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Captain Comic


Final Revision: Andreas Fuchs (andreas002 of www.atArcade.com)
Provided By: www.atArcade.com - Free online games and more! (April 10, 2006) ______________________________________________________________
from: Chris Shepard cshep19@bignet.net

Captain Comic

Color Dreams

Instruction Manual


--

The Adventures of Captain Comic

I. Introduction

"It was magic most foul," Intoned one of the elderss solemnly.

"Nonsense!" scoffed another, "It was simply science...thieves
make good use of technology."

"Good use?" raged the third.

The elders of Osmic had come in full regalia, feathers and banners and the heavy
gold chains of office but the formal procession of leaders had not carried the
hereditary badges of office-the Crown of Ages, the Mystical Gems of Lascorbanos
or the Thousand Coins of Tenure. These had been stolen, most wickedly puroined,
in an attempt to jeopardize the forcoming festivities of the Tremillenial and
were now reputedly hidden on the planet Tambi.

So they came to you-Captain Comic, galactic hero, righter of wrongs, and all
around nice guy. It was most gratifying-ignore the rumor that they had gone to
Orion O'Brian, that mercenary thug, and he had turned them down, callng the job
"insanely dangerous" and saying the entire planet of Tambi, from its endless blue
lakes to its impossibly blue moon, had not one cubic centimeter where a person
could feel safe-nor a single benign life form. Tambi was a land of surpries-all
bad.

Well, you're on the job now. Using you keen wits and well honed reflexes, you
must traverse the ever-changing and treacherous environs of Tambi and return the
treasures of Osmic in time for the Trimillenil celebrations. Succeed, and you
will be gonored as a hero once more; fail, and three thousand years of galactic
peace and prosperity crumble to comic-uh-cosmic dust.


1
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PRECAUTIONS

1) Store at room temperature. Do not subject to environmental extremes.

2) Always ensure that power is off before inserting or removing the cartridge
from the Nintendo system

3) Keep contacts clean (do not touch them and store cartridge in is box when
not in use).

4) Do not try to open or disassemble the cartridge.

5) Do not sit too close to your television.

6) Do not clean the cartridge with chemican agents.

This product is designed and manufactured by Color Dreams. It is
not designed, manufactured, sponsored or endorsed by Nintendo.

2
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II. Game Control

Control pad left determines the direction Captain Comic
faces. When pressed continuosly, it causes our hero to walk
left.

Control Pad right operates similarly but movies Captain
Comic to the right.

Button A causes Captain Comic to jump. The loger it is
pressed, the higher our hero jumps. Use it in conjunction with
Move Left and Move Right to alter Captain Comic's trajectory
while in med air.

Button B activates Captain Comic's blaster after he has located and guzzled down
at least one Blastola Cola. With each additonal Blastola, our hero acquires one
additional shot.

Control Pad Up may be used to open any door on planet Tambi after Captain Comic
has located and secured the key, Position Comic in front of a door and press
Control pad Up to activate it. Some doors begave normally, allowing our hero to
enter the area behind them. Others are linked to Tambi's golobal transportation
system and will cause the Captain to be teleported halfway around Tambi, or even
to one of Tambi's moons.

Select Button may let you tap into the global teleport system in a limited fasion
after our hero has gained possession of the Wand, When used properly, the Wand can
allow Captain Comic to reach regions of the screen that are normally inaccessible.

Start Button allows Captain Comic to keep track of numerous objects that he will
encounter on his quest. It also lets him take a break from the action when the
going gets too heavy.

3
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III. Game Mechanics

Captain Comic begins his adventure with five lives, no items in his inventory, his
Mark-VII enviroment suit with shield projector, and his trusty Blastola assult
weapon. The energy supply ofr these two pieces of equipment is located with the
Mark VII's back pack. The weapon's energy replenishes itself during periods of non-
use. Shield energy does not regenerate; our hero must be sure to pick pu and shield
packs that he encounters, they make life so much easier!

When an enemy comes into contact with Captain Comic, the enemy is destroyed by the
shield, and the shield's energy supply is depleted by one unit. If the shield reserve
power meter reaches zero units and the good Captain is hit by an enemy, both the
Captain and the enemy will go out in a blaze of sparks. Net cost to the Captain:
on life. Care should be aken to monitor the shield meter. It can mean the difference
between success and failure.

Captain Comic's offensive power can be increased by finding cans of Blastola Cola
that have been left lying about the surface of Tambi. Our hero may imbibe up a
total of five Blastola Colas resulting in the ability to have five shots in the air
simultaneously. Although firepower is unlimited, it can be temporarily depleted.
Captain Comic must exercise descretion in firing. When the blastola meter reaches
zero no further shots may be fired until the Blaster's evergy pack regenerates itself


IV. Scoring

Points are earned by shooting the hostile enemy creatures, gathering tools and
treasures on the planet's surface, and for all unused shield units remaining at the
time of recharging. Points are also awarded for lives and shield units in reserve
after successfully retrieving the three missing treasures. The game will end after
COMIC retrieves all three treasures or when all spare lives are exhausted.

4
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V. Weapons and Shields

Shield Pack - Restores Comic's shield energy. Points are scored for unused shield
units.

Shield of Invulnerabllity* - This object super-charges Caaptain Comic's Mark VII
shield generator and Blastola assault weapon, making him impervious to enemy attack
and giving him unlimited firepower for a brief period of time.

Shield of Life* - The Shield of Life bestows our intrepid hero with an additional
life in reserve each time he encounters it.

Blastola Cola - Increases Comic's firing capability. Up to five cans of cola can
be collected for up to five blastola rounds in air simultaneously.

Corkscrew - Modulates the firing pattern of Comic's blaster creating a spiral
trajctory for all shots fired. This is very useful for destroying creatures which
crawl on the ground below Comic's normal line of fire

* Occasionally this special item will appear when an enemy is destroyed.


5
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VI. Tools

These items aid Captain Comic in his quest to retrieve the missiing treasures:

Door Key - Allows Comic to open doors found in various places on Tambi.

Boots - Increase Comic's maximum jumping height. This is useful in reaching ledges
which were previously too high to jump to.

Lantern - There are a few places on Tambi which will be too dark and dangerous for
Comic to explore without the aid of this device.

Wand - The pinnacle of Tambian technology - the personal transport wand. Possession
of the device allows the user to utillze the world wide teleportation system of
Tamvi. Though the system is in disrepair it is still powerful enough to teleprt the
bearer through solid walls and around many of the obstacles that stand in Captain
Comic's way.


6
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VII. Enemies

Bird Brother Skip - A shy creature, it is the least aggressive of all Tambian avian
species, expanding most of its brain power coordinating its ponderous flight.

Bird Brother Flip - An arrogant, aggressive flyer, it is easily irritated and very
territorial.

Smoodgeon - A crenelated harbinger of bad luck - the superstitious Tambian is
devastated if a smoodgeon crosses his path. If he sees one crawling on his right,
he knows it will take extreme dexterity to aviod disaster; if on his left, the entire
day will be sinister.

Pyreball - Composed of epual parts of sulfuric acid and a naturally occurring
substancemuch like goat cheese, it is highly corrosive and deadly to the human
condition.

Hopotenuse Moth - Attracted to the triangular shape of Tambian moutains, this
creature results when the DNA of the Tambian firefly is irreparably damaged by
close proximity to the Tambian pyreball.


7
--

Cycloptopus - Amythical creature reported by deranged seamen, the one-eyed horror
figures in legends and ancient stories, but only the foolish believe it actually
exists.

Petrifed Space Pollen - Pollen of the now extinct parabolic reflector piant which
grew on Tambi's eight moons until the plant's habitat was destroyed by marauding
VFO's, the grains are gigantic in size and have the hardness of Sirian tensorsteel.

VRO (Violent Flying Object) - Once the favorite recreational toy of Tambian youths,
equipped with long range radio transmitters, VFO's run riot trying to complete
their last received command.

Gelignite - pulsating chemical masses, the gelignites were used in Tambiforming
the moons, a process doomed to fail because not even over-crowded Tambians wanted
to go to all the trouble to emigrate only to end up in a place exactly like the one
they left.


8
--

Trisplnnian Dervish - Another genetically engineered creature, once the puied janitors
of Tambi, a broom in each pseudopod, they are now deadly dealers of destuction.

Bouncing Matilda - The last try the Tambians made at genetically engineered servos,
Bounceing Matilda was to gave been an assembly live foreman, humming old folk songs
to keep the spirits of the workers positive. Un fortunately, the high radiation once
again scrambled programming and now Matilda seeks out and destorys anything hat makes
noise.

Beelunker - Seeking ever to expand their knowledge of underground formations, they
grow to giant size in the still air of Tambian caves.

Sangulsuge - The giant blood sucking bat of Tambi is an examle of the deadly mistakes
that nature can make. It has no known predators, and its bite is lethal. Luckily
for the rest of the planet, the sanguisuge seems to have a preference for cave frog.


9
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Trimodal Ectosphere - A spinning apparition with three razor-sharp claws, like
the phlegmtasm it is vulnerable only in the presence of light.

Apparaith - Agelatinous malcontent similar to the Primordial Specter of Shawbati
III, the Apparaith has much nastier temperament, hauntion medieval architetures
and gaving an intense dislike of anything modern. The Apparaith is invincible
in the absence of light.

Mosfets - Massive, static electrical charges formed by the Tambian ritual of
simultaneous hair combing, they have formed a community of sorts in that silent but
pulsating world found within the Tambian master computer.

Gigo - Discarded bits of Tambian computer programming, unwanted, isolated and alone
they will attack anything


10
--

Blind Cave Frog - They evolved blindness as a protective mechanism ot ensure
continuation of the species as cave frogs are made violently ill by the sight
of other cave frogs. The males are red and the females are green, but, of course,
blind caves frogs do not know this.

Glow Globe - A photosynthetic life form bred for cleaning the fluorescent tubes
of the space station, the high radiation of the environment has changed them into
roving menaces.

EMPulse - Stray electromagnetic pulses, they flip flop from one end of the master
computer to the other.

Phlegmtasm - A blubbery creature with the consistency of half-formed grabe gelatin,
it is invinceble in the dark and can only be killed in the presence of light. Angry
phlegmtasms smell rather like old handkerchiefs.

Purple Judye - (Sister to the Bird Brothers) - Snatched from the nest as an egg
and dyed purple for the Tambian Spring Fest celebration, she makes her home in
the shed adjacent to the twin lakes of King Wood. Now grown, she seeks revenge
on those who have forced her ot go through life clad in purple feathers...and she
considers anything on two legs an appropriate target.

F.W. Brothers - Fireworks is their first, middle, and last name, and being attacked
by one of them is akin to bathing in a meteor shower.


11
--

VIII. Treasures

Crown - The Crown of the Ages, the hereditary head dress of the ruler
of Osmic. Beautiful beyond belief and wrought from infinitely precious
metals and gems.

Gems - The Mystical Gems of Lascorbanos, rarest of crystalline
formations, they are said to impart wisdom to the ruler of Osmic.

Coins - The Coins of Tenure, the traditional, symbolic wage of the
rulers of Osmic. These ancient coins are held in trust and passed from
one ruler to the next.

______________________________________________________________ Provided By: www.atArcade.com - Free online games and more! (April 10, 2006) Final Revision: Andreas Fuchs (andreas002 of www.atArcade.com)