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Crystal Mines


Final Revision: Andreas Fuchs (andreas002 of www.atArcade.com)
Provided By: www.atArcade.com - Free online games and more! (April 10, 2006) ______________________________________________________________
From: tsrken@voicenet.com
visit tsr's nes archive! http://www.voicenet.com/~tsrken/nes

Color Dreams

Crystal Mines

Instruction Manual

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Crystal Mines control summary

Control Pad: Controls robot's up, down, left, and right movement. Robot can
push boulders left or right.
Button A: Fires Energy Blast. Also selects starting level when screen shows
PLAYER 1 or 2 and LEVEL 1.
Button B: Drops Bomb (Requires Bomb Stockpile).
Start & Select: Robot self destruct. Use this when robot is hopelessly trapped
or cannot meet crystal quota for current level.
Start: Pauses or Continues.

Special objects
Crystal: Achieve quota shown to get to next level.
Dirt, Boulder and Rock: Some can be destroyed or pushed.
Mud and Lava: Grows and transforms to other objects.
Creatures: Destroyed by energy blasts, bombs or falling objects.
Rapid Fire: Increases firing speed.
Bomb Stockpile (1, 3, 10): Adds bombs to robot's supply.
Robot Protection: Protects robot from creatures, explosions, radiation,
growing mud and lava.
Freeze Timer: Stops countdown for 14 seconds.
Freeze Robot: Paralyzes robot for 4 seconds
Extra Robot: Adds one robot to inventory
Exit Square: Materializes after reaching crystal quota. Allows exit to next
level.

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Crystal Mines

I. Introduction

The year is 2265 AD. You have invested your life savings in a mining operation
on a newly discovered planet found to be rich with very valuable crystals.
From a base camp on the surface of the planet, you must tele-operate a mining
robot deep within the planet's crust.

The robot that you control uses energy balls to dig through dirt and rock in
search of the crystals. Some of the many types of rock you will encounter are
resistant to the energy balls, and may require you to set explosive charges to
destroy them. You must be careful, however, since there are also rocks that
are explosive, and explosions can destroy your robot!

As you penetrate deep into the planet you will encounter deadly alien lifeforms
that will attempt to destroy your robot - some of them are actually mineral
lifeforms made out of rock! Other obstacles include mud and lava as you work
your way through 100 different levels in search of the elusive mother lode of
crystals which will make you a multi-quadrillionaire

Many perils await you, and only your boldness and skill can decide the outcome
in this thrilling sci-fi adventure!

Copyright (c) 1989 Color Dreams, Inc. and Ken Beckett.

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II. Game control

Control Pad (up, down, left and right) - used to move the remote controlled
robot through the mine. Robot can push boulders left and right.

Button A - causes the robot to fire an energy blast. The number of shots and
distance that they travel increase as the robot acquires certain special
prizes during the game.

Button B - causes the robot to drop a bomb. The robot must first acquire bombs
by picking up bomb stockpile prizes.

The A and B buttons are also used to select the starting level at the
beginning of the game when screen shows PLAYER 1 or 2 and LEVEL 1.

Start & Select - causes the robot to self destruct. This feature should be used
when the robot becomes trapped and unable to complete the current level.

Start - pauses the game. Useful to allow studying a level wihtout losing
valuable time from the game clock. Press again to restart game play.

At the end of each game, players may use the SELECT button to choose the
following options: (The CONTINUE mode will only be allowed for 3 consecutive
times.)

-> CONTINUE: Start a new game from the current level.
-> END: Game ends and you may start a new game from the beginning.

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III. Game mechanics

You begin each game with an inventory of five mining robots. You may acquire
additional robots throughout the game by picking up extra robot prizes. The
number of simultaneous energy blasts that a robot may fire, and the distance
that they travel may be increased by picking up Rapid Fire and Range increase
prizes. When a robot is destroyed, these acquired abilities are lost.

You must accumulate enough crystals to meet the quota within the time limit
given for each level. When the quota is reached, the screen will flash, and an
exit square will appear somewhere on the level. The exit square may be hidden -
try looking under objects if it's not visible. Move the robot into the exit
square to teleport it to the next level.

There are prizes and special objects hidden under dirt, rock, etc. on almost
every level. These prizes include bombs, gold, time bonuses, and special
powers. The special powers include protection from creatures, explosions,
radiation, and the ability to move through mud and lava. The powers are
indicated on the status line at the top of the screen, and are only temporary,
so be careful!

Watch the game's demo mode for helpful hints!

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IV. Scoring

Points are earned by picking up crystals and destroying creatures, and also
for time and bombs remaining at the end of each level. Creatures are worth
more points if they are destroyed by falling objects instead of by explosions
or energy blasts.

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V. Objects

To get a better idea of how these objects look, press START after power up,
then press SELECT several times to see each screen.

Crystal - the valuable substance you are mining, worth 100 points each. May
be destroyed by a falling impervious Boulder.

Soft Dirt - destroyed by one energy blast or an explosion.
Hard Dirt - destroyed by two energy blasts or an explosion.

Soft Boulder - destroyed by three energy blasts or one explosion. May be
pushed by the robot.
Hard Boulder - destroyed by two explosions. May be pushed by the robot.

Impervious Boulder - cannot be destroyed. May be pushed by the robot.

Explosive Boulder - explodes if hit by an energy blast, explosion, or lava.
May be pushed by the robot.

Impervious Rock - cannot be destroyed or moved.

Radioactive Rock - destroyed by three explosions. Reflects energy blasts.
Causes robot and creatures to become radioactive. A radioactive robot soon
dies unless radiation protection is found.

Mud - grows slowly. May grow into dirt, hard mud, or empty space. Turns into
hard rock if it grow into lava. Turns into hard mud if hit by an energy
blast.

Hard Mud - turns into a crystal if hit by an explosion.

Lava - grows into dirt, hard mud, empty space, soft boulders, or crystals.
Turns into hard rock of it grows into mud. Will cause an explosion if it
grows into an explosive boulder or an active bomb.

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VI. Creatures

To get a better idea of how these creatures look, press START after power up,
then press SELECT several times to see each screen.

Soft Rock Creature - destroyed by three energy blasts (100 points), an
explosion (200 points), or a falling object (400 points). Will increase speed
after first energy blast.

Hard Rock Creature - destroyed by two explosions (500 points), or a falling
object (1000 points).

Impervious Creature - destroyed only be falling objects (2000 points).

Radioactive Creature - destroyed by three explosions (1500 points) or a falling
object (3000 points). Reflects energy blasts. Moves very fast. Other rock
creatures may become radioactive upon contact with radioactive rock.

Mud Creature - destroyed by an explosion (400 points), or a falling object
(800 points). Stunned by energy blasts. Can move freely through mud.

Lava Creature - destroyed by an explosion (500 points), or a falling object
(1000 points). Angered if hit by an energy blast. Can move freely through
lava.

Gas Creature - destroyed only by an explosion (1000 points). Can move freely
through everything. Seeks out the robot.

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VII. Prizes and special objects

Rapid Fire - increases the number of simultaneous energy blasts that robot can
fire. The maximum is 5.

Range Increase - increases the distance that energy blasts can trave. The
maximum distance is 30 game squares.

1 Bomb Stockpile - adds one bomb to the robot's supply.
3 Bomb Stockpile - adds three bombs to the robot's supply.
10 Bomb Stockpile - adds ten bombs to the robot's supply.

Creature Protection - makes the robot invisible to the creatures for about 14
seconds. Displayed on the status line.

Explosion Protection - shields the robot from explosions for about 14 seconds.
Displayed on the status line.

Mud/Lava Protection - super treads allow the robot to move freely through mud
and lava for about 14 seconds. Displayed on the status line.

Radiation Protection - protects the robot from radiation for about 14 seconds.
Heals the robot if it is already radioactive. Displayed on the status line.

Bag of Gold - worth 1000 points.

Active Bomb - a bomb with an active fuse. Will explode in 3 seconds, or if hit
by an energy blast, explosion, or lava.

Freeze Timer - stops the game countdown timer for 14 seconds.

Freeze Robot - invisible, paralyzes the robot for about 4 seconds.

Extra Robot - adds another mining robot to the player's inventory.

Exit Square - appears after the crystal quota has been reached. Teleports the
robot to the next level of the game.

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______________________________________________________________ Provided By: www.atArcade.com - Free online games and more! (April 10, 2006) Final Revision: Andreas Fuchs (andreas002 of www.atArcade.com)