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Virtua Striker

Below is the original manual that came with the game Virtua Striker. The pictures have been removed to save space on out servers but the text is complete and accurate. Virtua Striker Manual has been translated onto the web by atArcade, if you plan to using Virtua Striker Manual on another site be sure to link back to the original source. You can find a complete archive of game manuals back at our Game Manuals page.

Virtua Striker Manual

Thank you for purchasing Virtua
Striker 2. Please no te that this sof tware
is designed only for use with
the Sega Dreamcast console. Be
sure to read this instruction manual
thoroughly before you start playing.
Virtua Striker 2 is a memory card compatible game [Visual Memory Unit (VMU), sold
separately]. Refer below for information regarding the number of blocks required to
save game files. When saving or loading game files, never turn the Sega
Dreamcast power OFF, remove the memory card or disconnect the controller.
•12 blocks of memory are required to save Options, International Cup and League
related files (select the target memory card once the game is activated).
•20-32 blocks are required to save a replay goal file (select the target memory card
when saving).
2 CONTROLS
6 GAME DISPLAY
7 STARTING UP
8 MODE EXPLANATIONS
9 •ARCADE
10 •INTERNATIONAL CUP
12 •VARIATIONS
16 •MATCH PLAY
18 •REPLAY
20 •OPTIONS
CONTENTS
CONTROLLER ARCADESTICK
D-PAD JOYSTICK
ATTACKING DEFENDING AERIAL
MOVE
PLAYER
MOVE
PLAYER
MOVE
PLAYER
SHORT
PASS SLIDE DIRECT
SHORT PASS
DIRECT
LONG PASS
LONG
PASS —
— SHOOT SHOOT
FORMATION SELECT/
CHANGE STRATEGY
3 2
CONTROLS
This game is compatible with the Dreamcast Controller and the Arcade Stick (sold
separately). Before turning the power ON, connect controller(s) to Control Port A
and/or B, depending on the number of players.
[ To return to the Title Screen at any point during game play, simultaneously press and hold the
, , , and Start Buttons of the Dreamcast Controller or Arcade Stick.
[ Never touch the Analog Thumb Pad or Triggers / while turning the Dreamcast power ON.
Doing so may disrupt the controller initialization process and result in malfunction.
[ Depending on the mode, the number of participating players can be as many as 32. Controller s
can, however, only be connected to Control Ports A and B. For a 1 Player game, use Port A .
DREAMCAST CONTROLLER
ARCADE STICK
TABLE OF CONTROLS
FORMATION AND STRATEGY
l SELECT FORMATION
l CHANGING STRATEGY
Each country has two types of formations from which the player
can select. Press the Button just before the match begins
or during halftime to select a formation. The formation strategy
will initially be set at “NORMAL.”
Press the Button during game play to select a strategy —
“NORMAL,” “OFFENSIVE” or “DEFENSIVE.” The strategy selected
will affect the team’s formation. It takes a few seconds for the
change in strategy to be fully implemented.
START BUTTON
BUTTON
START BUTTON
D-PAD
JOYSTICK
BUTTON
BUTTON
BUTTON
BUTTON
BUTTON
BUTTON
BUTTON
BUTTON
BUTTON
[ The controls within this manual correspond to the default controller configuration. To chang e
the button configuration, select “KEY CONFIG” from the Options Menu (see p.21).
*NOT USED
ANALOG THUMB PAD
SELECT
CANCEL
ENTER
SELECT
CANCEL
ENTER
TRIGGER TRIGGER
[ Double Volante (DV): two defensive central midfielders.
5 4
ATTACKING
DEFENDING
OTHER
l SHORT PASS
l LONG PASS
l CROSSING
l SHOOT
l STANDING/SLIDING TACKLE
l AERIALS
l FREE KICK
l CORNER KICK
l THROW-IN
l KEEPER
l PENALTY KICK (PK)
Depending on the player’s distance from the opponent, press the Slide Button to
complete either a s tanding or sliding tackle.
Depending on his position to the opponent and the ball, the player can also take
control of the ball automatically.
Press the Shoot Button to take a shot on the goal. Use
when taking a shot to adjust the direction of
the ball. The strength of the player’s shot depends on
how long the Shoot Button is held down. Once the
Shoot Button is pressed, a power gauge will appear.
The longer the button is pressed the stronger and
higher the shot.
Press the Long Pass Button in the crossing area (the
opponent’s penalty box and the area on the left or
right side of it — refer to the diagram on the right) to
complete a cross. This cannot be done if the player is
facing the sideline.
Use the D-Pad and press the Short Pass Button to complete a short pass in
the corresponding direction.
Use and press the Long Pass Button to complete a long pass in the corresponding
direction.
The player can complete a direct play from an aerial ball. Press the Short Pass Button
to head the ball a short distance. Press the Long Pass Button to head the ball a long
distance. Press the Shoot Button to complete a direct shot or a heading shot.
Use to adjust the direction of the player, then press either the Short Pass or the
Long Pass Button to complete the corresponding pass. Use when kicking the
ball to make it curve in the corresponding direction.
Use to adjust the direction of the player, then press either the Short Pass Button
to complete a short pass, or the Long Pass Button to center the ball. Use when
kicking the ball to make it curve in the cor responding direction.
Use to adjust the direction of the player, then press either the Short Pass Button to
complete a short throw, or the Long Pass Button to complete a long throw.
Unless the ball has been caught or there is a goal kick, the keeper will move automatically.
When the keeper has the ball, press the Short Pass Button to throw the ball, or the
Long Pass Button to kick the ball. When making a goal kick, press either the Shor t
Pass or the Long Pass Button to complete the corresponding kick.
Kicker: Use to adjust the direction of the player, then press
the Shoot Button. The height of the shot depends how long the
Shoot Button is held. Use at the moment of making the shot
for the player to make a feint.
Keeper: Use to move the keeper in the direction you
anticipate the ball will come.
7 6
GAME DISPLAY STARTING UP
l PAUSE MENU
l MODE SELECT
Press the Start Button during a match to display the Pause Menu.
Use to select an item and press the Button to enter. Press
the Start Button or select and enter “PLAY” to return to the match.
There are 6 modes of play to select from. While it is possible for up to 32 players to
participate, only two players can engage in simultaneous play.
Press the Start Button when the Title Screen appears to display
the Mode Select Menu (press the Start Button while the demo
is displayed to bring up the Title Screen). Use to select a
mode and press the Button to enter.
TEAM SELECT Return to Team Select Screen*
RESET Exit the mode and return to
the Title Screen
*Does not appear in International Cup or Variations Modes.
Marker
Indicates the player currently
being controlled. The controlled
player will change automatically.
Radar
Displays the position of the
players on the field.
The Radar is especially important,
so practice using it during a
match.
Score Score Time Remaining
Strategy
Displays the current strategy.
Press the Button to change.
A re-creation of the Arcade version
Experience the thrill of world football
Select one of the following modes:
TOURNAMENT Play in a tournament
LEAGUE Play in a league
RANKING MODE Have your performance ranked
Select from one of two modes:
VS MATCH Play against a friend
PK MATCH Play a Penalty Kick match against
a friend
View goals stored in the VMU
Adjust the various game settings,
save and load game files
ARCADE
INTERNATIONAL CUP
VARIATIONS
MATCH PLAY
REPLAY
OPTIONS
9 8
MODE EXPLANATIONS
l MATCH CONFIG
l YELLOW/RED CARDS
l TEAM SELECT
l 2 PLAYER ENTRY
ARCADE
This section outlines the process and necessary controls for each mode. Press the
Button on screens not outlined within this section to advance to the following screen.
The Match Config Screen will be displayed once a mode is
selected. These settings will be saved automatically.
Use to select an item and to adjust. Press the Start
Button or select and enter “GAME START” to begin the match.
The screen contents vary, depending on the mode.
Virtua Striker 2 has special rules regarding the application of yellow and red cards.
A re-creation of the Arcade version. Play against the CPU and progress through the
tournament. A loss or a draw in the PK shootout will result in game over. Press the
Start Button after the game is over and before the time counter reaches zero to continue.
Select the team you wish to use.
Use to select a team and press the Button to enter.
If the time counter reaches zero, whichever team is highlighted
at that time will be automatically selected.
For a 2 Player game, Player 2 must press the Start Button to
enter. Player 2 then selects a team and the game commences.
The winning player progresses through to the next match.
HALF TIME Select the length of each half (or of the
match if there is only one half)
G GOAL Adjust the golden goal setting
PK Adjust the penalty kick setting
PITCH CHANGE Select to play one or two hal ves
OFFSIDE Enable/disable the offside rule
CARDS Enable/disable the yellow/red card setting
1–2 Players
,•If a team member receives two yellow cards or one red card, he will be sent off.
He will, however, be allowed to play in the following match.
• If at the end of play a team member has received a yellow card, the yellow card
will be carried on to the following match. In the following match, the team member
will be sent off after receiving another yellow card.
• If a team member receives a yellow card followed by a red card, he will be sent
off, and a yellow card will be carried on to the following match.
11 10
INTERNATIONAL CUP
l INTERNATIONAL CUP CONFIG
l SELECT NUMBER OF PLAYERS
l TEAM SELECT
l STAGE CALENDAR
l SAVING
l TOURNAMENT ROSTER
Aim to be the victor of this international competition.
The competition is first divided into 8 groups from A to H and a qualifying stage is
held. Earn points: Win=3 points; Draw=1 point; Loss=0 points. In each group, the two
teams with the most points at the end of the qualifying stage will progress to the
tournament stage.
Depending on whether you wish to start a new game or continue
a saved game, select either “NEW GAME” or “LOAD GAME” and
press the Button to enter.
Select the number of players in the International Cup. Use
to select and press the Button to enter. Teams not selected
are controlled by the CPU.
Select the team you wish to use.
Use to display the national teams of each geographical
region. Use to select a team and press the Button to
enter.
The stage calendar is displayed in-between matches. Use
to view the calendar for each g roup. Use to view the results
of each group. Press the Button to begin the next match.
Progress through the qualifying stage and the International
Cup Save Screen will be displayed. Select either “YES” or “NO”
and press the Button to enter depending on whether you wish
to save your progress.
Once saved, select “LOAD GAME” from the International Cup
Config Screen and press the Button to play from the
tournament stage once more.
The International Cup Save Screen is the only opportunity you
have to save your match progress.
Press the Button while the tournament roster is displayed to
begin the next match.
1–32 Players
13 12
VARIATIONS
l MODE SELECT
l SELECT NUMBER OF TEAMS/PLAYERS
l TEAM SELECT
l TOURNAMENT ROSTER
l LEAGUE CONFIG
l SELECT NUMBER OF TEAMS/PLAYERS
l TEAM SELECT
Select from 3 modes: “ TOURNAMENT,” “LEAGUE,” or “RANKING.”
Use to select a mode and press the Button to enter.
TOURNAMENT
Enter a tournament. Up to 16 players can participate.
Use to select the number of teams (4 teams/8 teams/16
teams) and the number of players, and press the Button to
enter. Teams not selected are controlled by the CPU.
Select the team you wish to use.
Use to display the national teams of each geographical
region. Use to select a team and press the Button to
enter. Press the Button for the CPU to randomly select the
other teams.
Press the Button when the tournament roster is displayed to
begin the next match.
LEAGUE
Enter a league. Up to 32 players can participate. Points in the league are distributed
accordingly: Win=3 points; G Goal Win=2 points; PK Win=1 point; Draw=1 point;
Loss=0 points. The players position in the league is based upon their total number of
points.
Depending on whether you wish to start a new game or continue
a saved game, select either ‘NEW GAME” or “LOAD GAME” and
press the Button to enter.
If you select “NEW GAME,” you must then select the number of
teams and players to enter the league.
Use to select the number of teams and the number of
players, and press the Button to enter. Teams not selected
are controlled by the CPU.
Select the team you wish to use.
Use to display the national teams of each geographical
region. Use to select a team and press the Button to
enter. Press the Button for the CPU to randomly select the
other teams.
1–16 Players
1–32 Players
15 14
l STANDINGS
l SAVING/LOADING
l TEAM SELECT
l RANKING SCREEN
Display the League standings.
Use to select a team and press the Button to view its
results. Press the Button to save the league.
Press the Button to progress to the next match.
Press the Button while the Standings Screen is displayed to
save the league’s progress. Select a memory card and press
the Button. Select “YES” and press the Button to save the
progress of the league.
Select “LOAD GAME” from the League Config Screen and press
the Button to resume the league from the point it was saved.
RANKING
Play against randomly selected teams. When the game is over, the ranking of your
performance will be displayed.
Select the team you wish to use.
Use to display the national teams of each geographical
region. Use to select a team and press the Button to
enter.
Once the game is over, your ranking will be displayed.
Rankings range from E (the lowest) to SS (superb).
Use the advice from this screen to improve your level.
1 Player
17 16
MATCH PLAY
l MODE SELECT
l VS CONFIG
l TEAM SELECT
l STADIUM SELECT
l PK MATCH CONFIG
l TEAM SELECT
VS MATCH
PK MATCH
Select from 2 modes: “VS MATCH” or “PK MATCH.”
Use to select a mode and press the Button to enter.
Play a single match. Once the game is over, you will return to the Team Select Screen,
and it will be possible to play another match.
Use for each player to select either “PLAYER” or “COM.”
To play against the computer select “PLAYER” then “COM.” For
a 2 Player match select “PLAYER” then “PLAYER.” To watch the
computer play itself select “COM” then “COM.”
Select the team you wish to use.
Use to display the national teams of each geographical
region. Use to select a team and press the Button to
enter.
Select the stadium you wish to play in.
Use to select a s tadium and press the Button to begin
the match.
Select to play a Penalty Kick Match. Once the game is over, you will return to the
Team Select Screen, and it will be possible to play another match.
Use for each player to select either “PLAYER” or “COM.”
To play against the computer select ‘PLAYER” then “COM.” For
a 2 Player match select “PLAYER” then “PLAYER.” To watch the
computer play itself select ‘COM” then “COM.”
Select the team you wish to use.
Use to display the national teams of each geographical
location. Use to select a team and press the Button to
enter.
1–2 Players
1–2 Players
19 18
REPLAY
l SAVE REPLAY
l REPLAY FILE SELECT
l REPLAY SCREEN
l GOAL POINTS
Save a replay of your goals to view them from various camera angles.
Select “SYSTEM CONFIG” from the Options Menu. Go to the Goal
Replay Save setting and select “ON” to display the Save Replay
Screen once a goal has been scored. Select “YES” and press
the Button to save a goal. Select the target memory card
and press the Button to display the Save Replay Data Screen.
Use to select a file and press the Button to save.
Select “REPLAY” from the Mode Select Menu to display the
Replay File Select Screen. Select the memory card containing
the file you wish to view and press the Button to enter.
Use to change the camera angles. Press the Start Button
to display the Pause Menu. Select “EXIT” then ‘YES” and press
the Button to return to the Replay File Select Screen.
Each goal scored is ranked, given a number value and displayed on the Replay File
Select Screen or in the top right hand corner of the Replay Screen. Scoring a goal by
a direct shot/pass or by expert handling of the ball will result in a high score. Aim for
the highest score you can!
21 20
OPTIONS
l OPTIONS MENU
l SYSTEM CONFIG
l KEY CONFIG
l SOUND CONFIG
l MEMORY CARD
Adjust the game settings; save or load a game file. Options settings will be saved
automatically.
Select from 4 items: “SYSTEM CONFIG,” “KEY CONFIG,” “SOUND
CONFIG,” or “MEMORY CARD.”
Use to select an item and press the Button to enter.
Adjust the system-related settings.
Use to select a setting and
to make an adjustment.
Select and enter “EXIT” or press
the Button to return to the
Options Screen.
[ Virtual Time
The screen will display the prog ress of one day: from morning, to day, to evening, to night. It is
possible to adjust the speed of this change. Select “2” for one day (24 hours) to pass during 2
hours. Select “4” for one day to pass during 4 hours. Select “REAL” for one day to pass in real
time (according to the clock within the Dreamcast console).
Adjust the controller’s key configuration.
Select “EDIT” and press the Button to adjust the button settings. Use to select
a button and to adjust the setting.
Select and enter “INITIALIZE” to return the controller to its default setting.
Select and enter “EXIT” or press the Button to return to the Options Menu.
Adjust the sound settings. Use
to select a setting and
to make an adjustment. Select
and enter “EXIT” or press the
Button to return to the Options
Menu.
Save or load game files to and from the VMU. Use after changing the VMU, etc.
COM LEVEL Adjust the strength of the
computer-controlled teams
GOAL REPLAY SAVE Select to save goal replays
VIRTUAL TIME* Select the number of hours
for one day to pass in the
game
LANGUAGE Select the language to be
used
TYPE Select Mono or S tereo sound
BGM VOLUME Adjust the background
music volume
SE VOLUME Adjust the sound effects
volume
VOICE VOLUME Adjust the voice volume
BGM TEST Listen to the background
music
SE TEST Listen to the sound effects
VOICE TEST Listen to the game’s voice
22
CREDITS
The following credits list the s taff responsible for the localization, marketing and
manual production for the U.S. version of Virtua Striker. Credits for the original
development staff are listed in the game itself.
Product Development
Producer
Rustin Lee
Lead Tester
Ed Brady
Assistant Lead Tester
Joe Gora
Testers
Jay Armstrong
Roger Becker
Joey Edwards
Polly Escalona
Benjie Galvez
Howard Gipson
Jason Hill
Bob Homan
Mike Mansourian
Jermaine Ong
Patrick Pendergast
Jonas Robledo
Ryan Roettele
Kenny Robinson
Jeff Sideno
Todd Slepian
Marketing
Product Manager
Stacey Kerr
Manual Staff
Writer/Editor/Translator
Michael Hanna
Writer
Eiichi Ogawa
DTP Operator
Makoto Nishino
Designer
Naohiko Iida
Supervisor
Kaoru Ichigozaki
Special Thanks
Peter Moore
Martha Hill
John Golden
Bob Schonfisch
Angela Santos
Heather Hawkins

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