And so you are bestowed with the powers of
the Altered Beast. The power to transform your being into a part animal, part human
creature of formidable force. But to achieve this rare form of vitality you must earn it.
By conquering foes and capturing spirit balls, you’ll muster the energy to transmute from
one beast to another. And each time you do, you’ll advance one round closer to the realm
of the underworld where Neff awaits the final confrontation. With five complete rounds to
clear, the number of underlings you must defeat is staggering. But Neff promises to be the
most loathsome enemy yet, so prepare yourself for the worst. And remember, Zeus didn’t
bring you back from the grave to fail!
Button Action
D-Pad Move
Start Start/Pause
X Punch
A Kick
B Jump
A+B+X+Y+Start Return to Game Option Screen
7 6
SONIC THE HEDGEHOG ALTERED BEAST
The basic rules for Columns are thus: line up three or more jewels of like color
horizontally, vertically, or diagonally and they’ll shatter—allowing any jewels above them
to drop into their place. Combinations are not only possible—but highly encouraged
as point totals will multiply based on how many jewels shatter in sequence.
Take on a friend in arcade mode or compete in a Flash Challenge, where you’re forced to
work through layers of pre-placed jewels in an effort to shatter the flashing jewel at the
very bottom of the screen.
Button Action
D-Pad Move
Start Start/Pause
X Shift Jewels
A Shift Jewels
B Shift Jewels
A+B+X+Y+Start Return to Game Option Screen
Yuria is a strange land, with evil oppressors. Death Adder’s soldiers have invaded every
village. And Death Adder himself has massacred thousands. Worse yet, he’s kidnapped
the King and his daughter, the Princess, and seized the Golden Axe. Only the strongest
and craftiest warriors now have any chance of defeating him.
Three warriors appear to challenge Death Adder. Ax-Battler, the terrible Barbarian,
arrives from the far plains. His mighty strength and courage is a match for any enemy.
Tyris-Flare, the Amazon, appears from the deep jungles to overcome the oppressors. With
sword-skill and Fire Magic she vows to save the Kingdom. Gilius-Thunderhead, the Dwarf,
swings a deadly axe. His tricks and speed in battle can outwit even the most brutal giant.
These three, like many others, have lost cherished loved ones in the war against the
reptile fiend, Death Adder. Now they sweat to defeat him—even at the cost of their lives.
The challenge is overwhelming: defeat all of Death Adder’s soldiers and beasts, travel the
treacherous route to his castle, demolish Death Adder Jr., and then face your most
powerful enemy, Death Adder himself.
Button Action
D-Pad Move
Start Start/Pause
X Magic
A Attack
B Jump
➝➝, Dash
A+B+X+Y+Start Return to Game Option Screen
9 8
COLUMNS GOLDEN AXE
➝➝
You begin in Paseo, accompanied by Nei. Take a look around and feel free to speak with
the other citizens. You may enter many of the buildings and will soon learn to recognize
them based upon their signage. Stop by the library to learn more about the planet. Check
in at the Clone Lab if one of your comrades is killed. There are also weapons shops,
armories, tool shops, hospitals, and teleport stations. And don’t forget the Data Memory
vault—you’ll need to store your memories here in order to save your game!
Others will join your party throughout the game. Be sure to equip them with the proper
weapons and armor. When engaged in battle, you’ll control each member’s actions—
ordering them to attack (battle), use magic (technique), change weapons, defend, or run.
Button Action
D-Pad Move/Navigate Menu Choices
Start Start/Pause
X Converse/Inspect Boxes
A Cancel/Close Boxes
B Open Update Box/Activate Commands
A+B+X+Y+Start Return to Game Option Screen
NOTE: Remember to save your progress both within the game as well as on the Options Menu!
11
In the vastness of space, the Algo Star System floats like a dust fleck in a sunbeam.
Cruise closer. Around the parent star, Algo, whirl its three children: Palm, Mota, and Dezo.
Closest to Algo is Palm, the economic and intellectual stronghold of the system. Thinkers
and rulers live here, high in ivory towers, away from the hubbub of everyday life. Next is
Mota, the shining jewel. This fertile farm planet is a tropical paradise, peaceful, prosperous,
and happy. On Mota, everyone has everything they want. No one has to work hard—
or even work at all. Dezo is the farthest out—and the most mysterious. Not much is
known about this dark planet. Among the planets, Mota’s history is the most troubled.
From far in her past comes the legend of Alis, the courageous young woman who fiercely
fought—and succeeded—in ridding Mota of the evil oppressor Lassic.
But now another tragedy oppresses Mota. This one is far worse than Lassic, being not a
person, but an unknown evil! Everything is affected by it: the climate, the machinery, even
nature. Tour Mota and experience weird research labs, creepy dungeons, catastrophic
floods, and exploding planets! Thrill to Mother Brain blowing her circuits! Chill to
Climatrol in chaos! Sweat when the killer lurks in the tunnel!
Travel light—in Knife Boots and a Carbonsuit. Stalk boldly into unguarded wilds armed
with magic: Eijia, Foi, and Zan. Stay for lunch with savage Biomonsters: Head Rot, Pug
Hit, and Slugmess. Planet-trot with friends: Hugh the Biologist, Shir the Thief, Kain the
Wrecker. Trade Titanigear with Rudo the Hunter.
What’s happened to Mother Brain, the controlling entity on Mota? Why have things gone
so horribly wrong? Who is smart enough to solve the riddle? And who is brave enough to
save the planet? The future of the Algo Star System is up to you!
10
PHANTASY STAR II
Align swirls of the same color to create large combos and score big points. The swirls can
only be vertical or horizontal, not diagonal. The more swirls in a group, the larger the point
total. To gather swirls of large groups, you may remove single swirls, but beware—you’ll
lose penalty points for doing so!
You can play by yourself or with up to four friends (in Turn-based modes or real-time),
as well as over email (play against other SEGA Dreamcast, PC, and Computer-controlled
opponents). You can also submit your top scores to SEGA to be compared and posted
online with other high scores that have been submitted by PC and SEGA Dreamcast users
around the world.
Try your hand at the Level, Level Challenge, and Practice Modes—then take on some
friends in Versus Mode. In Versus Mode, two to four players can compete in a head-tohead
challenge on a single screen where each player is trying to gain the most points to
win the game. Each player can be a human or computer opponent and is designated a
color: Player 1 is Orange, Player 2 is Blue, Player 3 is Purple, and Player 4 is Green.
Swirls of your own color are worth twice as much for you. If Player 1 does a combo of 3
blue swirls, it is worth 20 points, but a combo of 3 orange swirls is worth 40 points to
player 1. Watch out for singles of your own color. Since Singles are worth -100 points,
Singles of your own color are twice as bad (-200 points!!). When all of the Swirls of your
color have been removed, you are knocked out of that game. When all of the players have
been knocked out, the game is finished, and the top scorer wins.
13
In the impenetrable mountain hideaways of Japan exist mystic warriors, the ninja. These
masters of battle possess seemingly impossible powers. In combat they leap to dazzling
heights. When hit, they remain unhurt. They can summon fire from the sky to torch the
enemy! You studied ninja ways since you were small. In the dojo you began as the weakest
one, and anyone could overcome you. But every day you practiced and meditated. At last
you mastered the skills of leaping, somersaulting, and throwing the deadly shuriken.
Finally a day came when the sensei revealed to you the secrets of Shinobi, the art of
stealth. And at last he taught you Ninjitsu—the ninja magic.
You are Joe Musashi, the master ninja. Your hands and feet are lethal. In your grasp, every
ninja weapon is an instrument of death. Now an evil, powerful enemy, the Neo Zeed, has
sent out its own ninjas, soldiers, spies, and villains to take over the world. As a warning to
you, they assassinated your sensei and kidnapped the beautiful Naoko.
You swear to annihilate the Neo Zeed. You stalk them around the world, destroying them
wherever they exist. You never sleep. You never stop. And you don’t give up! Until this
vicious enemy is destroyed, your world won’t be safe!
Button Action
D-Pad Move
Start Start/Pause
X Ninja Magic
A Attack
B Jump
A+B+X+Y+Start Return to Game Option Screen
12
REVENGE OF SHINOBI SEGA SWIRL
The Continent of Rune has slumbered in peace for 50 generations. A horde of invaders
swarm across the border, while a dragon that has slept for centuries stirs in its tomb.
Only the King’s youngest swordsman and his war party can defy the Dark Dragon’s evil
power and crush the mighty army!
You can command an army of up to 10 warriors (out of a possible 30!). Not only will you
be responsible for placing them in battle, but you’ll also decide how they attack, what
spells they cast, which items they use, and what weapons and armor they will equip. If
you haven’t experienced the thrills of tactical turn-based combat before, take your time
and plan each move. Like a classic game of Chess, each battle unfolds differently based
on each individual move. It’s important that you take advantage of your surroundings and
place your party members accordingly. Rushing up onto the enemy is rarely the best
strategy, but thoughtful planning and incorporation of long-range and short range attacks
will secure your victory!
Button Action
D-Pad Move
Start Start/Pause
X Open Options Boxes and Status Windows
/See Opponents’ Statistics
/Speed through Messages
A Cancel Selections/Speed through Messages
B OpenOptionsBoxes/See Opponents’ Statistics
/Speed through Messages
A+B+X+Y+Start Return to Game Option Screen
NOTE: Remember to save your progress both within the game as well as on the Options Menu!
15
Once you’ve practiced up, try a split-screen versus game where gameplay is real-time, not
turn-based. This makes action fast and furious, although the fastest person is not always
the player with the highest score! Users play until one of the players reaches the score
designated at the beginning of the game. Games can be from 3000 points up to 25,000
points. Each player has his or her own quarter of the screen. Two to four players can play
with each player being designated a color, just like Versus Mode and Email Mode: Player 1
is Orange, Player 2 is Blue, Player 3 is Purple, and Player 4 is Green. Combos of your own
color are worth double. When any player removes all of the Swirls of any color from their
quarter of the screen, all of the remaining swirls of the same color are automatically
removed from the other players’ screens with no points for these swirls. Once all of the
Swirls have been removed, new boards instantly appear and gameplay continues until a
player reaches the desired score.
Button Action
D-Pad Move Cursor
Start Start/Pause
X Display Level Goals
A Remove Highlighted Combo
14
SHINING FORCE SEGA SWIRL
The future of the human race looks hopeless when maintenance drones accidentally
replace the orbot leader’s head with a salvaged atomic bomb. All the orbots on Earth are
immediately ordered, via television receivers, to stop cleaning up the planet and to start
manufacturing weapons for an impending ambush of the returning humans. Only one
orbot, a sludge barge pilot who was out of communications range, is unaffected by the
evil takeover. You are that pilot: Vectorman! The only hope of saving the entire human
race hinges on the destruction of the villainous WarHead. You must seek him out by
following a trail of television receivers around the Earth, and then confront him in a
battle that will decide the fate of humanity, and of the planet Earth itself!
Button Action
D-Pad Move
Start Start/Pause
X Shoot
A Shoot
B Jump
A+B+X+Y+Start Return to Game Option Screen
17
Original rumblers Axel and Blaze slam the asphalt with bigger, better, totally devastating
attacks! Skull-crushing ex-wrestler Max Thunder joins up with earth-shattering body
slams and spinning fist attacks. New thrasher Skate slices punks with high-speed in-line
skate attacks and spinning jump kicks. Go crazy with jaw-shattering, bone-busting
punches, head-cracking jump kicks and secret weapons. Gangs of dirt bikers dive into you
from every side. Smash ‘em with a pipe as they speed by. You’ll have to fight your way
through the streets to take on the man behind the mayhem. Just be sure to take a friend!
Button Action
D-Pad Move
Start Start/Pause
X Special Attack
A Attack
B Jump
A+B+X+Y+Start Return to Game Option Screen
16
STREETS OF RAGE 2 VECTORMAN
Unleashed in U.S. arcades, but never in the home—Wrestle War is jam-packed with
wrestling’s best elements: intense power struggles, feverish button-mashing, and some
killer special moves. Take on the computer or go head-to-head with a friend. Just don’t go
in taking the competition lightly—or you’ll be hitting the mat like a big fat sack of bricks.
Button Action
D-Pad Move
Start Start/Pause
X Punch/Pull Opponent Up From Mat
A Kick
B Pin/Attempt Perfect Plex
(when opponent is standing but stunned)
A+B+X+Y+Start Return to Game Option Screen
19
Trouble in Virtua City . . .
Detective Janet Marshall, a former subject profiler, has joined up with the VCPD Special
Investigations Unit. She’s tracking the person responsible for the murder of her partner, and
nobody’s going to get in her way.
Just last summer, Michael “Rage” Hardy and James “Smarty” Cools shut down the EVL Inc.
criminal empire. Three of the head figures in the EVL syndicate were brought to justice, but the
body of Joe Fang, believed to have been burnt up in a helicopter crash, was never recovered.
After the downfall of EVL Inc., the VCPD began a comprehensive investigation into their black
market and gun-running activities. The Virtua City Bank is under suspicion of involvement in an
immense money-laundering operation, and the bank vice-president has recently met with an
“accidental” death.
Following his death, a secret database was discovered, showing periodical transfers of funds
between EVL and the Virtua City Bank, but the money—equivalent to a small country’s GNP, has
somehow disappeared. Rage, Smarty, and Janet smell a rat, and it doesn’t smell good. It’s time
to avenge a murder, find Joe Fang, and bring justice back to Virtua City.
Button Action
Analog Pad Move Cursor
Start Start/Pause
A Shoot
B Reload
18
VIRTUA COP 2 WRESTLE WAR
Original Genesis Emulator by:
Yuki Enterprise
Programmer
Kazuro Morita
Artist
Toshirou Hara
Tester
Maho Miura
Producer
Yasuo Tanaka
SEGA of America Dreamcast, Inc. Credits
Senior Producer
Scott Hawkins
Lead Programmer
Gary Lake
Lead Artist
Kunitake Aoki
VMU Artwork
Chris Meyer
Product Manager
Cord Smith
Project Coordinator
Frank Viloria
20
CREDITS
Lead Tester
Rick “Maverick” Ribble Jr.
Assistant Lead Testers
Daniel Chang, Shawn Dobbins, Curtis Chiu
Testers
Ed Brady, Benjie Galvez, Chris Meyer,
Mike “Rhino” Rhinehart, Gabrielle Brown,
Steve Peck, Keehwan Her, Tom Fong
Special Thanks
Peter Moore, Shinobu Toyoda, Chris Gilbert,
Joe Culley, Jin Shimazaki, John Goodale,
John Golden, Masaharu Yoshii, Yoshiki Ooka,
Osamu Shibamiya, Klayton Vorlick, Bob Schonfisch,
Angela Santos, Simon McIlroy, Sheri Hockaday,
Dennis Lee, Jason Kuo, Wilco Ibes,
Doug Broadhurst, Neal Robison, Kathy Schoback,
John Byrd, Dylan Bromley, Joe Votour,
Carlton Matthews, David Rudolph, Mike Tucker,
Judy Jette, Charlie Bellfield, Teri Higgins,
Heather Hawkins, Karen Brown, Gwen Marker,
Billi Siedow, Tina Mendez, Alex Villigran,
Bob Dales, Tom Dudley, Lu Luna, Don Nolan,
Leonard Slootmaker, Leslie McKnew,
Demery Barnett, Arnold Feener, Munawwar Daimee,
John Amirkhan, Todd Slepian, Polly Escalona

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